Results 1 to 13 of 13

Thread: Trajectory of a force wall pod

  1. #1
    Join Date
    Nov 2005
    Location
    Australia
    Posts
    5

    Default Trajectory of a force wall pod

    What determines the trajectory of the pod that throws up a force wall.?

  2. #2
    Join Date
    Jun 2003
    Location
    Out to Lunch
    Posts
    227

    Default

    Dunno, but it's always on the oppositte side of the track to you, if memory serves me well...

  3. #3
    Join Date
    Aug 2004
    Location
    UK
    PSN ID
    o_fluff
    Posts
    909

    Default

    It always stays ont he same side of the track you fired it from, but you dont need to worry about steerign around it, the sender can fly straight through it!

    Or have i missed the point entirely?

  4. #4
    Join Date
    Nov 2005
    Location
    Australia
    Posts
    5

    Default

    I want to understand how to aim it .

  5. #5
    Join Date
    Jun 2003
    Location
    Out to Lunch
    Posts
    227

    Default

    Judging by the contradiction between both my and mobius' posts, I don't think you can, man

  6. #6
    Join Date
    Aug 2004
    Location
    UK
    PSN ID
    o_fluff
    Posts
    909

    Default

    You can't aim it, it will go a certain distance down the track then materialise. The random path it seems to take is just a fancy effect.

    It was one of the weapons i wanted to see return in pure, but due to the nature of the physics in the game, im glad it hasn't.

  7. #7
    Join Date
    Jun 2003
    Location
    Out to Lunch
    Posts
    227

    Default

    Didn't the Grav-Bomb and Grav-Stinger in Fusion try to recreate it, but was just annoying.
    And did the AI ever use Force-walls?

  8. #8
    Join Date
    Jun 2005
    Location
    Montreal, Canada
    Timezone
    GMT -5
    Posts
    1,410

    Default

    No, it does not. The computer doesn't have access to force walls, plasma, shield drain or quakes.

  9. #9
    Join Date
    Jun 2003
    Location
    Out to Lunch
    Posts
    227

    Default

    Thats a good thing I suppose, but I did once in SinglePlayer get hit by a quake, right at the end of the race.

  10. #10
    Join Date
    Nov 2005
    Location
    Australia
    Posts
    5

    Default @Jittery-Joe

    Are you sure it wasn't the burrito you had for lunch?

  11. #11
    Join Date
    Jun 2003
    Location
    Out to Lunch
    Posts
    227

    Default

    No. I am definatly sure.
    What the hell is a burrito anyway?

  12. #12
    Join Date
    Feb 2005
    Location
    Essex, UK, EU
    Posts
    529

    Default

    No you didn't get hit by a Quake at the end of the race. Drakkenmensch is correct the AI have no access to those weapons. What you saw seems to be a 'slowing down' by the autopilot that takes over at the end of the race. I don't know why it spins your ship sometimes but it does.

    A burrito is some kind of spicy Mexican food, I don't know more than that.

  13. #13
    Join Date
    Jun 2003
    Location
    Out to Lunch
    Posts
    227

    Default

    Must have just been a glitch in my PS2...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •