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Thread: WipEout 64 Players?

  1. #1
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    Default WipEout 64 Players?

    Do many people here actually play WipEout 64? If they do, I figured we could have a best time challenge thread.

    _glitch_

  2. #2
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    there are only a few, but one of those is Al Sartwell, a top level pilot. so you would certainly be assured of tough competition if you start a challenge in the 'Arena'. the problem will be finding players of that version who have enough time to take up the challenge. we can hope.

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    Only problem is that I don't have a real 64... I emulate. How much of a difference in speed is there between a computer running @ 1.6 ghz with 1 gb RAM and a 64? Actually, the real question is, "Is the reason that emulated runs can't go on the timescale is because there could possibly be a 1/10 second difference in an emulated run and a console run?"

    Because of this, do you recommend that I start the thread, since it wouldn't be offical?

    _glitch_

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    I got myself a real N64 just so I could play WO64.

    The emulated version could be different in so many different ways that we don't really accept emulated times. Everyone runs the standard hardware with official discs. It's all pretty old, so it's cheap to pick up. Makes for a standard baseline, creates a level playing field. This way, we know that any time achieved is a pure measure of pilot skill.

    So while you certainly _could_ start an Arena challenge for emulated WO64, you might not get much response. Depends a lot on how you set it up though. If you make it just one track at one speed class, give it a week for everyone to get a good time, post instructions for others to emulate the same as you, give some good detail in the challenge, then you might get a couple people throwing an hour or so at it.

    I know that if you make it much more complicated than that that I likely won't join in, just 'cause I have trouble finding more than a couple hours a week to put into WO. I can't speak for anyone else, but it's a general impression I get the simpler and more detailed the challenge, the larger the response.

    Try it and find out, that's all you can do.


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    Okay, I'll do that - set an emulated baseline. I'll work on it more later... I'm supposed to be doing homework now.

    I'd gladly get a 64 - or a PSX or Saturn for that matter - but my mom is almost as anti-videogame as Jack Thompson, so that may be a problem.

    _glitch_

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    ''almost as anti-videogame as Jack Thompson''

    i don't know if that's even possible.

  7. #7
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    i own wo64, but i dont have a n64...

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    If I learn how to get this emulated version running, I could test it out.

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    Well, what emulator are you running? I recommend Project64 1.6.

    N64 emulation is very straightforward... configure plugins, load ROM.

    If you have any questions, I'll be glad to help.

    _glitch_

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    configuring the plugins can be hard... in the past I had issues where either the transparencies didn't work, or EVERYTHING including the ships were partially transparent
    took me hours of fiddling to figure that one out.

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    I need some advice.

    Track - Dyroness
    Craft - AG Systems
    Class - Rapier

    I can't seem to make it through the second technical section near the end of the track without obliterating the walls about 5 times. My best time thus far is 28.0, and my goal is 25.0.

    Anyone know how to make it here?

    _glitch_

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    It's been a while since I played WO64, but I don't remember any track being especially difficult. What I _do_ remember is that I used a LOT of nose control. If I'm remembering the proper section of track, it was "nose up going over the rise while keeping left, nose down down the slope, hard airbrake right with nose up and right to make the last turn".

    So I might have the wrong section or even track in mind, but in general I kept off the walls nicely with hard early airbraking and serious nose control.

    HTH,
    J

  13. #13
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    Same here except Terrafuma (or w/e it was called) was the most difficult track for me - I still own my N64 and all of my games incuding wo64.

    PS> WO64 started my wipeout addiction, I quickly bought wo3, then XL, then Fusion and when I bought my PSP the very first game I bought was Pure

    PPS> I do have a copy of the original WO but its not playable, all I can do is listen to the sound track

  14. #14
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    Wink WipEout 64 Players

    I still play it with my brother now and then. The multiplayer mode is much more straightforward than WipEout 1 / WipEout 2097; there's no need to faff around with link cables.

    I like the track scenery in 64 as well, so it's always good to come back to occasionally.

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    Talking

    It runs just fine in Project64. Good speed, good graphics, no bugs.

    Blasted Dyroness...

  16. #16
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    Here i am!

    A new WO64 player. Yesterday evening i tried this game for the first time. It so looks like WO2097, the only difference is the controls. The most important one, i should say. Eventhough i managed to get gold in Vector on all the tracks in one time, i think the controls will be very difficult on the faster speed classes. Of course a NeGcon would be the best, but i think i would even get better times if the D-pad was working for this game. Unfortunately the game is not supporting this. So here i see how important the controllers are for games to be really good.

    In august i went to the game convention in Leipzig and i got this book with all the controllers made since the first computergame was made. Nice book though and you will guess which controller was the best ever made...........

    NeGcon.

    I honestly don't understand why PS3 will not support NeGcon

  17. #17
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    i am not surprised Neggie is coming at 1st place : this is truly the most immersive controller.
    and yes i agree with you Matthijs that should be a big loss for us not to have a ps3/Neg compatibility

  18. #18
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    I never understood the Negcon and I dont want to.
    I still play with my 10 years old non-analog / non-shock
    sony digi pad. It was hard enough to get control over my ship
    with the N64 analog stick.

  19. #19
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    Are there any third-party [really, they're second-party, aren't they?] controllers for N64? Like maybe with shorter, more stiffly sprung joysticks [like the one on standard Dreamcast controllers]?

  20. #20
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    Finally! Look for me in the timetables soon.

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