Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 21

Thread: PACER Updare - Fixes news

  1. #11

    Default

    How do you know which Goals you've succeeded in? For example, if you've done 5/7, how do you know which events you've still got to do? Is this a bug? 🤔

  2. #12
    Join Date
    Dec 2013
    Location
    England
    PSN ID
    Renegade_Fire_
    Posts
    58

    Default

    Latest Patch just went live. No fix for the insanely loud airbrakes yet unfortunately, but the game does now remember your custom controls when you turn off and come back to it. Woohoo!

  3. #13
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    4,096

    Default

    NEW PACER 1.05 UPDATE

    Hey @everyone!

    Our team have been tinkering with PACER down in the Garage and have made some tweaks, changes and improvements to the game which are now active and available in the latest Patch 1.05!

    Thank you for all of your feedback – we are currently hard at work on a brand new patch with even more improvements, fixes and features so look out for a future update and keep your feedback coming!

    Thanks,

    – R8Games Team

    Pacer Patch 1.05

    NEW FEATURE:

    On-line Lobby Notification - When a player is in an offline race and a multi-player race becomes available, a pop-out HUD notification will be displayed.
    - This can be enabled in the 'Gameplay' Settings menu (this is set to 'OFF' by default).


    GENERAL:

    {Fixed} - Campaign - Team Goal for Izulu has been reduced to requiring 5 events rather than 6 (Goal was not possible on event 3 - Shield Management).
    {Fixed} - Campaign - Trophies - Updated the unlock call for the '1% trophy', as this was incorrect for the console versions of the title only.
    {Fixed} - Campaign - Fixed crash when rapidly swapping back and forth between the campaign menus screens.
    {Fixed} - Settings - The 'Reset to Default' option in the Settings menu now only resets the currently selected tab instead of the entire menu.
    {Fixed} - Settings - When rebinding the controls, the change song option in the pause menu would incorrectly change track using the rebound controls, this is now set to always use L1/R1 / LB/RB buttons.
    {Fixed} - Settings - When rebinding pitch options to the Right Stick, title would incorrectly invert the controls when in-game.
    {Fixed} - Settings - Fixed issue where changes to the control setting wasn't being saved correctly on the console versions of the title.
    {Fixed} - Hardware - Fixed an issue where Xbox 360 controllers were not being recognized by the title after the 1.04 patch.
    {Fixed} - Tracks - Removed a kill volume in AGUILA that was extending into the track incorrectly.

    MULTI-PLAYER:

    {Crash/PS4} - Fixed a crash when flushing the avatars from memory on the map voting lobby screen, added extra support for this in all multiplayer lobbies.
    {Crash/PS4} - Fixed an issue that would cause the title to crash with more than 5 users in the lobby.
    {Fixed} - Reduced the level of audio network replication that was introduced in patch 1.04, as this was having a negative effect on performance on all systems.
    {Fixed} - Refined the physics replication during multiplayer races, improving performance on all systems.


    KNOWN ISSUES:

    * Surround sound mix for the PS4 versions of the title is incorrect and will be updated in the next patch.

    * Fiyah! Fury Night variants can experience a performance drop in some multiplayer modes (this is more noticeable at higher speed classes with larger groups in a race).
    - During normal race conditions users should not experience this performance drop.

    * If the user joins a lobby as a spectator, they will be kicked with an NE003 error message after two races.
    - This issue isn't present if the user joins the lobby normally.
    - If the user joins as a spectator, backs out and joins once the race has ended they will avoid this issue.

    * New Speed lap / Endurance warning message will incorrectly display for a moment at the end of a multiplayer event.

    * Due to the rebalance of the team goals, it is possible to get a (6 / 5) for some team campaigns on the overview.
    - Unlocks will be awarded to the user at 5 completions.
    - This will be addressed in the future patch, where improved end user tracking of the goals will be added.

