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Thread: Top end speed...

  1. #1
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    Default Top end speed...

    K so i was checking out Mano's video again and started thinkin about the top speed in 2097, seems he was doing about 400Kph when maxed out in the piranha, without using braketapping, if you translate that to Mph to compare with W3O you'll notice that 400Kph = 250Mph (ish), but in all honesty i've very rarely seen a ship in W3O reach 250 Mph, you can get up to the early 200's on the straight at MM and from the jump at P-Mar, but what's caught my interest is that that means there's basically no change in top end speed in over 30 years of competition, I can't help but wonder why, surely 30 years in modern motor sport would constitute a vast change, don't you think, so why not in the future? Here's a quote from the W'O" manual:
    Research goes on day and night in the quest to find the perfect race craft, one that will travel further and faster than anything previously made.
    So why indeed is there no change? Surely the research, going on day and night as it is, would, in 30 years make a big difference. Why not then I wonder... Why not?

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    I believe there are regulations in this, and the main reason is : The Driver. Honestly, I wouldn't want to push it myself. You can only go so fast, but when it comes to technology and human beings, we can't sync with each other. When you're going 200+mph, you don't really have any time to react to things on the road. A single little squirrel could be on the road and if you hit it, you may end up dead, no matter how much protection you have. I'm thankful for these limitations, cause we don't want people dying. There's a lot of factors when it comes to racing. While we remain on the ground with friction, I'm thankful for regulations on speed.

    Anti-Gravity is another story.

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    It's the same in every racing sport - the speeds usually even out at the point where it becomes stupidly dangerous. I remember Mario Andretti breaking the closed circuit speed record at Phoenix with a lap averaging in the mid 230mph region back in '93, I think it was. But IndyCars don't go any faster than that more than ten years later - it's like the law of deminishing returns, where the life of the driver and the quality of the racing take precedence over ludicrous speed. (hat tip to Dark Helmet )

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    But then I think Dimension got a point. With Wipeout being not entirely an exact reproduction of reality and also being primarily about speed and ever more speed, it seems strange that max mph wouldn't improve over the years.

    On the ChampCar issue, when I read Rob's last replay, I remembered this race on one of the superspeedways, don't remember where and when it was, were drivers suffered from black-outs because that year's cars had become so fast the race had to be cancelled. Talk about a well organized racing series... ;)

    Ben

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    ' Wipeout being not entirely an exact reproduction of reality.. '
    What are you talking about!!! :




    Praeterea censeo autopilotum esse delendam

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    Personally, I'm waiting for reality to become an exact reproduction of wipEout.

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    Roger that!

    *been waiting for so long to tell you exactly those words Roger*


    Praeterea censeo autopilotum esse delendam

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    K so I notice that SE is an exception to this since you can potentially reach over 1000 (kpm?) at Gare D' Europa (in rapier i found that,) so yeah, maybe it was some kind of bug in W3O that stopped the speeds from reaching what they should have *shrugs*

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    Well, Zone mode now exists, so the higher speeds wouldn't be much of a problem in the game, but in reality, it's a different story. You can't reach these speeds in reality (not that Wipeout won't become reality). So, the speeds would naturally go faster than reality offers. I thought of an idea of a Zone mode that puts you into a certain race class while online, so that you don't have a bunch of crappy players in your way, with all their craft's butts in your face. Anyway, on to the topic... :wink:

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    Need to clarify something in the first post, on that video i am using brake tapping, altough you migh want to check the speedometer on 2097, it marks higher than XL -and the video is from XL not 2097 (dont know the speed proportion though) even if the actual speed is alike; theres also the ressetting issue, in 2097, according to Arnaud when you reach 495 or something around that, the speed resets
    Im very busy but still need to make time to try max out the speed in XL with brake tapping and see if it resets too and at which speed.

  11. #11
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    The speed is different for the wipeout 3 games. the american one goes to very low numbers, the pal wo3se goes very high(1000 maybe), not sure about regular 3. I think there was a bug in the speed counter actually for the american release. For xl the max speed is not 495, but around the mid 400's(on sagarmatha) and on 2097 it is 495, and your speed sometimes goes down off that last jump because you are going too fast(a bug).

  12. #12
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    Quote Originally Posted by Dimension
    K so I notice that SE is an exception to this since you can potentially reach over 1000 (kpm?) at Gare D' Europa (in rapier i found that,) so yeah, maybe it was some kind of bug in W3O that stopped the speeds from reaching what they should have *shrugs*
    Alternatively, it reflects what we see in F1 now - as the cars get more and more powerful, course designs are changed to keep speeds closer to something approaching safe. Gare D' Europa wasn't designed with F7200 in mind, so the cars can get up to silly speeds.

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    yeah, but by then, bernie ecclestone's head (futurama reference) would have intervened and made them all use autopilot for the whole five laps.

