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Thread: Re-Textured Wipeout 64

  1. #1
    Join Date
    May 2005
    Location
    Hades
    Posts
    22

    Default Re-Textured Wipeout 64

    Wow... haven't posted here in a good long while. I've been busy with my girlfriend lately (She loves watching me play Wipeout and DDR, she's trying both... and she rides with Feisar), but I have managed to try my hand at retexturing. I dunno how much I can say about it (Mostly Emulation-based) but I've been slowly making Wipeout64 look beautiful... if its all cool and gravy, I'll post pictures and such.

  2. #2
    Join Date
    Feb 2002
    Location
    Scotland
    PSN ID
    infoxicated
    Posts
    5,645

    Default

    Go for it

  3. #3
    Join Date
    Jun 2005
    Location
    Fort Wayne, Indiana, USA
    Posts
    168

    Default

    Gasp thrice! Now I could do all my favorite annoying challenges with better graphics! No sarcasm intended at all; I'd love to see what you're doing.

  4. #4
    Join Date
    Feb 2004
    Location
    Germany
    Timezone
    GMT + 1
    PSN ID
    sausehuhn
    Posts
    3,329

    Default

    Maybe you could give us an preview-screen?

  5. #5
    Join Date
    Jun 2005
    Location
    Montreal, Canada
    Timezone
    GMT -5
    Posts
    1,410

    Default

    That certainly sounds very cool, Ikari, I second the motion humbly requesting some screenshots

  6. #6
    Join Date
    May 2005
    Location
    Hades
    Posts
    22

    Default

    Okay guys, I'll get these pictures posted ASAP (It's kinda hard as of right as im still ripping textures). I've ripped the menus, the vehicles, and two courses, and I'm already having to sift through about 25,000 textures... so as soon as I find the course textures I'll start posting pictures.

    Well guys, I'm here helping my girlfriend study (well she's sleeping, looks very cute... anyone out there good with Botany and willing to lend a helping hand?), but I'd like to give you an update. I've done all the screens before the menu (About 50-70 textures)... and I'm working the menu background and that swirly water effect (it has about 500 textures.... might as well get it out of the way). So I should have some pictures posted by late tonight, or early tomorrow (Central Time Zone).

  7. #7
    Join Date
    Dec 2004
    Location
    Calisto
    PSN ID
    Axellink
    Posts
    715

    Default

    Dammit, WO64 is one of my favs games ever. I seriously can't wait to see what you have done to it

  8. #8
    Join Date
    Mar 2002
    Location
    Washington, USA
    PSN ID
    Hybrid_Divide
    Posts
    897

    Default

    WipEout 64 is one of my favorite games.

    I'm definately looking forward to this!

  9. #9
    Join Date
    May 2005
    Location
    Hades
    Posts
    22

    Default

    Well... I have good and bad news. The good news is, Wipeout64 loaded the textures and they look incredible. Bad news, after that first menu test run, it won't load the textures anymore. Soon as I get this up and running, I'll get some screens going on, but I may have abit of work slowdown. My days a pretty much 20 hours of Botany, work (Computer tweaking/"Tech support"), so really don't have alot of time to work on this project as I wanted to. I should be in the green by August 10th, maybe some days in between then (Like right now, I'm sick of these bloody plants, I'm gonna take a break), but as soon as I'm done with this crap, I'll go full speed on this project. Thanks for being paitent guys

  10. #10
    Join Date
    Dec 2004
    Location
    Calisto
    PSN ID
    Axellink
    Posts
    715

    Default

    Thats brilliant to know man, how comes the textures stopped loading? Anyway keep up the good work.

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