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Thread: 1Up.com reveals WipEout HD

  1. #61
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    Cool

    Let me just say, so I can get it out of my system, that if WipEout HD (or the next-gen PS3 game) does not have a better steering system than the thirty-year old D-pad or near 20-year old analog stick, I'm going to have to puke when I buy my PS3, and everytime I turn it on.
    We're in the 21st century and the best Wipeout steering system yet invented was obsolete back in the 1900's!

    Please, oh please, Sony: please do not consign us to absolute WipEout hell.
    (my definition = Phantom speed wipeout which costs an entire paycheque to have the privilege of playing without precise control)

  2. #62
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    SIXAXIS

    Get used to it now!

  3. #63
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    Cool

    Sorry I should have specified what my demand is exactly: SIXAXIS had better surpass any dpad or stick control!!

  4. #64
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    Hopefully it will. But there is the potential of input lag - which, IMO, is a huge concern.

    The PS3 controller now has analog shoulder buttons. Kind of like how the Xbox 360 trigger buttons are. Wonder if that means...pressure-sensitive airbrakes?

  5. #65
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    The Dreamcast controllers had analog shoulder buttons like triggers; they were great for racing games.

  6. #66
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    I was never interested in the Dreamcast. Did the system have anything else awesome that I've, sadly, missed?

  7. #67
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    Technically, the Dreamcast was of the same generation as Xbox, PS2 and the Gamecube, but that didn't save it from having 64/PS1-esque graphics.
    No, you didn't really miss out on much - most games that it had were not exclusively made for the Sega Dreamcast. I can't think of anything else great about it... one button in the middle for 'Start' and one analog stick. On the control side at least, there's nothing else.

    (Look at this picture I found! Is it official? http://www.techgadgetforums.com/file..._dreamcast.jpg)

  8. #68
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    ''but that didn't save it from having 64/PS1-esque graphics''

    IMO, you are totally wrong about this. When I got my Dreamcast, it was miles and miles ahead of the PSX. The graphics were utterly superior; it was the first of the Ubermaschinen and had hardware anti-aliasing at 640 x 480 resolution where the PSX had 320 x 240. No other console was even close. When the original X-box came out, its graphics were only a little better than the Dreamcast's. Project Gotham Racing, originally created for the Dreamcast as 'Metropolitan Street Racing' may have looked a bit better on the X, a much later and much faster running machine [700 MHz vs. 200 for the D]. Several games were designed for the Dreamcast and then modified for the PSX, or later for the PS2. Soul Calibur was probably the most famous of these.


    But we digress from the topic.

  9. #69
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    8 ) I knew you would jump all over that one Lance.

    He's right though, the Dreamcast pumped out the same sweet graphics as the arcade versions of Sould Calibur and Crazy Taxi, there were lots of people that picked it up just so they could play those two games in full-on arcade style. Of course, anyone can made a bad-looking game, so there were probably lots of Dreamcast games that didn't take full advantage of all the capabilities of the machine and came out blocky and "last-gen-looking", but it was definitely way ahead of the PSX and N64 technologically, and at most a couple steps behind the PS2 and XBox. If it had remained a contender, there's no saying how far it might have gone. I'd probably have one to play Monkey Ball on instead of a Gamecube. 8 )


  10. #70
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    So anyway, about the shiny look of these tracks in the trailer...

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