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Thread: PS3 - Pressure Sensitive Airbrakes?

  1. #1
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    Smile PS3 - Pressure Sensitive Airbrakes?

    I just checked out this video on youtube - i didn't know the ps3 had 'pressure sensitive' shoulder buttons......which could be used as 'next-gen' air-brakes in the next iteration of wipeout?

    http://www.youtube.com/watch?v=hhUx0ic_ZWU

    This would be fantastic, and allow for much more specialist techniques in cornering in the PS3 version of wipeout. What do you think?

  2. #2
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    i guess, it's an idea....


    but to me, buttons are like switches. they're supposed to go 'on' and 'off', and not like 'on'>halfway on'>'i'm in the middle'>'quite off'>'still not off'>'off'. and buttons on ps pad are....well buttons! besides - wipeout is too exciting to hold yourself back with your moves and especially on these tiny little buttons (unless you're using a neggie). i say smash them with full force!

  3. #3
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    the ps3 has motion sensors too. id bet they would focus on that more. you could use it for the pitch or something.

  4. #4
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    Full-Force Braking Technique!

    I haven't ever seen the point of a "half-brake". We definitely need analog buttons with travel though. For the accelerator! Just in case you ever want to ease off a bit. Like, to get the turbo start. And the d-stick needs to give analog input, obviously. But besides them, digital buttons all the way.

    Well, for WO at least.


  5. #5
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    I find the analogue trigers on the xbox360 control pad are excellent for accelerator/brake in most driving games
    in wipeout I don't know what I'd use the left one for however.
    I would like right trigger for throttle, but the steering brakes need to be on or off, if you don't need the full strength of a steering brake then you should just be able to turn the ship without the steering brakes at all

  6. #6
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    Smile

    Quote Originally Posted by Task View Post


    I haven't ever seen the point of a "half-brake".

    Surely the amount of pressure would be related to the amount of angle your craft turns? For really tight turns, max airbrake i.e button fully pressed down - for lesser turns maybe a mid press or maybe even a tap...just to get the correct line?

    The 6-axis pitch is an interesting idea also - much easier to dip the nose of the craft on the long straights, sounds like it just what is needed

  7. #7
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    The PS2 already features sensitive buttons, doesn't it? The shoulder buttons have 2 or 3 steps I think. They were used in Fusion to control the weapon power.

  8. #8
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    if so then that's news to me, but it does explain why the computer players seem to be able to fire the ion blaster (or whatever it's called) a hell of a lot faster than me

  9. #9
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    Well the PS2 has pressure sensitive X, Square, Circle Triangle, and im pretty used to it's calibration in gran turismo, so the transition isnt going to be too difficult for me! I didnt know the shoulder buttons of the PS2 were Pressure sensitive, but then, no game i ever played on the PS2 were calibrated to use it.

  10. #10
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    press button hard: weapon fires fast (e.g. missile) to the opponent, gives a high chance to hit him. Destruction isn't that bad, though.

    press button soft: weapon in slower - can miss contender in curves. Higher destruction.


    That's the way it worked I think.

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