Duly noted. Will look into them.
Duly noted. Will look into them.
This may seem silly, but I'm having trouble using the airbrakes on Fusion, it's like no other Wipeout (To me anyway)
How are they meant to be used? Is it before the turn like the older Wipeouts or during the turn like the later Wipeouts?
Before the turn. The physics of Fusion tend to be closer to present-day racing games rather than the floaty futuristic feel of the earlier (and later) games. Think of it as you're drifting through the corners (particularly with the consecutive hairpins of Katmoda 12's medium course).
Thanks keg, that really helps
Some of the track surfaces affect the craft in FUSION [why a a track made of ICE effects a craft floating above it is one of the illogical things about Fusion]
There's some WipEout logic
I like this game, and have a working copy and working ps2. Me and my brother play multiplayer a lot.
WipEout Fusion fun fact: you can tell the difference between first and second pilot ships of the same team by their thruster color. First pilots have a blueish color while second pilots have pinkish red thruster color.