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    F5000 - AG Racing League


    Technical test report AG-F5000-TF-569900

    Team: N/A for this test, teams agreement file 0031
    Pilot: Mano

    -----------------------------------------------------------------------------------------------------------

    Arnaud and I had a talk about max speed quite a few weeks ago, when he told me about his video guide, the news werent in the forum yet.

    Arnaud pointed out that the last section of Gare d´Europa - to be specific the big jump- is the best place to get top speed, so he told me about the speed reset thing on 2097, he also wanted to know if its on XL too, we talked about the speed counter working different on XL than 2097, but i think we all know true speed and possible times are similar on both, however, there are differences, and the more notorious are:

    - Framerate
    - 2097 speed counter *seems* to go higher than XL, to be more precise it goes higher quicker
    - 2097 seems to retain speed easier
    - 2097 is floatier, might be the or one of the reasons it retains the speed better
    - XL is faster in first laps of any race (TT or SR), we have confirmed this many times on many tracks

    I am a bit rusty since lately i dont play any video game often or as i usually did but after quite some time, i made time (god at last) to play and try top speed on Gare a few moments ago, and these results are very early to say the least, but they are in fact promising:

    Gare Phantom:

    Pirahna TT
    top speed 450+

    Auricom TT
    *top speed 480+ (using the turbo boost), it held 470+ for about a second after landing, a few times.

    So at least we know possible speeds are high, but cannot be retained easily, theoretically pirahna should be able to reach that speed and more, but the nature of the track holds it back just a little, however i need to master Gare first, but i think its possible to see higher speeds than 480+, and maybe, just maybe break the 500 barrier


    End of report.

    //.

  15. #15
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    Mano, the Qirex has a higher top end speed, by the time you get to the jump it should be at almost full speed, from there it should be able to outdo the Auricom's top speed with a boost I would think. I should really have a look and see about the PAL version just to see if what A says about the error in the US version is true, i'm sure the best top end speed would be possible from the jump at P-Mar. Hmm, I'll have a look at P-Mar with an Icaras on PAL and SE.

    Also something of interest would be to look at the different class top speeds, they always seem similar though so probably not worth the effort.

    *edit* Ok, so here's what I got... Remember that coming off the jump after trying these speeds I really didn't have anywhere to land to check what speed it maintained, but these speeds all dropped rapidly while in the air.

    W3O SE, P-Mar Project, Phantom, Icaras

    1: 1149 ?ph
    2: 1129 ?ph
    3: 1236 ?ph
    4: 1206 ?ph
    5: 1300 ?ph ish (All I saw were the first three digits it dropped so fast )

    So I would say top speed you could possibly be looking at would be 1350, I was generally not in the posession of much shield energy by this point in the lap and I was pretty messy around the previous corner every time, the only two I hit the double speed pad on were the second and third

    W3O PAL, P-Mar Project, Phantom, Icaras

    1: 224 ?ph
    2: 230 ?ph
    3: 227 ?ph

    I don't need to do any more tests because I can tell you now, there is something funky with this speedometer, it gets to about 230 and starts showing random figures, jumping below 100, into the 100s and then into the 200s, very peculiar indeed seeing as i never visually lost any speed :idea:

    Guess that proves that the 200 ?ph limit speed thing is not limited to the US version

  16. #16
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    Yeah tried all of the crafts, so far the easiest to keep top speed is the auricom, and the ag-sys, may be that the quirex is too heavy as in bottoms out too much too often, this might support my thoery that 2097 holds its speed more due to floatiness and maybe reaches high speeds quicker thanks to this too; t need to master Gare to counter the bottoming, so far all of the ships, even feisar reaches 480+, maybe over 485; need to do some more testing, that will have to wait till the next weekend maybe

  17. #17
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    I see, silly me ops: Interesting findings to be found in the edited above post

  18. #18
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    Btw i made some times in this test, in TT a lap record at Gare.. maybe more to come in the weekend (not posting pirahna until i master the track)

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    .
    hm.... but isn't that part about WO2 instead of WO3? [we is in that there WO3 forum, rite now]

    but even so. EEK! you beat one of my times. i really must start racing again. shem has also beaten a couple of them. i've been sitting on my posterior in front of the computer instead of in the racing cockpit. not that racing again is going to allow me to beat the hot pilots' times, but i should still try. it''ll be fun anyway

    heh. the two top times in Phantom class being held by a Feisar and an Auricom. lol
    .

  20. #20
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    Yeah, never for a second i thought it would slip the all seeing eye of Lance , got carried away by the conversation i had with Arnaud, and things took a kinda natural flow, but im sorry to have gone parallel off topic, you know different games same issue, also Dimension took my video as example of almost no speed variation and i wanted to compare some things...yes yes i know even so im still at fault :roll: .. sorry.

    Btw. now that you talk about the tables, will the future of the tables be at stake now that Pure is righteously taking the spotlight?... *shudders* better save money for a psp and Pure in a hopefully midterm future

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