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Thread: Gamespy preview is up!

  1. #1
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  2. #2
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    I see they still have the autopilot, oh well at least you can absorb it and make use of it, or does that only apply to projectile weapons that do damage to your opponents

  3. #3
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    In a way I hope so. Absorbing the "energy" of a control function somehow doesn't make sense to me.

  4. #4
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    " Hitting the square button will absorb it, giving you more shield, while choosing to hit circle will enable you to use it on your foes. "

    I'm guessing discarding weapons on the fly now would make way for a useful shield restore function.I'm guessing...those powerpads would be very valuable now.

  5. #5
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    Default Re: ...

    Quote Originally Posted by Piranha Advancements
    I'm guessing discarding weapons on the fly now would make way for a useful shield restore function.
    Yep. That's exactely what the developers said in that interview a view threads above. I think it's a nice idea, since now even discarding pick-ups is turned into something useful and requires some strategy.

  6. #6
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    Its handy yes. Now you have an advantage of discarding your weapons. But did they remove the pit system? When low on energy you can recharge some with the weapons, but a full recharge still needs a pitlane imo. Depending on how much energy discarding a weapon gives that is. Still would be a shame, thought it was a cool concept.

  7. #7
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    There are no pit lanes in Wipeout Pure - the power-up from weapon discarding works better than you'd think, too - it means your race managment/tactics are an ongoing process rather than something you think about when you come around to the pit entrancel each lap.

    Having said that, I still love Wipeout 3's thurst/shield system - it makes a lot of sense, however the lack of buttons on a PSP meant they had to compromise a bit.

  8. #8
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    Great article! I wish one of wipeoutzone's forumites had been there to let us know how those little babies handle - at this stage that's all that hangs in the balance for what looks to be a bloody fantastic game.

  9. #9
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    The art direction looks very "Designer Republic" style so far. Are they involved in this game?

  10. #10
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    Quote Originally Posted by infoxicated
    Having said that, I still love Wipeout 3's thurst/shield system - it makes a lot of sense, however the lack of buttons on a PSP meant they had to compromise a bit.
    Bah, they could have worked it out. Move change view to d-pad up and assign hyperthrust to triangle! Then have rear view at d-pad down and you're all set.

    P.S. I imagine the absorb/fire mechanic will make it more difficult to eliminate opponents...

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