I much prefer the W3 style hyperthrust, like infox said it adds strategic complexity to the game in place of random luck. It rewards good pilots - your shield energy is a resource that is never used in 2097 if you are competant and don't hit the walls. In W3 the energy is an expendable resource that the pilot can use in a trade-off against the risk of hitting a wall with hardly any shiled left.
I just watched the Pure vid... and it looks nice. Infact, it looks very nice for a handheld. I think I'll be getting myself a PSP. I like the look of what we have been able to see of Pure so far.. I just hope it gets a bit faster than what is displayed in that vid (feels like Vector or Venom for most of it)