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Thread: Why 2048 is sooo unbalanced and different?

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  1. #1
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    Default Why 2048 is sooo unbalanced and different?

    Alright, I know the game came out a year ago and nothing will change, but I'm just curious if the community agrees with what I'm thinking about 2048..

    Soo, I always played HD/Fury on PS3 era and never had the chance to play 2048 on VITA, so Omega Collection actually resulted in a chance for it. Let's be honest: the design, the setting.. I loved all this since the first time I've tried 2048. Loved also the variation of having longer and larger tracks, and stuff like this.

    It's just the system that makes me like " meh.."
    There's no variation on choosing ships, yes you can try them out but then you are forced to use only specific ships, specially on online races.
    On lower classes Piranha Speed TOTALLY dominates the rest, Feisar Prototype is a beast in most of tracks on A speed, AG-Systems Speed is insane on A+, faster than Feisar and Piranha Speed, and today I stil don't know it this is supposed or it's a bug..
    The speed statistics are too far unbalanced, it's not as HD/Fury, yes you can feel that Piranha, Icaras and Tigron are the fastest (specially on time trials) but on racing is still all balanced, and that's why I have no problems on playing all the ships on all speed classes (yes, using Piranha and Triakis on Phantom can be tricky, but still, these are just 2 cases and you can still do it).

    The weapon/item pads, just unfair. The fact you can get for example 4 times in a row a single weapon or even a TURBO. Missiles seems to not stun as they should be, most of the times they lose their aim too quickly.

    And other modes too.. combat, why having the possibility
    of restoring health instead of having a shortly shield? Considering there are sooo many pads instead of HD/Fury..

    And Zone Mode. I've played a lot of zone mode in these years so I can say it: the aim of zone should be to make you perfect, and that's how it works on HD/Fury.. every perfect zone, lap, even speed pad, everything matters in order to get you more points, even having the risk of barrell rolling. And on 2048? The important thing is just too survive, no barrell rolls, no perfect zones.. just survive till you can.

    I can understand the try on changing a bit the system but no, just no.. all these things made me to not enjoy 2048 at all, maybe a bit only pure race, but the rest, just no. And maybe that's also why, when there are still lobbies online in this game, 90% of them are on HD/Fury.

    Sorry for my english bust most of you know I'm italian so I try my best.. to be honest, what do you think?

  2. #2
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    2048 was a rushed and unexpected job for Studio Liverpool.
    They were earlier told there was to be no more Wipeouts for the foreseeable future after HD/FURY was released, as Sony had come to the conclusion that 'Racing Games' generally did not sell as well as other types of games.

    The ONLY reason WO 2048 was made was due to the PSP being hacked, and Sony came up with it's replacement, the VITA.

    Since Sony owns the IP to Wipeout, and suddenly found itself with no real blockbuster of a title for the VITA's release, 2048 was quickly, and unexpectedly for Studio Liverpool, commissioned.....Sony having used Wipeout with several previous new console releases.

    The brief at the time was more to have every aspect of the VITA's new features operational, that meant the buttons on the rear etc [Hence the reason 2048 never was officially supported on the PSTV unit, as that used a standard PS3 controller that didn't have the VITA's rear button to get through the menus]
    Getting this new button usage, and finding things for these buttons on the VITA to actually do, was given priority, the actual game itself suffered because of this.....it wasn't SL fault, it's just that they didn't have the time to build the game they would have liked to.

    Clever Beans were given the task to Remaster 2048, and remap the controls for PS4 release, if they were given the ability to fix the problems you mentioned above is unknown.

    Since the game play remains pretty much how it was on the original VITA release, one would have to come to the conclusion they weren't ask to....more the pity.

  3. #3
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    Games don't get 'commissioned' - that's not how the industry works, bro. And these balance issues are not a result of shorter development time, but of insufficient testing, mainly because it's quite hard to find enough testers who can play wipEout on a level where the misbalance actually shows.

  4. #4
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    Quote Originally Posted by eLhabib View Post
    Games don't get 'commissioned' - that's not how the industry works, bro. And these balance issues are not a result of shorter development time, but of insufficient testing, mainly because it's quite hard to find enough testers who can play wipEout on a level where the misbalance actually shows.
    Yes it is totally unbalanced. But at the same time, if they were to push a patch that leveled the AG Systems for 2048, many people would be upset for the same reason people stopped playing WOHD after the patch.

    Bottom line is that there aren't enough active testers that play for that to be relevant. Also, anyone that would test at that level of detail is not the typical racer.

  5. #5
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    Quote Originally Posted by eLhabib View Post
    Games don't get 'commissioned' - that's not how the industry works, bro. And these balance issues are not a result of shorter development time, but of insufficient testing, mainly because it's quite hard to find enough testers who can play wipEout on a level where the misbalance actually shows.
    Commission : definition : An instruction, command or role given to a person or group.

    They were rushed anyway you look at it
    It was from suddenly people looking for work elsewhere [for those that hadn't left already] to, hang about, we need a Wipeout for the Vita release, and it needs to be ready by [insert date]
    No other Wipeout has suffered this imbalance, and I'm sure if given more time the issues raised would have been sorted eventually.

    I remember Colin Berry, who had by then moved to Bizzare Creations and was or had been working on Blur, posting that he was surprised that 2048 ever came into existence after what Sony had told the SL team when he was still there.

  6. #6
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    i think i've seen on a YouTube video that the very first wipEout was done in about a month or so, to have it ready for the release of the very first PlayStation ... could be wrong though ...

  7. #7
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    Quote Originally Posted by blackwiggle View Post
    Commission : definition : An instruction, command or role given to a person or group.

    They were rushed anyway you look at it
    It was from suddenly people looking for work elsewhere [for those that hadn't left already] to, hang about, we need a Wipeout for the Vita release, and it needs to be ready by [insert date]
    No other Wipeout has suffered this imbalance, and I'm sure if given more time the issues raised would have been sorted eventually.
    I don't know what makes you think that, honestly. In my eyes, 2048 is one of the best wipEout games ever released. Yes the balancing is off on A+ speed, but then I figure they would try and balance a game for the entry level players. On top level, every pilot takes what's fastest anyway because handling stats are not an issue anymore once you get good. So what exactly in 2048 seems rushed to you?

  8. #8
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    Quote Originally Posted by eLhabib View Post
    So what exactly in 2048 seems rushed to you?
    Pretty much 3/4 of the reasons XxSuperRyugaxX originally posted......he has made valid points about 2048 deficiencies.
    IMHO it was, and would have been if it had never been remastered and made available on another console system, a close orphan of a Wipeout edition, to the PS2's Wipeout FUSION.

    It never seemed to get any love around this forum in comparison to previous Wipeouts

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