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Thread: Modifying Wipeout 3 SE

  1. #1

    Default Modifying Wipeout 3 SE

    I wanted to get to play time trial, championship and single race with the prototype tracks, so I replaced the files contained in the folder called wipeoutc for the ones that were in the folder wipeout3. I expected to change the classic tracks for the normal ones, but instead of that what I got was these strange small ships without wings and with big reactors:

    Code:
    http://ultraboard.topcities.com/ships1.jpg
    
    http://ultraboard.topcities.com/ships2.jpg
    (sorry, you have to copy and paste the links, that server doesn't allow hotlinking)

    Is there any official way to get these ships or did I just messed up something by changing the files? They look nice.

    I also renamed some files from the wipeout3 folder, I changed track01 for track02, and it changed the tracks porto tora for sampa run. Sampa Run became the first selectable track and there was no rain. Porto Tora became the third track, and it was also raining:

    Code:
    http://ultraboard.topcities.com/rain.jpg
    But finally I wasn't able to play time trial in the prototype tracks. I'll keep trying different combinations.

  2. #2
    Join Date
    Feb 2002
    Posts
    3,372

    Default

    If you have the ablility to do that. Try replacing the regular ships with the prototype ships that are used on the last two prototype tracks. That would be pretty cool. 10 speed on the regular tracks, although i imagine they would be impossible to do perfect laps with.

  3. #3
    Join Date
    Oct 2003
    Posts
    813

    Default

    whoa...this looks interesting...
    sorry to say it wasn't done on purpose (apart the purpose of playing all the modes on prototype tracks). but the result's just fantastic. it makes me wonder, ... if replacing such files results in wierd ships, tracks, and most of all NOT CRASHING THE GAME, then there must ba way to modify these...in a somewhat...planned way, if you know what i mean.... This really gives opportunities. Creating your own ships?...I'm not talking about modifying the circuits, it would be a hell to make new ones...but ships?...I think it is possible. Okay, I've said enough. The rest of this post would be about cracking the game 'n stuff, so I'll just stop here.

  4. #4
    Join Date
    Feb 2002
    Location
    Stockholm, Sweden
    Timezone
    GMT -8
    PSN ID
    zargz
    Posts
    2,147

    Default

    is it a pc cd or a psx cd u modifyed?

  5. #5

    Default

    The game I used was the special edition for ps1.

    I've seen cheats for other games such as Ridge Racer or Colin Mcrae to make the cars become smaller or to add huge tires, so I thought that there could be a cheat for wipeout 3 to make the ships look different, but I didn't find any reference to that. Those small ships don't look wrong or spoiled, that's why I thought there could be a way to obtain them without having to modify the file names.

    Another thing I tried was to use the tracks from the first wipeout on wipeout 2097 as they have the same structure and file names, and some are even the same files in both games. But it didn't work, the game hung up after the loading screen.

  6. #6
    Join Date
    Oct 2003
    Posts
    813

    Default

    The engine of W'O was a basis to the one in WOXL but they were different. The engine of W'O was used in other games like Destruction Derby, Assault Rigs (call it the 1st generation of games for Playstation) so by the time of release of WOXL it was modified.
    What I'm trying to say is that these games couldn't match....

  7. #7

    Default

    You're right Shem, but when I saw that many files were exactly the same I wanted to try anyway.

    Now, there's one mistery solved, I've found the cheat to drive the small ships:

    Enter the following codes on the default player name option:
    DROIDS = drive as rescue droid ships

    Source: http://hem.passagen.se/odjobb/playstation/5582.html
    And I've finally found which files contain the prototype tracks and I've replaced them by the normal ones. I changed the 5th prototype for Porto Tora and now there are doves in the track:

    Code:
    http://ultraboard.topcities.com/doves.jpg
    This one is beautiful, it's raining in the first prototype track:

    Code:
    http://ultraboard.topcities.com/rain2.jpg
    And here i am playing time trial in the prototype tracks:

    Code:
    http://ultraboard.topcities.com/ttrial1.jpg
    http://ultraboard.topcities.com/ttrial2.jpg
    Something strange happens when you replace the last two prototypes with normal tracks. You play the normal tracks with the special fastest ships, although they look like the normal ones. And when you play the prototypes, the ships are the special ones but with the abilities of the normal ones. So although they look like the regular ships, you can play any track with the special ships.

  8. #8
    Join Date
    Oct 2003
    Posts
    813

    Default

    man, that's awesome!

  9. #9
    Join Date
    Jan 2004
    Location
    UK
    Posts
    291

    Default


    how are you swapping the files?

    are you running the game emulated from the hard disc or are you reburning the discs and playing through a chipped psx?

    i dont quite understand...


  10. #10
    Join Date
    Feb 2002
    Posts
    3,372

    Default

    If you can reburn it that would be awesome. Also, if you can do this with wipeout fusion you could play zone mode on every track. You could also play the devilia tracks. And quite possibly you could use the zone ship on all of the tracks.

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