Page 1 of 2 12 LastLast
Results 1 to 10 of 14

Thread: Now I remember why I hate Autopilots...

  1. #1
    Join Date
    Jun 2003
    Location
    Out to Lunch
    Posts
    227

    Default Now I remember why I hate Autopilots...

    In 3, whenever I switched an Autopilot on, it had the habit of taking my straight up another craft's backside just when it let rip with some mines. This usually led to a premeture demise, which annoyed me wholesale. In fusion, the autopilot let you ineterfere a bit, so I quickly forgot my gripes.
    Now when pure came along, the Autopilot, which I thought would be similar to Fusions's, decided to do exactly the same as 3's. It may only be on for four seconds, but that's enough to get you blown out of the sky by anyone. So that's why I won't be using autopilots anymore.

    Wow, I've just found Fusion's one advantage over the others in the series

  2. #2
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,352

    Default

    I wouldn't say that purE's autopilot is worse than fusion's, at least it doesn't slow down automatically. You just have to know when to use it and when not, that's all. There are some parts of tracks in purE I even keep the autopilot for because it manages them better than even the best pilot ever could.

  3. #3
    Join Date
    Jan 2004
    Location
    Ireland
    Posts
    1,242

    Default

    Ehhh...but Fusion's autopilot didn't work at all. It put a drunk monkey in control of your craft for several seconds...

  4. #4
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,352

    Default

    well, for some pilots that's an improvement! :wink:

  5. #5
    Join Date
    Aug 2005
    Location
    United Kingdom
    Posts
    556

    Default

    Quote Originally Posted by Dogg Thang
    Ehhh...but Fusion's autopilot didn't work at all. It put a drunk monkey in control of your craft for several seconds...
    Hey if a monkey can make it into space and open the beer in the first place, thats an insult to the monkey and his drinking habits lol

    I'd liken the autopilot to more of a random decision maker lol

  6. #6
    Join Date
    Jun 2005
    Location
    Montreal, Canada
    Timezone
    GMT -5
    Posts
    1,410

    Default

    There's a few spots where the autopilot is a wondrous help, especially in higher speed classes:

    Sebenco Peak: Just before the quick serie of chicanes halfway through the track

    Karbonis: The last chicanes just before the finish line

    Blue Ridge: Just before the soft left turn leading to the last hard right turn leading to the finish line

    anywhere else, using the autopilot is CAVEAT EMPTOR. It's happened too often that I turned on the AP and heard a whisper that sounded suspiciously like "sucker!", and there even was a time where I was on a straight line with a few yards left for the finish line and turned on the AP just for fun, and it decided to take me all the way from the left side of the lane to slam me into the right wall.

  7. #7
    Join Date
    Jun 2003
    Location
    Out to Lunch
    Posts
    227

    Default

    Quote Originally Posted by eLhabib
    well, for some pilots that's an improvement! :wink:
    What are you implying?

  8. #8
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,352

    Default

    I was generalising, no personal offense to you

    @drak: there's more spots than those you listed. It would take me a while to think of all of them, but here are some:

    citta nuova - just as you come out of the last tunnel of the corkscrew

    manortop - at the succesive 90 jumps

    odessa keys - in the tunnel before the turn leading into the narrow section

    ubermall - on the second long-arched outside left, before the last chicane

    btw, if you kick in the autopilot a little later than you implied on blueridge, means AT THE END of that medium left turn, it will even take the first two chicanes after the finish line for you (on rapier and phantom that is)

  9. #9
    Join Date
    Jun 2005
    Location
    Montreal, Canada
    Timezone
    GMT -5
    Posts
    1,410

    Default

    I usually kick in my AP sooner rather than later on the BR turn, I've had some bad experiences of the AP disengaging in the middle of the chicane and plowing me headfirst into the left wall of the right turn portion of it.

    As for Manor Top, same thing. It's happened a few times that it would quit a second before the last 90 degree turn, so I'd be extra careful about the timing of that one, though on Phantom and Rapier, you'd have better chances of making it through the last turn before it disengages.

  10. #10
    Join Date
    Feb 2002
    Location
    florida
    Posts
    9,850

    Default

    .
    a second thread on the same subject both started by the same person? JJ, you seem to be obses... um... highly interested in this subject. please avoid duplication of topics. even though these threads are in different sections on different games, the basic subject, your reason for objecting to Wipeout auto-pilots, is identical; only the minor details of the racetracks differ. you have even posted this very same day about the Pure autopilot in the other thread you started in the Wipeout 3 section, thus there was no reason to start yet another thread. i'm deleting that post, but i'm leaving both threads in existence since so many people have already posted here. but duplication is bad practice because it splits discussion of a topic and ruins the flow of the rationale of responses.
    .

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •