Page 1 of 2 12 LastLast
Results 1 to 20 of 35

Thread: Missing The Pitt Lanes

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Join Date
    Oct 2005
    Location
    Chichester, UK
    Posts
    373

    Default Missing The Pitt Lanes

    "I really do miss the Pitt Lanes"
    I know wipEout is all about racing, but i do miss hearing "Contender Eliminated"
    which, imo, you hear alot less with the new shield recharge method in Pure:
    Remember how challenging it was making your way back to the Pitt Lane to recharge your shields, always having to watch your six, great fun and im not talking about Fusion, by far my least favorite
    Pls don't get me wrong i love Pure and it's new shield recharge system, i just miss the old too
    What do you guys think

  2. #2
    Join Date
    Aug 2005
    Location
    United Kingdom
    Posts
    556

    Default

    It was cool, but kind of annoying too - at least the Pure route, when you do send down an enemy craft in flames, you feel soooooo much better for it!

  3. #3
    Join Date
    Oct 2005
    Location
    Chichester, UK
    Posts
    373

    Default

    Too true, harder, but much more satisfying to make a kill in Pure : grin

  4. #4
    Join Date
    Aug 2005
    Location
    United Kingdom
    Posts
    556

    Default

    especially when you pull off a barrel roll charging a plasma or something, the racing and weapons can be used really really agressively in multiplayer as one of the guys at work found out. twas a fluke, but then again it was the long straight after "robots make robots" jump.

  5. #5
    Join Date
    Oct 2005
    Location
    Chichester, UK
    Posts
    373

    Default

    "robots make robots"
    Excuse my ignorance :

  6. #6
    Join Date
    Feb 2005
    Location
    Essex, UK, EU
    Posts
    529

    Default

    On Chenghou there's a long right-left S-bend just before the big jump and on the right turn part of it there's a neon sign reading 'robots build robots', just some ingame advertising.

  7. #7
    Join Date
    Oct 2005
    Location
    Chichester, UK
    Posts
    373

    Default

    Cheers Seek, dunno how i missed that one ops:

  8. #8
    Join Date
    Oct 2005
    Timezone
    GMT + 5.5
    Posts
    357

    Default

    The pitlane is more realistic, and makes a damaged craft watch out and slowly go around to the pitlane trying to save itself. Like in F-1, wen a cars tyre starts losing pressure or a wing comes off, they have to somehow hold it together until the pits where they get it changed. Weapons absorbing is just a natural progression in advancing technology.

  9. #9
    Join Date
    Sep 2005
    Location
    London
    Posts
    23

    Default

    More realistic than hover cars picking up missiles and quakes by running over certain glowing squares on the track?

  10. #10
    Join Date
    Feb 2002
    Location
    florida
    Posts
    9,850

    Default

    .
    presumably all the weapons are already on board, and when you pass over a 'pickup' area, you just get a one-use activation code transmitted to you. the code changes on every pickup so that you can only fire one weapon till you get the next code pickup
    .

  11. #11
    Join Date
    Nov 2005
    Posts
    37

    Default

    I've never thought of it that way before but now you put it like that? It sorta makes sense...

  12. #12
    Join Date
    May 2005
    Location
    Weymouth, Dorset, UK
    PSN ID
    madwiperII
    Posts
    667

    Default

    you know what? when i heard that there was gonna be no more pitt lanes i was happy bout it. but i now am very slightly missig them too! ops:
    i wonder if they will be in the ps3 wipeout?
    instead of healing you ship so quickly, they could be really slow to make te game a little more challanging.

  13. #13
    Join Date
    Mar 2004
    Location
    East Lothian, Scotland
    PSN ID
    Rapier_Racer -OFW-
    Posts
    3,233

    Default

    Screw pit lanes and trying to stay alive until you reach them the new system is much better since you don't have to worry about slowing down to enter a pit lane you might not even make it to, take 2097 for example on Gare d'Europa I was trying to enter the pit lane almost out of energy and as I was turning round got smashed by rockets and then another ship came along and bashed me into the wall and you know what happened next right?

    Oh yes and as for the pits taking ages to dish out the energy that’s not fair on the weaker ships now is it?

  14. #14
    Join Date
    Oct 2005
    Timezone
    GMT + 5.5
    Posts
    357

    Default

    Yeah, at GD Europa, I had several collisions with AI trying to get into the pitlane. And it kept charging and only reached full at the very end of the pitlane. Weapons absorbing is quick and only partially recherges ur shields.

  15. #15
    Join Date
    May 2005
    Location
    Weymouth, Dorset, UK
    PSN ID
    madwiperII
    Posts
    667

    Default

    i see your points. maybe then they should stick with pures ideas.
    but i still think that as soon as you hit the absorb button it should take at LEST ten seckonds for the energy to be fully absorbed.

  16. #16
    Join Date
    Jun 2005
    Location
    Montreal, Canada
    Timezone
    GMT -5
    Posts
    1,410

    Default

    That would mean absorbing only two, three weapons tops per lap on a Phantom race. And if you picked up another awful weapon during that time, you'd be stuck an entire lap with useless weapons instead of getting another 4-5 chances to get something useful.

  17. #17
    Join Date
    Oct 2005
    Timezone
    GMT + 5.5
    Posts
    357

    Default

    Quote Originally Posted by username
    i see your points. maybe then they should stick with pures ideas.
    but i still think that as soon as you hit the absorb button it should take at LEST ten seckonds for the energy to be fully absorbed.
    Wen ur absorbing a disruptor and its taking ten seconds, u may miss out on the weapons at several pads. The recharge time is good as it is already.

  18. #18
    Join Date
    May 2005
    Location
    Weymouth, Dorset, UK
    PSN ID
    madwiperII
    Posts
    667

    Default

    maybe you could still pick up other weapons as when recharging the icon would dissapear!

  19. #19
    Join Date
    Jun 2003
    Location
    Out to Lunch
    Posts
    227

    Default

    I think that on the classic tracks, they should have left the pit lane as just an alternate racing line to retain the authenticaty (sp...), but in the new tracks, I don't care that much.

  20. #20
    Join Date
    Oct 2005
    Timezone
    GMT + 5.5
    Posts
    357

    Default

    the classic tracks r not the same as there originals. They r neotronics. However, Classic2 tracks and Delta tracks should have kept the pitlanes as a split like in Sinucit.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •