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Thread: Which is harder- Classic League or WO3 League?

  1. #1
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    Default Which is harder- Classic League or WO3 League?

    Just wondering which set of tracks people find to be the more difficult.


    (perhaps a mod/admin could turn this into a poll?)

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    I think the classic tracks are harder. But the Wip3out league is more fun

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    Because of some tighter turns in the WO3 league I find this one a little harder. Also, Sampa Run and Stanza at Phantom seem more of a challenge to me than any of the classic tracks.

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    I find Classic league much harder. I don't know if it's just me, but I normaly find myself way out in front after only one lap on the WO3 league, but Classic really makes me fight for the lead. For example, on Phantom class in a FEISAR, I can take and hold the lead after only two laps on pretty much any track on WO3. On Classic, I normally take first quite late into the last lap.

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    Just an idea: Sausehuhn (it's still awkward writing that in an English text ;-) ) and Hellfire, have you played Wipeout 1 and/or 2 before or after 3? Might it be that you find classic tracks harder because you haven't been knowing them before 3?

    Ben

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    That's an interesting idea, but personally I also find the classic tracks a touch harder, even though I've been playing WO since the original.

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    Some tracks on Classic I find are a pain with the slowest ships, like Odessa Keys. Otherwise I find Classic tracks not as polished, and not really tailored to the wo3se ships.

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    Quote Originally Posted by G'Kyl
    Just an idea: Sausehuhn (it's still awkward writing that in an English text ;-) ) and Hellfire, have you played Wipeout 1 and/or 2 before or after 3? Might it be that you find classic tracks harder because you haven't been knowing them before 3?

    Ben
    Yeah, I've played all of them, and pretty much know every track like the back of my hand. I don't know why, the AI just seems a lot more agressive. And the less said about Odessa Keys the better, I HATE that track!

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    No, I played 2097/XL before Wip3out, and I still think the classic tracks are harder. The track deisgn is different (not worse or better, just different).
    In wip3out league I'm at the first position after one or two laps the most time, classic is more difficult. I often need more laps (3 or 4, sometimes 5, too).

    Between: Why there's no jungle track in WO3:SE? [I love the one of Fusion: this awesome design and these difficult curves - wonderful!]

    PS: Yes, Ben, "Sausehuhn" is not really English :wink: I wonder how it sounds in English...

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    Should be something like Speedy Chicken. ;)

    So OK, it seems then I am the only one having more problem with WO3's generic tracks than the classic ones. What I find more difficult is that courses from WO3 seem somewhat smaller to me - they are not as wide but at the same time more twisted in parts than those from 2097 and 1. Or is my mind playing tricks on me?

    Ben

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    [off topic mode]

    No, I do not mean what it is in english (I allready knew, that it is "speedy" or "running chicken"). I just wonder how you would speak it in English and how it would sound...

    [/off topic mode]

  12. #12
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    .
    sow suh hun [but with the vowel in the last syllable sounding halfway between uh [short u] and oo [long u]

    does 'huhn' mean 'hen' [the female chicken] or is it more generic?

    or does 'huhn' mean speedy? i'm not sure of the Deutsch word order for nouns and adjectives
    .

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    German compounds always have the noun at the end. And you are right on spot, Huhn is English hen, although in colloquial use it is often applied in the generic meaning you mention.

    Ben

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    I would imagine it has the same grammar structures (or similar) as english for word order, given that English is just a derivative of Plattdüütsch (Low German) with huge amounts of French, Greek and Latin vocabulary chucked in at random.

    On topic I can definately say that no tracks are as hard as Sampa Run and Stanza Inter - even though SE adjusted the difficulty on those tracks they're still the hardest.

    I get what faB says about the classic tracks not being tailored to the w3o ships - they're not, they're tailored to a rather different physics engine, compare the jump at Altima VII on w3o:se to the w'o" version and you can see the craft respond completely differently, it's a bad idea to revisit old tracks in a new physics engine because the amount of playtesting and fine-tuning that went into them originally would be worthless as the ships won't respond how they originally did anymore.

    P.S. Old English is apparently mutually-intelligible with frisian - a language spoken in northeastern Nederlands. At leas Eddie Izzard thought so, he went to Frisia and managed to buy a brown cow off of a farmer there. :roll:

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    i see sause and huhn
    shouldnt sause sound like sauce?
    huh (huhn) ?

    Praeterea censeo autopilotum esse delendam

  16. #16
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    Quote Originally Posted by Seek100
    given that English is just a derivative of Plattdüütsch (Low German) with huge amounts of French, Greek and Latin vocabulary chucked in at random.
    Actually, English is a derivative of Saxon, with too many influences thrown in to count them all here. ;) Norse, by the way, must not be forgotten as part of that list, whereas Greek only plays a minor role. *g*

    On topic I can definately say that no tracks are as hard as Sampa Run and Stanza Inter - even though SE adjusted the difficulty on those tracks they're still the hardest.
    They were adjusted? In what way? Just AI behavior or something else? I still hate Sampa Run from 3SE for its two uphill-into-the-tunnel sections. :|

    compare the jump at Altima VII on w3o:se to the w'o" version and you can see the craft respond completely differently
    Yes. It is virtually impossible to NOT fly through the rock at Phantom, which takes much of the fun out of this course. :(

    By the way, do WO3(SE) tracks at certain points use tricks in order to keep you within the limits of the track or make you get through otherwise difficult sections? At Altima, for instance, when going through the dip (right before the jump), I can't shake the feeling that around the lowest point the floatiness of the craft is being helped or improved so you don't bottom out. Anyone else ever noticed that or am I being paranoid?

    it's a bad idea to revisit old tracks in a new physics engine because the amount of playtesting and fine-tuning that went into them originally would be worthless as the ships won't respond how they originally did anymore.
    Yes and no. ;) I don't think it's worthless revisiting tracks from earlier versions. There may be issues with getting them to work properly, but then seeing old favs shine in the latest graphics and physics engines is a big enough bonus to always be a considered feature to be added for the fans.

    P.S. Old English is apparently mutually-intelligible with frisian - a language spoken in northeastern Nederlands. At leas Eddie Izzard thought so, he went to Frisia and managed to buy a brown cow off of a farmer there. :roll:
    They are rather closely related, yes. :)

    Ben

  17. #17
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    Quote Originally Posted by G'Kyl
    English is a derivative of Saxon
    Saxon itself being a kind of Low German.
    I forgot about Norse, which also played a small role - nowhere near the level of French and Latin, Greek I included because of the shocking number of long words that have Greek origins, usually sciency words, often they combine Greek and Latin in the same word. :

    On Topic again, apparently the 3:se tracks were adjusted because there was a bug in the AI in w3o that meant sampa run and stanza inter were actually harder than Manortop and Terminal, they fixed the 'progression' of difficulty in 3:se.

    I've personally never noticed the engine 'help me out', in fact it seems to delight in throwing me into the floor/roof whenever it gets the chance, I'll have to check out that Altima section again (you mean the bit with about 16 turbo pads staggered 8 to a side of the track at the bottom of the hill after the 'DANGER' hill?)

    I agree that it's great fun to revisit old tracks, but I think the developers should think hard about redesigning them slightly before including them, hitting ceilings and bottoming out because a track was designed for a different physics engine is not my idea of fun, TBH I actually prefer the 2097 physics to those of 3, and the ship design, it's a shame they don't think of including old craft from w'o", 2097 or w3o as hidden extras in purE, or at least have them as d/l content later on.

  18. #18
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    don't wanna crush in to the roofs? >> L2 + R2
    coz of it's ridiculous shortcuts classic is far easyer!

    Praeterea censeo autopilotum esse delendam

  19. #19
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    To slow down with airbrakes....huhh
    Or you should do this not to shock yourself :
    Close your eyes just when you fly through the rock at altima and open them after : no more consciousness' pb :

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    I'm affraid it's not that ez 2 get rid of! heh
    also might mess up my landing LOL

    Praeterea censeo autopilotum esse delendam

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