Originally Posted by
Lance
WO3 works the same way; slowing down radically increases the result of steering. The ship will turn much farther in any given distance for any given amount of steering input. This is an effect in yaw, rotation around an axis drawn from the top of the ship to the bottom through the ship's center of mass, perpendicular to the longitudinal and transverse axes.
For instance, if you're headed down a long straight and get hit with a rocket just as you've turned into the curve at the end, the slowdown caused by the rocket will result in the ship turning much more sharply than it would have at the speed it was running before the hit. The usual result for me is that the ship turns into the trackwall. A similar thing would happen if you're already turning and apply both airbrakes. The amount of steering that would have happened in a given time still occurs, but because you're running slower than you thought you'd be it happens before you get around the curve and have a free straight path to follow. In Wipeout this often happens so fast that you don't have time to back off the steering before you crash or get severely off the racing line you were trying for.
I've never noticed a similar increase in effect on pitch as one slows down, though maybe it's just because I wasn't paying attention, even though there's really an effect?