  4. #14

    Default

    Nice one Blackwiggle 👍

  5. #15
    Join Date
    Aug 2008
    Location
    Sweden
    Timezone
    GMT + 1
    PSN ID
    MrOrbital
    Posts
    364

    Default

    Quote Originally Posted by Concealed Sequence View Post
    How do you know which Goals you've succeeded in? For example, if you've done 5/7, how do you know which events you've still got to do? Is this a bug? 🤔
    It is annoying. I have done all the team goals for all teams except one. For the last one I have 5/6 team goals so there are 2 events left and I don't know which one will grant me the last team goal. I think they will change this in a patch. At least they are working on changing the looks of the career mode to make it a bit clearer and better looking. This issue with team goals will probably be fixed so that you can see which events actually has team goals and which don't and which team goals you have cleared or not.

  6. #16

    Default

    @multibodydynamics Okay. Let's hope so! Cheers 👍

  7. #17
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    4,096

    Default

    NEW PATCH 1.06

    Patch 1.06 Change List

    GENERAL:

    {Fixed} – Audio – Updated the audio mix and surround sound settings for all versions – (additional tweaks are still being implemented).
    {Fixed} – Tracks – Aguila – Altered the collision at the top of the tunnel entrances so at higher speed classes the user is less likely to become stuck or experience odd physics issues.

    MULTI-PLAYER:

    {Fixed} – Audio – Optimised the collision audio for lower end consoles to improve gameplay performance for all players.
    {Fixed} – Spectator – Fixed an issue where if a user joins an online lobby as a spectator, they will be incorrectly removed from the lobby on their second race with a NE003 Error.
    {Fixed} – Online Lobby Notifications – Fixed an issue that prevented the online notification working with certain hardware configurations.
    {Fixed} – Online Lobby Notifications – Fixed an issue where the button to automatically join an online lobby was clipping out of the pause menu in some languages.
    {Fixed} – Online Lobby Notifications – This can be enabled/disabled in the ‘Gameplay’ Settings menu (this is set to ‘ON’ by default).
    {Fixed} – Settings – Fixed an issue where it was possible to create an online destruction lobby without weapons.

    KNOWN ISSUES:

    * Massive collision events in a race can cause a performance drop (e.g. when 5 or more craft all collide with the track walls at the same time)
    – This issue is the cause of the random frame drop as can be seen when AI collide with the track walls on some tracks.
    – This issue is more prominent when all users are on the screen at the same time

    * New Speed lap / Endurance warning message will incorrectly display for a moment at the end of a multiplayer event.

    * Due to the rebalancing of the team goals, it is possible to get a (6/5) for some team campaigns on the overview.
    – Unlocks will be awarded to the user at 5 completions.
    – This is being addressed in the next patch where improved end user tracking of the goals is being added.

    * We have received reports of users losing their save data on the PS4 platform.
    – We are currently investigating this issue but have so far been unsuccessful in finding any replication steps.
    – If anyone can provide additional information to this issue please get in touch with the team.

  8. #18
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    4,096

    Default

    NEW PATCH 1.10 UP

    NEW FEATURES:

    * Streamer Mode – Enables / Disables all music tracks that are not safe to be streamed.
    * Campaign – Event team goals are now tracked on the campaign event summery screen to allow players to quickly see if the event has a team goal and if it has been completed.
    * Christmas – All the tracks have been updated to include a Festive Theme (available from 17th December to 5th January).
    * Christmas – Added support for new craft add-ons to be unlocked for users that play the title during the event.
    * Christmas – Added the ‘Christmas Edition Logo’ to the front end during the Christmas Event.
    * Christmas – Updated the Garage to bring some festive cheer to the community.

