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Thread: Piloting Tips for WO3 Special Edition

  1. #11
    Join Date
    Jul 2012
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    Thurgoona, NSW, Australia
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    touge_rider
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    Quote Originally Posted by Mark Of Insanity View Post
    Um, yeah, on P-Mar Project a massive jump can help you avoid a series of chicanes, I think. Very useful if you're low on shield.
    Provided the pitch of the craft and the speed of it.

  2. #12
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    touge_rider
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    Who else knows of the boost at the start of the race? For those who don't, hover your thrust bar at the point the controller is vibrating (as long as you have a DUALSHOCK controller) until GO, then you will have a small boost depending on the strength of the AG craft's thrust.

  3. #13
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    Sep 2012
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    Madison, MS
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    Here's something a friend had to advise me on while making the race footage for my story:

    Racing lines are a must. Keep the craft from veering into a wall on the straightaways. A light tap on the air-brakes might sort that out, but beware of the other contenders.

  4. #14
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    May 2005
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    Weymouth, Dorset, UK
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    madwiper
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    If you don't have a dual-shock controller, you can still get a turbo start. Just try to regulate the blue thrust bar so that it's level is directly under the top-end of the energy bar. Even with a dual-shock controller, I always use this method, as I find it more accurate.

  5. #15
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    Madison, MS
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    Quote Originally Posted by username View Post
    If you don't have a dual-shock controller, you can still get a turbo start. Just try to regulate the blue thrust bar so that it's level is directly under the top-end of the energy bar. Even with a dual-shock controller, I always use this method, as I find it more accurate.
    I already use a Dual-Shock for ePSXe 1.7.0, but it won't vibrate for some reason. I used your strategy countless times before.

    Anyone familiar with opposite braking? It's the predecessor to the side-shift found in Pure and beyond. Any idea when it's a good time to use opposite braking? In short it's turning in the direction opposite of the airbrake. This results in veering you craft in the direction of the airbrake. For some reason, I can't get it to veer to the side. I use it on a FEISAR, and it just turns on it's tail.

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