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Thread: Wishlist of small features/changes in omega

  1. #21
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    Oct 2012
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    feisar_2097
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    Quote Originally Posted by Snakenator1 View Post
    Echoing cipher's point about the ship balance in 2048, its nigh impossible to do without changing the fundamental purpose of some ships.

    As for the AG on A+ being so powerful, its to do with acceleration. I've spent an 1 hour or 2 comparing how quickly each ship can accelerate and AG has the best overall, which makes a critical difference in how quickly you recover speed from corners. The AG speed can accelerate so quickly that its unreal, pair this with a lower top speed and you have a ship which can consistently stay close to its maximum velocity regardless of the track. This attribute makes it a very powerful ship and outcompetes the others in nearly every corner.
    Pir-Hana speed has the worst acceleration of the speed ships and pair this with heavy handling results in lots of speed loss through corners. With the bad acceleration this means it cannot consistently maintain its top speed, hence why it's the weakest for A+ class.

    Why they would make acceleration a hidden stat? I don't know, but I think its important to have on the ship screen regardless so it baffles me somewhat.
    Also admittedly the jump in difference between A and A+ class is staggering and the AG speed is a tad overpowered in this case. But FEISAR proto is more broken IMO

    P.S To see acceleration in action just compare the boost start between the AG speed and the Auricom prototype on A+ class, you'll see the massive difference.
    i did some tests with agility ships of ag systems and piranha on empire climb which has barely any turns and mostly straights with lots of pads

    piranha around 1.5 sec slower each lap vs ag sys

    so yeah this is very interesting

    one more change is for pure racing mode which i forgot to add is have every player start on the first spot in the starting grid, it can be a random advantage in 8 player matches, if you start as 8th, it be around 1 second advantage to the first player

  2. #22
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    mannjon
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    I too have thought about this. In pure, the winner should be determined by time, and not physical placement. You could still have a display shown with average time above or behind the leader, but it should be based solely off of time.

  3. #23
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    it is based on time, but when you start at the 8th grid and a good racer is at 1st, its a second advantage
    Last edited by Racingfan; 22nd July 2017 at 08:15 PM.

  4. #24
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    That's what I'm saying. Once the race starts, the leader gets a second head start. What I'm suggesting is that each player's time starts once they cross the start line, NOT once the leader crosses the starting line. Since there are no collisions in Pure, this would be doable and fair.

  5. #25
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    Lightbuster88
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    I only have one wish (Won't happen anytime soon, but it can happen if everything I said is thrown into place):

    The return of custom soundtrack/playlist.

    How it Works:

    The player can use their MP3/AAC music files for their Wipeout Omega Collection soundtrack from their USB stick, much like how the custom playlists worked in HD Fury. HOWEVER, it has a price. The player cannot use the Share function to broadcast their gameplay or create video clips while using this feature as it will be disabled completely (they can still take screenshots however but any video functions are disabled, period). The player will need to use an external capture device to record gameplay footage if they wish to do so (Example: Elgato HD 60).
    Last edited by Light Buster; 22nd July 2017 at 11:50 PM.

  6. #26
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    @Light Buster: You know, you can use your own music, right? I cannot understand why this is still requested by the people out there. Imho it's much better now, than it was back on PS3. Get all your music onto an USB-stick, and your ready to play, it's that easy.

  7. #27
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    I know, but the fact that the equalizer in Zone mode in particular doesn't play along with the custom music as well as some of the music effects during races makes it seem, I don't know, off. Wrong. It probably just a personal thing though. Also, it feels like a hassle when trying to manually switch songs between races and playing songs at the start of a race.
    Last edited by Light Buster; 23rd July 2017 at 03:24 AM.

  8. #28
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    Alphalon
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    I would like to have ghosts enabled on 2048 time trials. They're present in HD Fury time trials, and in both HD Fury and 2048 speed laps, but for some reason not in 2048 time trials.

  9. #29
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    thats really weird. i thought it was campaign where it didnt use ghosts on TT but i just checked on racebox and you're right, theres no ghost for TT 2048

  10. #30
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    @Cipher & @mannjon

    I kinda disagree with uploading of ghosts for top times being optional. I think it should just go it automatically. I think it's reasonable for fast pilots seeking top records to want to guard their "secret sauce" to achieving fast times. Ultimately however, that won't help grow the community. It's one thing to see how someone did a laps on a certain track with a crazy fast time but an entirely different thing to be able to achieve it. Not everyone will be able to. However, seeing that kind of thing can help and encourage other pilots to want to get better. Because we all know one thing Omega needs is more pilots and more good pilots. I tried getting a few races in last night around 10pm my time and the only lobby was a 2048 Combat lobby. No one joined my lonely rapier lobby for at least 15min so I logged off.

    One good analogy that illustrates what I'm talking about is SFV's CFN network. You can search and view matches from anyone who has played matches online. From your own matches to top players. You can save matches, pause, rewind, fast forward, and even turn on button press replay so you can see what button combinations were used and exactly when. Lots of players use this to see what they did wrong and how they can improve. Sometimes I watch pro players replays for tips and tech and have become and even better player because of it.

    Plus like mannjon said this kind of thing is good in the interest of transparency and ruling out cheaters/hackers.

    @Cipher, Thanks for the well-reasoned post about 2048 balance! I never considered host migration going to the best connection available. Hopefully that is what's happening. Although it's annoying sometimes for a host to leave and the new host changes the settings to something entirely different. lol. A few races on phantom now let's play elim on venom. lol.

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