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7th May 2007, 03:26 PM
#1
Pulse interviews.
http://www.eurogamer.net/article.php?article_id=75937
Fantastic news about the Zone mode using default tracks. I'm really looking forward to Eliminator, I was hoping for this game mode in pure.
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7th May 2007, 04:08 PM
#2
Eliminator was one of the things Colin wanted to get into Pure, but time constraints meant it got dropped. I'm glad to see it back, too - it'll be a blast online.
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7th May 2007, 04:11 PM
#3
Oooh yeah. I like to be destructive in Wipeout. Dunno why. I'm a complete pacifist in real life, but somehow I just love playing dirty in the digital world
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7th May 2007, 06:06 PM
#4
Really like what I'm hearing, and all those game modes will really keep us busy online.
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7th May 2007, 07:20 PM
#5
No disruption bolt...
****ing YES!
Wonder what the returning weapon will be? Let it be the flamethrower or proton cannon, pwetty, pwetty pleease?!
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7th May 2007, 07:33 PM
#6
It won't be the flamethrower that's for sure
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7th May 2007, 07:55 PM
#7
Thank you, wonderful!!
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7th May 2007, 07:58 PM
#8
Yes, finally Elimenator!
"Predefined events," more atmosphere.
"A new HUD that reacts dynamically," nice.
"Gone is the Disruptor weapon," what a bummer!
"But we have three new weapons and one returning weapon," ???
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7th May 2007, 08:34 PM
#9
Force Wall, Force Wall!!! Its the only weapon i can think of...as...oh...bugger, i forgot about the Fusion arsenal...
I like what i'm hearing here. Gonna have to fork out for a 2gb stick soon
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7th May 2007, 08:36 PM
#10
the Lan is quite obscure to me, we were talking about that with Michael through MSN, wireless or with cables connected to the routeur or 1 pilot connected by usb to the routeur and the others connected to him ??
If it's with cable maybe a multi-switch usb for your routeur will be needed if you want to have a stable 8 pilots fight on a same room, but ermm that sounds weird cause usb psp cables are not long at all : 8 dancing in a close circle around the God Routeur.
8,7 even 6 players on a same room ( not talking about Kai here) and Pure wasn't playable due to massives slowdowns ( psp limitations for sure, imo) so How can Pulse solve this problem, getting less detailed tracks & background to let us play really with lagfree and no more slowdowns at 8 or will it be like Pure with its 5 players limitations?
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7th May 2007, 08:52 PM
#11
Remember that the network play on Pure was based on the early versions of the ad-hoc network libraries. Things have improved a lot since then. Pulse levels also have less polys than Pure levels which allows for closer racing, hopefully without the risk of slowdown.
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24th June 2007, 12:48 PM
#12
Hi, sorry if this has been posted already but here is another interview of Tony Buckley :
http://games.kikizo.com/features/wipeout_iv_p1.asp
Enjoy
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24th June 2007, 02:39 PM
#13
Yup. Exactly 8 posts before yours. You're a tad late, unfortunately. 8 )
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25th June 2007, 10:00 PM
#14
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25th June 2007, 10:13 PM
#15
really sorry...
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25th June 2007, 10:22 PM
#16
'We feel like we've got a winning formula and as long as we can invigorate it we can please the solid install base of WipEout fans. We've got to cater to them first. We want people to share their experiences, so we've given them the tools to do that'
Cheers Tony Buckley
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