    GENERAL:

    {Fixed/PS4} – Videos – Fixed an issue on the PlayStation that caused the title to crash when videos played.
    {Fixed} – Stats – Fixed an issue where the weapon accuracy was being calculated incorrectly.
    {Fixed} – Tracks – Made additional optimisations to Fiyah! Fury to reduce the performance drops during multi-player events.
    {Fixed} – Tracks – Satawald (Reverse) – Fixed multiple issues with lighting on the track.
    {Fixed} – Tracks – Updated shaders and lighting for all tracks to improve game play performance.
    {Fixed} – Game Modes – Endurance – Fixed an issue so that on the post-race screen, the distance for craft will not correctly update (rather than only update on player death).

    UI:

    {Fixed} – Fixed several places in the UI where multiple sound effects were being played on top of each other.
    {Fixed} – Fixed an issue which caused most of the loss of focus problems when using the mouse.
    {Fixed} – Fixed an issue which prevented players from navigating through the “Quick Race” menu with just a mouse.
    {Fixed} – Fixed an issue which resulted in some areas of the main menu not playing any sound effects at all when navigating with a controller.
    {Fixed} – Fixed an issue which resulted in some other areas of the main menu not playing any sound effects at all when navigating with a keyboard.
    {Fixed} – Fixed an issue which caused the lobby to have focus problems when using a keyboard.
    {Fixed} – Fixed an issue that prevented mouse scroll wheel from working correctly on most scrolling elements in the UI.
    {Fixed} – Fixed an issue that would cause the game to become unresponsive when resuming play inside a sub-category within the garage on PS4.
    {Fixed} – Fixed an issue that would cause the game to become unresponsive when reconnecting a controller during the matchmaking sequence on PS4.

    CAMPAIGN:

    {Fixed} – Fixed a number of spelling and grammar issues with the tutorial campaign dialogue.
    {Fixed} – Garuda – Event 5 – Updated this event to be an endurance mode event and removed weapon pick-ups to make the game mode more difficult.
    {Fixed} – Galaxy – Event 6 – Updated the fire rate of the sentries and the time requirements to make the game mode slightly more challenging.
    {Fixed} – Team Info – Fixed an issue that prevented people from scrolling the text box correctly in the menu.
    {Fixed} – Team Goal – Izulu – Fixed an issue where the team goal in the event would be incorrectly reset for the race if the user craft was destroyed.
    {Fixed} – Team Goal – Izulu – Fixed an issue where the team goal could be incorrectly awarded to the user during some campaign events.
    {Fixed} – Promos – Fixed an issue where restarting the final race in any of the promotional tournaments would result in the wrong number of tournament points being awarded.
    {Fixed} – Event Selection – Fixed an issue where selecting an event which had weapons disabled would cause your “preferred load-outs” to be reset.

    MULTI-PLAYER:

    {Fixed} – Fixed an issue where a client joins / leaves / re-joins a lobby, the host could be left in an unresponsive state.
    {Fixed} – Fixed an issue where craft replication caused some performance issues on multiplayer races.
    {Fixed} – Fixed an issue related to collisions sparks causing performance issues on some hardware setups.

    KNOWN ISSUES:

    * Speed lap / Endurance warning message will incorrectly display for a moment at the end of a multiplayer event.

    * We have received reports of users losing their save data on the PS4 platform.
    – We are currently investigating this issue but have so far been unsuccessful in finding any replication steps.
    – If anyone can provide additional information to this issue please get in touch with the team.

  9. #19
    Join Date
    Mar 2002
    Location
    Central Scotland
    PSN ID
    stin_wz
    Posts
    3,759

    Default

    The thing is l was paying attention (luckily ) when l pressed Pacer on ps4, while loading saying press any key, which l did, after that not doing anything even my controller light is on and did pressed the "x" button, nothing happened but l just decided to press PS to see if goes back to main menu and it's does. So l closed the application and start again but lost my savedata and could not get it back ever since.

    Hope that helps you?

    stevie😐

  10. #20
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    4,096

    Default

    Have you gone to saved data in system settings?
    You have the option to load saved data from online saved data, if you choose that it should restore your previous stored saved data from the PSN cloud.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •