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Thread: Wipeout 3 SE choice of classic tracks

  1. #1

    Default Wipeout 3 SE choice of classic tracks

    I just got Wipeout 3 SE

    BUT i can not belive they left out the "ice track" splinnaske or something (you know the last one , really hard) from Wipeout 1. I love that ice track.

    As i was playing it, i was wondering why didnt they just include ALL the tracks, from Wipeout and Wipeout 2097/XL, i mean it probabaly doesnt very long to convert them to the new engine, that would have been so cool.

    what are other peoples thoughts?

  2. #2
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    .
    i think you mean Silverstream; Spilskinanke is on 2097.

    how much room is left on the SE disc? put it in a CD player to check remaining minutes/megabytes.
    .

  3. #3

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    yep you are right it was silverstream, i wish it was on SE.

    Also i put the CD in my PC drive like you said.

    It was full , BUT ONLY becuase each song takes up maybe 40MB each, so they could easily have just taken off a couple of songs. (The track data itself is small in size.)

    Also, the total capacity of the disk says 536MB according to my PC, but i thought CDs could have 700MB of information on?

    Basically, as far as i can see there is NO real reason why they could not have easily included ALL the tracksl from wipeout, wipeout 2097/XL and even Wipeout 64!, just think all together we would have had something like 30 tracks to choose from, but for SOME REASON they chose just to give us 8 more! :

    End of rant :wink:

  4. #4
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    I think it was more of a time issue than a disc space one.

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    And they might have made those prototypes actual tracks. They're much more of a challenge than the rest. Terminal as ultimate track? Give me a break!

    Vasudeva

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    .
    the most difficult and ultimate track is the last bonus in the game that you get from winning a medal on every track in phantom class. that seems appropriate. [at least it is that way in the original structure of the game. SE is expanded sorta willy nilly without the playlogic structure of a regular game]

    i like them without scenery. as far as i'm concerned, the prototype tracks are ''actual'', and don't have to be any more real to satisfy me.
    .

  7. #7
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    I think they should have included Valparaiso.

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    Yeah i thought they should have put Valpariso in.
    if Oodesa Keys isn't in it, why not put that in too?

    Long live Flinging a pirahna in phantom class around Talon's Reach!

  9. #9
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    I really miss SPILSKINANKE from WipeOut 2097 in the Classic Tracks, and I hate those incredibly Loooooooong and boring WipeOut 1 tracks SPILSKINANKE is so fast right at the beginning this ramp down and then those long curvy bends at top speed WOW !!

  10. #10
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    W'O1 circuits may be looooong as you say, but never boring. I'll always stand for my fav part of the series, and will not allow ppl to say negative things about The Original, especially when they are said without purpose. I understand that you'd like to fly a track with a 15 sec. laptime (I do like that as well), but that does not mean the older tracks are worthless. They were the first circuits of Wipeout, so at least show some respect and stop whining.

  11. #11
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    I agree Spilskinanke should have gone in - but not at the expense of the WO1 trax - Arridos and Altima are fast, challenging and unique tracks IMO. Odessa Keys was not worthy, and should have been sent to a watery grave in the Black Sea with the aid of several thousand tonnes of high explosive. But its too late for that now of course.

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    I had SO whished to see Spilsk. among the classic tracks. It's fast, challenging and exciting to race. I never heard why they chose something medicore as Odessa Keys instead. Does anyone know?

    Ben

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    .
    no one ever seems to mention the second track on the Original. at least i think it was the second; it's the one that has the long series of S-bends downhill after a tunnel and coming out of the esses you go around a left hand bend onto a jump and then another jump [i think]. it was one of the ones whose name began with 'k'. Karbonis IV or Korodera V. Karbonis, probably, but i'm not sure cos i only had a playable version for about three weeks and it's been a long time. too long. i loved those esses.

    mm.. i think maybe Joel mentioned it once, or described it, anyway
    .

  14. #14
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    Korodera V was that Russian track, so it must be Karbonis IV you're talking about (the problem is if it was a Japanese or a German track...I guess it's Japanese since I remember these Buddha statues and plenty of AGsys ads.). A great track IMO, unfortunatly it didn't make it to SE...(*still feeling the atmosphere of Karbonis IV*).
    IMO this circuit was the one of the best mixes of a regional culture with AG racing (the other 1 would be Phenitia Park).

  15. #15
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    the wo1 trax 4me have the greates design compared with ANY other wo(2097/xl, 3, 64 or fusion)! yeah!
    talons reach & sagarmatha(though sag 1 of my favorites) r too short!
    15sec lap i feel it's too shot for a 'real' track.
    over 30sec arround 40 is more .. natural, real, comfortable, acceptable so on ..
    think of any track no matter if F1 etcc motoGP and think if u ever seen a laptime under 15sec!
    i know there are some of the nascar short-tracks that r that short but ovals r a completely different matter!
    think about korodera 40-50sec(dont remember) BEAUTIFUL!
    track in vector that's 'round 40-50sec in phntom shud b 30sec not less! :wink:

    my 0,02$

  16. #16
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    .
    weeeellll... those wheeled F1 cars don't usually average anything near 400 kilometres per hour, either.
    i suppose there would be some practical limit to how much space an organising association could afford to buy for a racetrack, also. especially in the even more overpopulated future when land prices will go up higher and higher. but i understand your personal taste for racetrack length. it seems odd in any track racing game to have races of so few laps as most of them have
    .

  17. #17
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    they do come up to 300km/hr anyway! :wink:
    i might b wrong .. :-? :-?
    and btw the last race was the most exiting in years!!

  18. #18
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    [some personal stuff] (I just happened to tune in while this race was on. I guess I was lucky, since I've seen like 10 F1 races in my entire life. And all of sudden, cars started to fly all over the track, engine-blow ups, the incredible speed....I guess I'll watch some more of that in the nearest future...) [/some personal stuff]

  19. #19
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    Actually, having dusted off WO2097 yesterday, I realised I missed the VALPARISO a lot too. I'd race VALPARISO over PHENITIA PARK any day. It's a bit tricky, it's like the cousin of SPILSKINANKE Don't you love it in VALPARISO how sometimes you can get pushed in the pit stops by the enemy ships as you are trying hard to turn after the huge jump before the finish line :

  20. #20
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    Naaaawww, that must have been the greatest annoyance I ever experienced in 2097!!! :
    As for the track itself, I never thought it was particularily good or anything but rather medicore instead. The setting is nice, but the track has nothing special about it. Nothing especially bad, too, though - which makes it a medicore one. ;-)

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