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Thread: WipEout Omega collection VR patch Announced

  1. #71
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    I really think if money might be a issue, to try and get a decent length demo of a racing game in VR first, as TBH, I'm not sure I'd buy it again.
    When I tried one of these VR headsets when they were first released, it was only for 5 or 10 minutes at a time, and I didn't have a problem with it......but now I've got my own....well some games are great playing VR Pool is fun....and others...

    I've tried the VR portion of GT Sports, and to be honest I managerd two laps of the Mt Panorama circuit and I had to quit, I felt nauseous and began to sweat profusely, then got a sick headache at the base of my skull [where the headband holds it on] which lasted 24 hours.
    My balance was out for over 24 hours as well, it felt like I'd just landed ashore after a long boat trip.....I tried it again a few days later to a not dissimilar result, though not as bad.....seems the trick needed to alleviate this nausea problem is to move your head to view to your sides, like into the rear view mirrors, that tends to take your focus away from the disparity of the car suspension up and down, side to side motion, from your actual none moving seated position.

    That's why I'm sort of apprehensive about this movement disparity with the Floatiness of WO craft having the same effect.
    I'll find out soon enough.

    The other problem is the lack of resolution of the Sony VR headset.
    This I suspect could be fixed with a design change, but I suspect that change could/would drive up the price.

    The problem seems to be with the OLED pixels having a default optimum alignment position, and when you change the 'Eye to Eye' distance in the software for your particular eye to eye spacing, this 'optimum' position is no longer maintained.....the results is very similar to bad chromatic aberration, where the edges of things have a rainbow hue, where Red, Green and Blue are all separated, this is especially noticeable on text [If you were to try to read the text being viewed via the VR headset on a TV at the same time, I think a LOT of people would have a hard time making out what is written]........maybe this varies from game to game {i haven't tried all the VR games I've downloaded yet due the nausea problem], but it's definitely a problem on GT Sports

    As the headset is fed from a separate box from the PS4, that also has a HDMI out to the TV, you can easily see just how big a drop in resolution it is compared to none VR game-play, and I'm using a PS4 pro, whose extra power is of no help in this regard, as it's the VR headset itself that is the weak link.

  2. #72
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    Do only I think that support of flight stick (T-Flight Hotas 4 specifically, as itís the only official flight stick for PS4) should be made into this release? I mean, it would make even more mind-blowing experience! If any dev reads this, fingers crossed they will consider it.

  3. #73
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    run it though a cronusmax, should be no lag

  4. #74
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    Cronusmax is a bit pricey tough, it would be nice to be able to play directly, without putting about the double amount of money on the stick set.
    Last edited by Revo; 11th January 2018 at 08:11 PM.

  5. #75
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    the good thing about it is you can set dead zones and steering sensitivity, something you cannot do properly in game, and I almost guarantee you will need this feature regarding dead zone.

  6. #76
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    Can you really call Omega a "failure" in the US when it got zero promotion here? I mean, IGN didn't even cover the release of the game, and the entire ramp up to launch on Twitter (which WAS impressive), was all done by Sony Europe. Had the Sony USA even acted like the game exists, and it still did as it did, THEN I'd call it a failure. People who find it tend to like it.

    If Sony is smart, they'll promote the hell out of the VR update.

  7. #77
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  8. #78
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    I'm hoping that this VR update will allow 3D playback on 3D capable TV's, I'm sure it IS possible, it will just depend on the meta data options/flagging the update will send to devices on game start up.

    Currently the situation is this, if you insert a 3D Bluray into a PS4 and you have a 3D capable TV, it will ask if you want to playback in 3D or 2D....that's fine.

    If you have a VR headset connected to your PS4 [it's not the sort of thing you want to be constantly connecting/disconnecting], it uses a pass-through box to send signals to the TV.
    On insertion of a 3D Bluray the PS4 will detect the VR Helmet [even if not turned on] and ask you if you want to watch it in 3D via the VR headset [with NO option to say NO]....not a problem really, as if you don't have the VR headset switched on, it will pass-through to the TV anyway....I detect a slight loss of resolution, but them the breaks.

    So this being the case, VR isn't that much different than 3D playback, the only real difference is that the 3D image is from a static field of view, where the VR image will change when head movement is detected by the PS EYE.

    It will depend how the VR update is flagged upon start up of the game, hopefully it will be the same as HD/FURY is on the PS3, and give you the option to play in 3D if it detects a 3D capable TV, so you can play it like that even if you don't own a VR Headset.
    And with the PS4's power, should be a lot smoother than the PS3 version.....I've always like playing it in 3D, even though the performance hit has been pretty big on the PS3 [depends on your TV, my new TV is a LOT better than the old one when playing in 3D]

    VR is OK, but if given he choice, I'd rather play the Omega Pack in 3D wearing a pair of 3D specs sitting pretty much anywhere I wanted to, rather than having to sit in a precise spot so the PS Eye can correctly detect any head movement when wearing the VR helmet, plus the difference in comfort is a order of magnitude better wearing 3D spec's, same for the resolution.
    Besides, I don't think anybody is really going to be doing that much 'Looking Around' whilst racing in VR mode anyway, so your not going to lose that much by playing in 3D V's VR, and after looking at the video of somebody playing a early version, it seems the VR is going to be a blinkered view anyway.

  9. #79

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    The trouble with 3D is so many people cannot see the 3D image at all, the effect non-existent for us. In my group of friends, not a single one of us has ever managed to play WipEout in 3D because none of us has good enough vision. That's a not an issue at all in VR. You can be blind in one eye and it will still work.

    I can understand why you want it, but it would be such a step backwards for many of us. Nor would you be able to move close or further away from things, or get the internal cockpit view.

    I can hardly describe how relieved I was that 3D TV died a death. But I'm so excited to see what VR can add to the game and to be able to experience it in a new way for the first time.

  10. #80
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    Like anything tech wise, the devil is in the detail and how you set it up.
    Most 3D capable TV's had at least some form of adjustment of the 3D effect, other TV's had quite a few options on tweaking the 3D rteplay.....it also depends on how close you sit to a 3D TV on just how good the effect is, and if you are viewing via a Passive or Active 3D.

    You have the same sort of setup issues [measuring and setting eye to eye distance for each user] with the VR headset if you want to get the best out of it

    It wouldn't effect anybody playing the VR version if the update also included the meta data/flagging for 3D TV's, it's just a added option that could easily made available for those who would like to use it, and don't have a VR headset.

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