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Thread: The making of the Tigron K-SVR

  1. #11
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    Wonderful insight. This was an absolute pleasure to read.

    I'll go on record as saying that I personally believe the Tigron's design for Omega is just great - very inspired, with brilliant design execution. Very, very well done.

  2. #12
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    I guess the important thing is that you decided not to copy Pure's Tigron, which shows that you REALLY wanted to make a new Wipeout ship. Well done.

  3. #13
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    Quote Originally Posted by Ghosts of Temtesh View Post
    I guess the important thing is that you decided not to copy Pure's Tigron, which shows that you REALLY wanted to make a new Wipeout ship. Well done.
    I've been wanting to make a new ship for years! As for the old Tigron, that ships art style is completely different from that of HD's so it was never an option to use that shape.

    Edit: ah sorry, I got confused with Pure and Fusion There. I meant the Tigron from Fusion was a different art style, you were referring to the the rocket like ship from the hand held version. The reason we didn't just use that ship was that Sony were keen to see a triple hull style ship.
    Last edited by Mooney; 17th June 2017 at 01:53 PM.

  4. #14
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    I love what you guys did with both the Tigron and Van-‹ber ships, they really do fit in really well with the rest of the pack.

    And yeh, more design processes like this, please

  5. #15
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    Quote Originally Posted by Mooney View Post
    Sony were keen to see a triple hull style ship.
    Interesting. I didnít think Sony would meddle in this kind of small creative issues.

    Why did they want that if I may ask?

  6. #16
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    Quote Originally Posted by AdHoc View Post
    Interesting. I didnít think Sony would meddle in this kind of small creative issues.

    Why did they want that if I may ask?
    X DEV produced the game and in most cases your publishers/producers have creative input. This has been the case on pretty much every game I've worked on. The first Tigron sketch's I did were drawn over a very rough early model that Sony had worked on. That very early model was a triple hull like shape so we used that on our ship. That was pretty much the extent of their involvement from a creative stand point. We were left to just get on with it.

  7. #17
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    Cool!

    Iím guessing they were trying to come up with new hull shapes, since the "monocoque" (ie. Feisar) and "catamaran" (ie. Auricom) shapes have already been overused.

  8. #18
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    Great to see the proces that has led to the final design. Thanks for sharing! I wish for more artwork posts here at Wipeoutzone.

    Greetz Mad-Ice

  9. #19
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    Just played with it for the first time, I absolutely love the quadruple exhaust at the back, looks damning.

    Reminds me of a Zonda:


  10. #20
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    Renegade_Fire_
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    Loved reading this, great seeing the process. And thank you for that classic black/yellow skin. Love it.

    I think the first thing i said when i saw the engine was 'that's a beast of an engine!'

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