Do you reconize either of those tracks they show? I sure don't.
Take for granted, Wipeout only gets all of 2 seconds of footage in the montage reel for 2 tracks, but I've played alot of Wipeout.
Even though it's probably kinda silly giving my comments based off of 2 seconds of footage, but it's a new Wipeout, and I HAVE to.
1)Man, those tracks are wiiiiiiiiiiiiiide. Wider than even the Wipeout Fusion average.
2)Looks like they're going with more of a Wipeout 3 look this time. However, I have to say, I was quite impressed with the style (of what little I saw). I guess partially because the first track with the building on one side of the curve and the cool looking "arched flag type things" on the other side is extremely near to a track design I had in my mind (seriously, it is). So seeing it was kind of like one of my many "dream tracks" becoming reality.
I couldn't see much of the second track, given the fact that a giant explosion was going on pretty much during it's whole duriation, but it looked industrial, something like Hi Fumii meets LS104.
I think the main reason why Sony chose not to show much of it is because there are a low amount of textures at this stage, and that seems to be most "news wrtier's" complaints.
I, however, (even though I know it won't stay like this) actually like the low texture look. It reminds me of the prototype tracks from Wipeout 3, and oh how I loved them so.
Anyway, if any of the dev team does read this, I would have this to say: "So far, so good. Now I'd like to see more than 2 lousy seconds of it! :x"