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Thread: Piloting Tips for the original. thE WipEout

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  1. #1
    Join Date
    Feb 2002
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    florida
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    9,850

    Default Piloting Tips for the original. thE WipEout

    .
    we don't have records tables for WO1, but fans of this version may still appreciate knowing all the techniques, so please post yours here in this thread. please do not post questions or comments in this thread, but start a separate one for discussion; that will keep the tips concentrated for easy readability and search while finding the separate discussion of the one you're interested in should be easy.
    .

    We have record for WipEout now! Yeehaaaaaaa!

  2. #2
    Join Date
    May 2005
    Location
    Weymouth, Dorset, UK
    PSN ID
    madwiperII
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    667

    Smile

    when turning a sharp corner, take your finger off of the gas (X button) for a split-second and tap/feather the airbrakes. i only use this technique on wipeout 1 as on the other in the seriese tapping the thrust has very little effect.

  3. #3
    Join Date
    Dec 2005
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    10

    Default

    Dont hit the sides they stop you dead unlike all the other wipeouts.

  4. #4
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    Dec 2005
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    Between the gloss and the reality, Japan
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    kiTTun
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    Cool

    1. Use the Feisar or AG systems to unlock the whole game (win championship race on Venom to unlock Rapier, win champ. race on Rapier to unlock Firestar).
    2. Focus on one track at a time and race it until you know where all speed pads and weapon pads are, and what the best race line is on each class. THEN, to lower your times, NEVER race unless you get the turbo start, whether you are on single race or time trial. Find out which ships are particularly suited to a track if you have the time/patience to handle the Qirex/Auricom.
    3. Watch as you race to see at what points in the track your speed drops below max. These are the places where you should be employing your turbos. Link up all of the speed pads on the track that you can, the only time you can usually afford to miss them is when you are on a turbo (or racing Silverstream). Never use a turbo if you are going to end up bouncing a lot (unless you are on single race and going for record race time...you may get more turbos that race).
    4. Finishing a race with a turbo may seem like a great finish but you are wasting the tail end of your turbo, try to use it elsewhere on the track where you get its full impact.
    5. DON'T BOUNCE!!! Once your ship bounces more than once you've wasted a LOT of time. Learn to control the bouncing by race line or nose up/down.

    That's all my tips for now.

  5. #5
    Join Date
    Apr 2003
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    Florence, AL, USA
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    blinky77
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    Angry

    Here's a problem I ran across during Championship Mode - it seems as if the AI pilots (during a Single Race) have insane blocking ability around the speedup pads. (I've wasted at least 7-8 seconds in one race trying to get the hell around Ana at Arridos once)

    If you feel this happening and you don't have any weapons on board, just find a different line. Better lo lose 1 second not taking that speed-up pad rather than 5-6 running into the back of seven Andrea de Caesarii and being held up for two miles.

  6. #6
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    Dec 2005
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    Between the gloss and the reality, Japan
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    kiTTun
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    Cool

    You can usually tell if the ship will try to block you, since it slows a bit and hovers back and forth. Pull a feint to the side you won't end up going on, then pull back to the correct side and breeze on by the sucker, as it moves to where you faked direction, and you hit the speed pad, losing a fraction of the time you would if skipping the pad altogether. Timing is everything, after all you are trying to "trick" a computer

  7. #7
    Join Date
    Apr 2003
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    blinky77
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    Default

    Ship Selection: Your best choice is AG Systems. Now, if you're a veteran of WipEout XL and haven't played the original, you may be wondering why I recommend it over the traditionally faster Auricom and Qirex. Their heavy handling is so much that the top speed they boast cannot compensate, especially with how technical these circuits in the F3600 seem to be. (A good example is the esses in Karbonis.) The only place you can set a top time with a heavyweight ship would be Altima VII, where me and Arnaud have a share of the #1 RT and LT times in both Auricom and Qirex machines. FEISAR isn't a bad choice for the icy hell known as SilverStream, but your best bet for almost all circuits would still be the AG Systems. You can take quite a few corners at full accel with no airbrake, certainly a lot more than the heavy ships. It also has the best thrust and - since there's no eliminations - you don't have to worry about the traditionally paper-thin shields lasting only two missiles' worth of fire!

    Also, pilot selection is pretty much a decision of which one has the nicer-looking ship. I've yet to find anyone come forward and say that picking one pilot over the other will produce different results.

    more to come...

  8. #8
    Join Date
    May 2007
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    558

    Default

    i'm playing the hell out of the original game tonight and loving doing some time trials. korodera is proving more difficult than i remember!

    i agree with you guys that ag-systems is the best ship overall. And just practice. practice. and more practice. the first game is so unforgiving with collisions that it makes you a good pilot.

  9. #9
    Join Date
    Mar 2002
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    Default

    I agree that AGS is fastest in most cases, but do not underestimate the power of Auricom It is faster than AGS on a few track/class combinations. I don`t think anyone has yet unlocked its true power completely. To get speed in this game it`s so important to avoid smacking your undercarriage on the track surface which costs so much speed. So pitch control is vital at all times, just as vital as racing line. This is true of all ships, but avoiding bottoming out in the heavy ships, which are much more prone to it, is one of the keys to making them go quick. I think Qirex is only the fastest in one case: Altima Venom. Maybe Altima Rapier, but only in the hands of a Qirex Jedi, and even then I doubt it.

  10. #10
    Join Date
    May 2007
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    558

    Default

    true, you really need jedi reflexes to use the qirex in this game. when i first got wipeout i actually liked it the best, i'd never played anything like it, picked a ship and tried to master it. i just couldn't do some of the tracks and switched to feisar, before settling with ag-systems.

    i'm currently doing a bit of a monster play through with ag-systems but should perhaps try to use one of the heavier ships and see what new techniques i can learn.

  11. #11
    Join Date
    Sep 2010
    Posts
    2

    Default Wipeout

    Cannot believe what I am reading! I am new to your forum but have been playing this game for about seventeen years and since the very beginning have used the Auricom ship. The Quirex is faster but it is almost impossible to make it go round corners at speed and the other two are too slow to be serious contenders.

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