Results 1 to 20 of 21

Thread: Piloting Tips for WO3 Special Edition

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Join Date
    Feb 2002
    Location
    florida
    Posts
    9,850

    Default Piloting Tips for WO3 Special Edition

    .
    warning: boilerplate text ahead.

    .
    the Official unofficial piloting guide to WO3 Special Edition. please post your tips here. please do not post questions or comments on this thread, but start a separate thread for discussion, otherwise the tips will get so spread out it'll be hard to find them amongst the discussion, whereas finding both the tips and the separate discussion of the one you're interested in will be easy. i hope.
    .

  2. #2
    Join Date
    Dec 2005
    Location
    in the machine!
    Posts
    9

    Default

    OK i'll start this off. First i would like to say that i loved the whole trading your sheald for boost thing, altho it took me a while to realise that this was an advantage. And many people i know still hate it, but as i have explained to them: Theres no other feeling in the world when your speeding past an apponants ship using the enegy you have jst drained form them lol i call this the 'vampire manouver'.

  3. #3
    Join Date
    May 2005
    Location
    Weymouth, Dorset, UK
    PSN ID
    madwiperII
    Posts
    667

    Default

    heres anothe tip that is hard to do: get some rockets. when smeone is behind you fire them at someone in-front with a reflector activated. when the rockets come bck at you, dodge them and the personbehind you gets the blast. ( it is best to do this trick on a jump as the ockets are ground hugging and will not get you! )

  4. #4
    Join Date
    Oct 2005
    Posts
    12

    Default

    Hyperthrusting off jumps gives you HUGE boosts. It's helpful to know what's ahead though so you don't fly off the track and slow yourself down.

  5. #5
    Mark Of Insanity's Avatar
    Mark Of Insanity is offline Pilot's License Suspended Rapier Pilot
    Join Date
    Apr 2007
    Location
    Warning! Cars do NOT fly! Yet.
    Posts
    176

    Default

    Abusing a glitch perhaps, but the Auto-Pilot can be very useful.

    If for example, you are racing on Altima and you fly through a wall, you can use the AP to drive your craft straight out, rather than wait for the wuss wagon. Another useful tip is to use the AP just before you hit a wall and ruin your lead because it will always save your ass.

    Not much of a tip but I noticed there weren't many here...

  6. #6
    Join Date
    Mar 2007
    Location
    Britain
    Posts
    146

    Default

    Turbo-ing wildly off a jump can actually be helpful, allowing you to jump over hills that are bordered by long corners that straighten out on the opposite side, or even simply to avoid nightmare chicanes that you would otherwise have to deal with immediately upon landing.

    Learn how to do the awesome "Quake 180" without actually stopping. I find that I perform it best on sharp corners.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •