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Thread: Lap time comparisons - HD Fury and Omega

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  1. #1
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    Hellfire_WZ
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    Default Lap time comparisons - HD Fury and Omega

    Out of curiosity, has anyone done a comparison of lap times achievable on Wipeout HD tracks in both the original game and Omega? I've got a little idea rattling around in my head and it's dependent on lap times being pretty much the same across both.

  2. #2
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    Omega uses v2.51 of PS3 HD/fury which have buffed airbrakes, so you'll lose more speed in corners vs 2.20 on HD fury (lastest patch before airbrake buff), which is why the times are much harder to beat PS3 times on omega and some are impossible to beat, especially speed lap ones

    But if you're talkling about v2.51 hd fury & omega, it's the same on most tracks i believe. ships do feel lighter, but i see no difference overall to times with ships being a tiny bit lighter. Ubermall is slower because of 2048 hd fury physics when doing bounce barrel rolls.
    Last edited by Racingfan; 28th January 2018 at 04:21 PM.

  3. #3
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    Quote Originally Posted by Racingfan View Post
    Omega uses v2.51 of PS3 HD/fury which have buffed airbrakes, so you'll lose more speed in corners vs 2.20 on HD fury (lastest patch before airbrake buff), which is why the times are much harder to beat PS3 times on omega and some are impossible to beat, especially speed lap ones...
    That's not correct, i have confirmation from the devs that they used the PSVita physics for Omega. They tweaked it, so that it feels better than on PSVita, but it's still far away from PS3 physics

  4. #4
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    Okay, so the physics are different, but what are the differences in times as a result? Are they dramatic or are we talking about fractions of seconds at worst? I'm looking at a direct comparison between the latest patch on PS3 HD Fury and the latest version of Omega. I'm not really concerned about using advanced techniques, this is literally just a straightforward run.

  5. #5
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    Then it's pretty much the same as on PS3

  6. #6
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    Care to explain your idea, Hellfire?

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