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this technique applies to all ships other than Piranha. on at least one course and class [as discovered by G'kyl [Ben Schmaedig] and confirmed by me and Arnaud, it is actually possible to beat the best Piranha laptime by using a Qirex and this technique. it is also useful if you form a non-Piranha racing league [which currently exists in the XL records tables] or challenge.

this game is different from WO3 in that turbo is not available for multiple partial use; you only get one turbo per lap and it gets used all at once. this greatly affects the technique of getting a lap record. the only way i know to achieve minimum laptime in this game is to use two turbos in one lap. turbos become available just after passing the start line at the beginning of each lap. in the course of a race you must save a turbo to fire just before crossing the start/finish line to begin the next lap; in that way the extra speed will all be used in that next lap, during the course of which you may also use the turbo received for that lap. experiment with the best location on the track to use the second turbo. only experience will tell you the best location because it may vary not only from track to track but possibly even on a different speed class on the same track. there you go; this technique is simple and obvious, but it works, and you have to use it to get a top laptime with any ship other than Piranha, which cannot receive turbo pickups.
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