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Thread: WO Omega Collection - Random questions that do not need their own thread.

  1. #31
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    Lightbuster88
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    Quote Originally Posted by AdHoc View Post
    In Zone Mode (HD/Fury & 2048), how is your energy repleted?

    I canít tell with certainty what does it.

    - Itís not speedpads
    - Itís not reaching a new sub-zone
    - Itís not reaching a new zone
    - Itís not avoiding to touch the walls for a certain amount of time
    - Itís not completing a lap of the track

    So what is it?
    Perform a Perfect Zone by avoiding any collisions with walls and staying on track for 10 seconds.

    Quote Originally Posted by Racingfan View Post
    in 2048, it only give you 8% or so energy with a perfect zone
    This actually depends on the ship you're using in 2048. Example, AG-Systems Prototype gives you 17% energy back.

  2. #32
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    mannjon
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    I'd like to know what speed pads do for you in zone and if there is any reason to avoid or hit them.

    From what I can tell, all they do is provide extra points. Is there a reason to hit them if I'm just going for zone requirements for an elite pass on 2048? Is there a reason to avoid them if I'm not concerned with overall score? I know when racing speed pads hint as to the optimal lines, but that seems different in zone.

  3. #33
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    You guessed right: they only provide extra points in HD, and extra XP in 2048.

    They're completely useless in the leaderboards in 2048 (because they are done by zones cleared) but they really matter in HD because the leaderboards are made by points scored. Many players try to get as much speed pads, perfect laps and zones, and barrel rolls as they can because they bump up the points counter.

  4. #34
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    Quote Originally Posted by Light Buster View Post
    Perform a Perfect Zone by avoiding any collisions with walls and staying on track for 10 seconds.



    This actually depends on the ship you're using in 2048. Example, AG-Systems Prototype gives you 17% energy back.
    I totally did not know this! Does anyone know how much energy is given back per ship? Maybe a formula? I've been using the Piranha mainly because I wiggle wobble all over the place with ships that have a higher handling stat. Any suggestions on a ideal ship for someone like me?

  5. #35
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    Quote Originally Posted by Light Buster View Post
    ...AG-Systems Prototype gives you 17% energy back...
    This is just 'one side of the coin', the other being AGility Systems Prototype losing double the health. All ships loose between 3% - 4% health when going 'out of bounds' or gain between 7% - 8% health when doing a 'perfect zone'. AGility Systems Prototype gains 17%, but looses between 7% - 8%!

  6. #36
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    That's why the AG-Systems Prototype is a double-edged sword as with any Prototype ship. The AG-Systems has some of the best handling in the game, but at the cost of health.

  7. #37
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    I've noticed that with a fighter ship on zone, slight wall scrapes don't do damage. Is this the same for all ships? I seem to be having better luck with zone with Fighter ships. They don't wobble as much.

  8. #38
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    Pretty much, it's to do with their health stat. The only one that is fragile enough to lose energy from slight scrapes is the AG Systems Prototype

  9. #39
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    I always wanted to know how the online ranking number is calculated. Is it based on the position and number of races? or other factors as the number of players in the race are taken into account?

  10. #40
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    Oct 2012
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    yup, beat players to progress faster. doesnt matter what game mode you play though

    after level 35 or so it starts to get really slow... like really really slow

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