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Thread: WO Omega Collection - Random questions that do not need their own thread.

  1. #51
    Join Date
    Oct 2013
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    GMT -6
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    mannjon
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    869

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    For the record, this is online and not the AI. The AI ALWAYS wins in a collision. That is a given. Still, I have no problem with the elite AI. They are indeed programmed to be rocks, but they are also programmed to be incredibly predictable.

    I hadn't considered the shield stat correlation. That seems quite plausible Tug. Though the incident I recall was on the bridge at Tech De Ra. I had near full shield, and just hit a speed pad. Some other guy swiped me as I was sideshifting to recover, and I bounced off track.

    A brief note about collisions of any type on a Magstrip, it will take MUCH longer to recover even from cannon and swipes.

    All this taken in to consideration, I think it would be a nice addition to have shield stats (not current shield amount) be related to how much you can stay on track. I would probably only use the Auricom prototype if it had better stats for this reason alone. But for HD, I would gladly switch to Piranha if I knew that it meant less getting thrown around on collisions.

  2. #52
    Join Date
    Jun 2014
    Location
    Queens, New York
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    GBalao888
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    17

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    I've had this feeling playing the game, and that either the requirements, or the AI (even in Elite difficulty) has been way too easy, or maybe the physics has been slightly improved, or maybe it's the feeling of playing the game with the DualShock 4. Any theories or ideas why it's so much easier than the originals (HD, Fury and 204?

  3. #53
    Join Date
    Oct 2013
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    mannjon
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    You have to remember that this is relative though. For me, I just got better. I remember the Elite AI being difficult a while ago, but now I don't even think about it.

    New pilots don't have the practice though, and are not past the learning curve yet. Elite AI is easy when you are getting top 10 times. Not so much when you are struggling to learn the tracks though. I've noticed more barrel rolls, more effective weapon use, and more strategic us of pickups. I don't think the AI is easier, and I would argue it is more difficult. However I don't really notice, and I suspect you may not either. That does not apply for new pilots though.

  4. #54
    Join Date
    May 2017
    Location
    Canada
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    aerobie2
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    42

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    Does anyone in Canada or the U.S. need a Van Uber code? I have a spare. PM me if you can use it. I'll update this message when it's been claimed.

  5. #55
    Join Date
    Oct 2013
    Timezone
    GMT -6
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    mannjon
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    869

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    Quote Originally Posted by dontmindlosing View Post
    Does anyone in Canada or the U.S. need a Van Uber code? I have a spare. PM me if you can use it. I'll update this message when it's been claimed.
    Best random question that doesn't need a thread ever, lol! I hope it goes to good use!

  6. #56
    Join Date
    Oct 2006
    Location
    Paris/Hobart
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    427

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    Any chance it would work in Australia?

    I missed out on V

  7. #57
    Join Date
    Oct 2012
    PSN ID
    feisar_2097
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    434

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    DLC's are region locked, so no

  8. #58
    Join Date
    Sep 2009
    Location
    Croatia
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    Kurlija
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    74

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    Quote Originally Posted by dontmindlosing View Post
    Does anyone in Canada or the U.S. need a Van Uber code? I have a spare. PM me if you can use it. I'll update this message when it's been claimed.
    It might be of use to someone with a 2nd hand copy, since every NA copy comes with V included via code.

  9. #59
    Join Date
    May 2017
    Location
    Canada
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    aerobie2
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    ^ That's what I figure. Still got the code for anyone in Canada/US who needs it.

  10. #60
    Join Date
    Oct 2013
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    mannjon
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    Quote Originally Posted by dontmindlosing View Post
    ^ That's what I figure. Still got the code for anyone in Canada/US who needs it.
    Dude. Hype it up to a friend. Be like "if you buy a digital copy, I'll toss in a free ship!"

    How did you get two by the way? Curious.

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