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Thread: Omega Pack VR, your thought's so far

  1. #11
    Join Date
    Sep 2006
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    Sheffield
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    What camera mode are you all using? I felt too sick and had to cut my session short.

  2. #12
    Join Date
    Feb 2002
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    internal
    lock to track...................lock to cockpit is ok, but the cockpit doesnt tilt.
    headset settings vr-off
    field of view setting vr-on

    for some reason, lock to pilot, even when just sitting there and turning slowly makes me sick, even though I think for that it should almost feel like cockpit view except for BR, but it does not.

    Close
    lock to pilot
    headset settings vr-off
    field of view setting vr-on

    If you like outside the ship this feels pretty good, like playing in 3D mode with a huge ship in front/below you. I looks pretty awesome if you like seeing the ship
    Last edited by JABBERJAW; 6th April 2018 at 02:07 AM.

  3. #13
    Join Date
    Jul 2009
    Location
    Russia, Moscow
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    GMT + 3
    PSN ID
    chalovak
    Posts
    205

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    I find the internal lock to cockpit mode with headset settings off the most satisfying and enjoyable. Although lock to pilot mode seems like a true experience, for me it's way too disorienting, not all the time though, but during sharp turns when a ship tilts almost 90 degrees it's just hard to understand your position on a track. Maybe it's just a matter of practice. Anyway, kudos to the developers for implementing the fixed cockpit mode, I think it's the smartest solution for such a game as WipEout.

  4. #14
    Join Date
    Feb 2002
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    I feel like those turns get really blurry in pilot mode. It is hard to follow. As VR gets better, we will see perfect resolution and I bet that takes care of a lot of the motion sickness

  5. #15
    Join Date
    Jan 2005
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    Vienna, Austria
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    eLhabib
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    I think lock to cockpit was a genius idea as it gives you a strong sense of presence while easing off the crazy tilts of a sharp turn. Kudos to the devs for going the extra mile to implement ships with a swivel cockpit. I was sceptical at first, but it really is the optimal solution

  6. #16
    Join Date
    Jul 2009
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    Bradbury Building
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    JFthebestJan
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    i play internal view locked to pilot, and all other 'gizmo' is set to 'off'. amazing ****, especially zone mode is porno. what did the trick for me, was to change from d-pad to stick. works wonders in VR. i immediately broke my PBs with my first try on 'metro park' and 'sol', 'empire climb' and 'altima' will be next.

  7. #17
    Join Date
    Feb 2002
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    sorry, I meant lock to track, the ship cockpit tilts with this making it a bit better,
    i though it was the other way around, unless my game is glitching. In this mode I was 2 tenths faster per lap easily as well. Ill change my settings n the thread

  8. #18
    Join Date
    Oct 2013
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    GMT -6
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    mannjon
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    907

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    Quote Originally Posted by JFthebestJan View Post
    i play internal view locked to pilot, and all other 'gizmo' is set to 'off'. amazing ****, especially zone mode is porno. what did the trick for me, was to change from d-pad to stick. works wonders in VR. i immediately broke my PBs with my first try on 'metro park' and 'sol', 'empire climb' and 'altima' will be next.
    Omg, i thought it was just me! I feel like i have much better control over all than non vr. Lines are a little harder to maintain but I'm getting much better over all control i feel.

    Personally, i think they nailed the adjustments too. I was worried at first it would put vr players at a disadvantage like was the case with the vita crossplay, but i feel like i can race in vr just as well as with out.

  9. #19
    Join Date
    Jan 2005
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    Vienna, Austria
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    eLhabib
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    Once you get to grips with it, I feel that VR actually gives you an advantage. Yesterday I wanted to find out how I compare against my non-VR self and did speed laps on my favorite and best track, Subway. After 3 laps I beat my previous record. So that pretty much says it all.
    There are some bits though which I feel are harder in VR, like the shortcut on Sol, which is hard to hit in VR because you can‘t see the track below you once you are airborne.

  10. #20
    Join Date
    Oct 2004
    Location
    Auckland, New Zealand
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    GMT + 12
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    NZLion
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    I am not yet familiar with the 2048 tracks, and spent some time tonight playing multiplayer.
    it's amusing to me that subway is your favourite - it's the first track in the game that's had me yelling obscenities... the number of times I ploughed straight into the signs that indicate a fork in the track...

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