And the original Ridge Racer of um... 1995?
And possibly others way before that.
I'm reminded of POD, that massively underrated '97 steampunk/space opera/Mad Max racing game. Some of its tracks (especially the later downloadable ones) were radically different in reverse mode, with whole sections being added or removed. I've never seen any other game go that far ever since.
Regardless of how much tarmac is different, if key sections are unchanged and the 'style' of the track remains the same, often one version of the track will end up 'better' and the others will be ignored. Need for Speed, I'm looking at you.
......
Off-topic: Wipeout 1 & 2097 had some fresh new settings, but every game after that recycled the same old 'Ridge Racer setting', this vaguely futuristic city. That or the generic dystopian setting of '64 and Fusion with some dumb bits of humour thrown in.
Is there a(n identity) reason why no other settings have been chosen, like deep future (racing on Delta Centauri) or cyberpunk? Maybe it's just me, but if I wanted to see glass skyscrapers, I'd take the train to Brussels. Early Wipeout has partly been about looks ('more colours, more speed, more noise'), whereas 3 and Pure no longer seem to care much and just scatter designer billboards around Ridge City.
......
Magnetic sections are okay if they enhance the track. Fatal Racing/Whiplash had this one track which featured a half loop followed by a corkscrew jump that flipped you right way up. The whole thing was magnetic (complete with big magnet signs) and you had to try and land wheels down on a track running upside down 'above' you. That was neat.
Generic loops and corkscrews are not.
As for the 'rollercoaster defence', I don't think rollercoasters do negative Gs all that often. You'd fly out of your seat. If you need a magnetic track to stay on the ground, maybe the descent is too steep in the first place...?
Yes, I'm thinking of the irritatingly fake Extreme-G tracks, which tended to feature very long straights going up and down and upside down pulling about -100 G at each kink, whereas all the player had to do was put a brick on the accelerator...
Mirrored tracks are entirely different. And of course other racing games have it. Many racing games have many other features too but Fusion is my only frame of reference for how it applies to Wipeout.
Can I just point out that this came from the second post in this thread in which I was advising Vagrant Logic to have faith in the team? It's only because my reverse track concern was commented on (in a way that would not have affected that concern) that I needed to go into more detail. I did not initially intend to. Nor is it a big issue. Can we go back and read my second post again?
Back to the topi.... uh, wait a second. hm... a steampunk Mad Max Headroom racing game. Twenty minutes sideways into a parallel universe. Oh yeah! I could enjoy that.
oh... *coff, ahem* back to the topic.
Is this region free version?
Just being curious.
stevie
Anyone notice the colour of the chevrons in the teaser trailer? ORANGE?
I may be far too traditionalist for my own good, Where's the pretty blue?
Looks like some beautiful graphics we're in for
Great news, Rob! Finally I will be able to play against Mr. Smith and Mr. Lee.
Great news indeed, Rob.
Thanks for that info
At long last, the right way.
Nice to see you here again, Ben
In terms of the new Zone mode: are we allowed to talk about the infos we got in Amsterdam?
ermmm Max
infos from Amsterdam, ahhh you mean when you were drunk and hear some voices from outerspace
Rob & Colin are the bosses
OOOH! You guys got an exclusive!! - rat 84573rds
Though it servers me right for not being there
Any chance you missed some of the info when editing the videos?
yeah! finally the lessons you teached me last year about leet have paid !!Originally Posted by Ben
i guess it's the famous Stin's word when i kick his arse on Kai
about video I have to auto-censured me : due to ESRB Content rating
I think you missed at least one small info in the videos. Nothing big though.
And I also could be wrong about that.
When Pulse comes along, then download packs and will it be free? or will we have to pay download packs?
stevie
I dont know if this has been posted yet. apologies if it has.
New Interview with one of the designers of the game.
http://www.eurogamer.net/article.php?article_id=75937
sounding better and better.
Last edited by Angryman; 7th May 2007 at 02:01 PM.