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Thread: Piloting Tips for WO3 Special Edition

  1. #11
    Join Date
    Jul 2012
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    Thurgoona, NSW, Australia
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    GMT + 10
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    touge_rider
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    Quote Originally Posted by Mark Of Insanity View Post
    Um, yeah, on P-Mar Project a massive jump can help you avoid a series of chicanes, I think. Very useful if you're low on shield.
    Provided the pitch of the craft and the speed of it.

  2. #12
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    touge_rider
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    Who else knows of the boost at the start of the race? For those who don't, hover your thrust bar at the point the controller is vibrating (as long as you have a DUALSHOCK controller) until GO, then you will have a small boost depending on the strength of the AG craft's thrust.

  3. #13
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    Sep 2012
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    Madison, MS
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    Here's something a friend had to advise me on while making the race footage for my story:

    Racing lines are a must. Keep the craft from veering into a wall on the straightaways. A light tap on the air-brakes might sort that out, but beware of the other contenders.

  4. #14
    Join Date
    May 2005
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    Weymouth, Dorset, UK
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    madwiper
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    If you don't have a dual-shock controller, you can still get a turbo start. Just try to regulate the blue thrust bar so that it's level is directly under the top-end of the energy bar. Even with a dual-shock controller, I always use this method, as I find it more accurate.

  5. #15
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    Quote Originally Posted by username View Post
    If you don't have a dual-shock controller, you can still get a turbo start. Just try to regulate the blue thrust bar so that it's level is directly under the top-end of the energy bar. Even with a dual-shock controller, I always use this method, as I find it more accurate.
    I already use a Dual-Shock for ePSXe 1.7.0, but it won't vibrate for some reason. I used your strategy countless times before.

    Anyone familiar with opposite braking? It's the predecessor to the side-shift found in Pure and beyond. Any idea when it's a good time to use opposite braking? In short it's turning in the direction opposite of the airbrake. This results in veering you craft in the direction of the airbrake. For some reason, I can't get it to veer to the side. I use it on a FEISAR, and it just turns on it's tail.

  6. #16
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    Jan 2008
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    UK
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    Har there dudes. Just an old pilot checking in. I was wondering two things:
    Firstly which Negcon settings do the pro's use?Should the Snarble vary settings ship to ship or can the paws (of Snarble) just dial in an overall setting on the Neggie?
    Secondly which View do the pro's use? Would I be misinformed in thinking that internal view is the view of pro's and the only real way to get the hot records done?
    Thanks for taking the time to listen to my small purring's of enquiry.

  7. #17
    Join Date
    Feb 2002
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    I use sensitivity between 50-72 depending on how much the ship turns. sometimes I keep it the same for all ships, sometimes not. deadzone I put very low, I think around 3. Just enough to not turn on its own. add some if its too sensitive though. I use external, most do for wo3, but a couple use internal. Internal is easier for XL than 3

  8. #18
    Join Date
    Oct 2006
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    Sydney Australia
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    blackwiggle
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    I always have and still do use internal [nosecam],it's the most involving.
    It can be a hindrance when playing the modern online Wipeouts, but for most of the old PSone titles it's OK, only very winding tracks like Terminus at Phantom speed in Icurus or Quirex [any craft where the rear end can swing out] can be difficult in that view.

  9. #19
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    Jan 2008
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    UK
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    Thanks fella's (ises) for replying to the snarb! I actually set a new top ten time(21.72) for Saga-Matha in the AG systems on Wip3out se pal, how I can add that record? It wasn't even a perfect lap, I could drop the time more but I have repetitive strain in my shoulder which prevents me from gaming too much these days. I think I will stick with internal view, as I can gauge the racing line more clearly, as it feels like the view is magnified slightly? I removed the dead zone on my neggie, I am using 70 calibration for the AG systems, II for thrust and I for hyper-thrust.
    Last edited by Snarble; 18th February 2019 at 08:21 PM.

  10. #20
    Join Date
    Jul 2018
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    stanza inter favelas
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    i think i use 0 deadzone, cant remember sensitivity atm, also i use internal aswell

    hit me up on discord if you wanna talk about wo3, i'm playing the game lately

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