Page 2 of 2 FirstFirst 12
Results 11 to 16 of 16

Thread: Piloting Tips for the original. thE WipEout

  1. #11
    Join Date
    May 2007
    Posts
    558

    Default

    true, you really need jedi reflexes to use the qirex in this game. when i first got wipeout i actually liked it the best, i'd never played anything like it, picked a ship and tried to master it. i just couldn't do some of the tracks and switched to feisar, before settling with ag-systems.

    i'm currently doing a bit of a monster play through with ag-systems but should perhaps try to use one of the heavier ships and see what new techniques i can learn.

  2. #12
    Join Date
    Sep 2010
    Posts
    2

    Default Wipeout

    Cannot believe what I am reading! I am new to your forum but have been playing this game for about seventeen years and since the very beginning have used the Auricom ship. The Quirex is faster but it is almost impossible to make it go round corners at speed and the other two are too slow to be serious contenders.

  3. #13
    Join Date
    Dec 2002
    Location
    Torrington, CT USA
    Timezone
    GMT -5
    PSN ID
    AG-Wolf
    Posts
    1,201

    Default

    Qirex no "U" is definitely faster in a straight line than Auricom, but it loses too much speed in corners, regardless of whether you can keep it off the wall or not. It's unfortunately just not a viable contender.

  4. #14
    Join Date
    Feb 2002
    Posts
    3,352

    Default

    except for venom altima

  5. #15
    Join Date
    Jul 2012
    Location
    Thurgoona, NSW, Australia
    Timezone
    GMT + 10
    PSN ID
    touge_rider
    Posts
    9

    Default

    I'm amazed no-one has mentioned about the bossting start here either (I checked the similar thread to Wipeout 3 SE). 3rd bar from top is the sweet spot on ur thrust bar. Too low and you will accelerate normally, too high and you will stall and will take you longer to accelerate.

  6. #16
    Join Date
    Feb 2002
    Posts
    3,352

    Default

    I have played Wipeout 1 a good amount lately, and have come to the conclusion that the Auricom is the fastest ship on every track. Pitch control off jumps/ bumps is vital though, or the bouncing will cause it to be slower than Ag on some tracks. You need to play significantly different than using the ag though, so it may take days to start " feeling it" with this ship.

    On RAPIER speed
    Last edited by JABBERJAW; 24th October 2012 at 01:24 AM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •