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Thread: WO Omega Collection - Random questions that do not need their own thread.

  1. #41
    Join Date
    Oct 2013
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    mannjon
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    I can't confirm this, but on HD, I seem to recall getting points for beating those higher in rank too. I wish it worked more like 2048 where you gained experience for doing certain things in the race too, such as barrel rolls, speed pads, etc...

  2. #42
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    Aug 2009
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    CR
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    xaedrek
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    It would make sense that the increase also depends on the level of the opponents too. Thanks!

  3. #43
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    Oct 2013
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    mannjon
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    What's the deal with collisions? No matter what ship, what speed, what position, what angle or what condition, I always seem to get knocked out of place and the offending pilot maintains their line (sometimes I even bump them into a better racing line than what they were previously in). Is there any rime or reason to ship collisions? Is this yet another hidden stat? What gives?

    I ALWAYS seem to be on the losing side (and this was in a Tigron no less).

  4. #44
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    Feb 2017
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    Sunny Scunny, UKland
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    Kazzy-Mac
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    Against AI? It's just the way the bots are programmed; they have some pretty crazy traction/turning abilities. Not much you can do, though I've noticed side-shifting into them can disrupt them advantageously if you do it hard enough.

    Against players? Latency. I just try to stay clear of everyone else online.

  5. #45
    Join Date
    Oct 2006
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    Paris/Hobart
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    426

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    Quote Originally Posted by mannjon View Post
    What's the deal with collisions? No matter what ship, what speed, what position, what angle or what condition, I always seem to get knocked out of place and the offending pilot maintains their line (sometimes I even bump them into a better racing line than what they were previously in). Is there any rime or reason to ship collisions? Is this yet another hidden stat? What gives?

    I ALWAYS seem to be on the losing side (and this was in a Tigron no less).
    Itís called bad programming and collision physics.

  6. #46
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    Mar 2009
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    Rennes ( France )
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    tug_14
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    hi,The collisions and the way you suffer them are related to your shield level ... If you br a lot your shield is always low then ure always knocked out ( have same issues with my icaras in race ).
    More your shield is high , less u 're impacted by collisions

  7. #47
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    Feb 2017
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    On the topic of collisions, it may just be my personal experience, but I've found the Elite AI to be much more aggressive in this collection than I remember from the PS3. Has this been an issue for anyone other than myself? The AI holding its line is one thing, but going so far as to ram you, on a straight-away no less, and then seemingly drive you into a wall/boundary is not something I remember being much of an issue in HD/Fury. Some contact I understand - seemingly going out of their line before a challenging curve, not so much. I've had races on Chengou (reverse), Vineta K (reverse), and Moa Therma (reverse) that I honestly wish I had recorded, as I wouldn't assume anyone would believe me if I told them the amount of aggression I was seeing out of the AI.

    Anyone else seeing this? I'm also having whole tournaments in racebox where every other race turns into a full-on arms race, with no fewer than two/three eliminations, and I'm only making it past the mid-pack by the skin of my teeth, with the same kind of racing which would usually put me in the head of the pack and keep me there. It's a frenzy, honestly.

  8. #48
    Join Date
    Feb 2012
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    Edinburgh, Scotland
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    Knux_Chaotix
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    I've seen people who think the AI is easier now, but I beg to differ. I thought the Elite AI had been turned up a little to be more aggressive. I like it though XD Love nothing more than a proper fight to the finish. Feels far more rewarding. Had a few races when only 3 ships managed to cross the line. I love it.

  9. #49
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    I played the PS3 version a great deal, and if there are folks saying that the AI has been tamed down in the Omega Collection, then they are certainly having a very different experience than I am. I don't notice a difficulty spike so much as just sheer aggression. Sometimes it's hilarious, other times perplexing. Just the other night, I had two races, back to back, where Assegai and Icaras both went out of their way to eliminate themselves through contact with my ship, in spite of their own damaged shields and the wealth of space on Vineta K and Chengou's straight sections. It's jarring. I had one race on the Amphiseum where I could swear that EG-X had a hit out on me. Mirage made a point to beat me half to death on Moa therma (reverse), to the point of running into itself the undulations in the mag-strip section and getting eliminated before finish line. That's the kind of behavior you expect of a pilot who just found out you're sleeping with his wife.

    Like I said, it's funny sometime; other times, not so.

  10. #50
    Join Date
    Feb 2012
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    Edinburgh, Scotland
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    Knux_Chaotix
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    Something else I noticed. People like me who play until your pad dies... Every other game I have pauses. Wipeout, online or offline does not pause when the pad dies. Is that something that can be patched or should I invest in a longer cable?

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