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Thread: Help: How to learn WO2048?

  1. #1
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    Question Help: How to learn WO2048?

    Hello everyone, I might need a bit help here with WO2048.

    WO2048 is a completely new game for many who never owned a PlayStation Vita. I wouldnít have guessed it from footage alone, but now that both WOHD (Fury) and WO2048 are packed into one collection, itís quite apparent how different these two games handle.

    I figured WO2048 would be more forgiving considering its wider tracks. But itís quite the opposite if youíre aiming to master A+ class and all skillcuts one day.

    So, whatís the best place to start? Obviously it involves a lot of practice (read: Speed Lap). But is there anything other to it? Like: If I aim for A+ class, should I start at B class to learn the tracks? Or A class? Or start with A+ right away? Should I try to master the tracks without skillcuts first? I find it difficult to start at significant lower speed classes, as ships tend to sway differently when you go faster.

    Which brings me to the next point: Which craft to choose? Iím impressed of how differently the Speed, Fighter and Agility ships really feel. Itís like they have different centers of gravity. And obviously thereís not the one craft to rule them all. But maybe thereís one that fits the general preferences of each player?

    With WOHD it was Assegai or EG.X for me. Not because they have quite good handling stats, but because they tend to not overreact to steering. With WO2048 I see me scraping along walls as I try to correct my racing line, because simple steering has too less of an impact and airbraking is too sensitive. I have no problem with steering into curves early and slide through them. So the Fighter class seemed like a good choice for me. But itís too heavy and comparatively slow. Mapping the airbrakes to L2 and R2 for more analog control doesnít work for me as I cannot perform side shifts consistently. So itís basically airbrake on/off for me.

    Mind you: I havenít unlocked all ships yet, as Iím half way through the campaign of WO2048. But Iím already feeling a bit frustrated searching for the right ship. I tried different ships on the same track to compare their handing, but I still didnít get the hang of it. I guess itís an interplay of all the things stated above. Yes, Iíve seen Charlieís new brilliant guide on WO2048 and I got the basics. But for me itís less about what to do than about how to get there. I guess WOHD was easier for me as I got familiar with the tracks by playing WOPure and WOPulse before (although I suck at the latter).

    Long story short: I have a lot of fun with WO2048 but limited time to play it. I like to go A+ fast. I donít plan to get Racingfanís skill levels, but I want to get better at it, while still enjoying the game. And I need the best approach to get there. Any advice?

    I imagine WOOCís version of WO2048 to handle a bit differently with 60fps, but maybe Iím totally mistaken here. Thatís why Iím also thankful if someone redirects me to any of the WO2048 forumís threads, if this has been covered before.

  2. #2
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    I struggled with this on the vita at first and I'm struggling now on the console so I understand where you are coming from. The answer you seek lies in the physics.

    Lines and rolls are still important but you need to view the game in a different light. Try to think of the handling like you are drifting. Wipeout are ships, but the mechanics behind a lot of the racing games where drifting is a thing vaguely apply here. The speed pads give an indication of what your optimal line should be and racing lines are arguably more important than rolls are. As a general overall tip use speed pads to help figure out your lines.

    Fundamentally the physics are so different to hd or Fury that it helps to play 2048 enough without playing the hd side until you get used to the physics for a while. It was the biggest transition and remains the most annoying difference to me. On that note, 2048 started out as a vita exclusive and it retains a lot of the original handling quirks because of the port.

    Hellfire goes into a lot of the finer points in his video if you haven't watched it.

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    My tips for getting better have always been as following:

    Zone mode if you want to get familiar with the speed and improve your reactions
    Speed laps if you want to get familiar with a track
    & Time trial if you want to improve your consistency on a certain track

    (in that order)


    Tips for controller usage are, do not hold the air brakes unless for hair pins, give them slow taps instead to align your ship to pass the apex as close as possible.
    If you can get used to it, try the motion sensor with pitch only, it helps a lot to separate steering from pitch (if you can get used to motion sensor), and pitch is rather essential for turbo rolls, shortcuts and some harder to perform rolls

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    I'm also struggling with the 2048 tracks... but it's not just the physics. At least the first few tracks, the trackside setpieces look very similar in a lot of places (all set around the city) so I get pieces of the tracks messed up in my mind. Quite a few times I've turned right because I thought there was a corner, and plough straight into the wall. In zone mode it's marginally better. Partly because you're on the same track for many laps, but taking the first zone run in the campaign as an example... there's a bend where the outside of the corner seems to just continue into the distance, with only a small object in the middle of what appears to be the track to indicate that it's a 90degree left. it looks to me more reminiscent of the hexagon shields from a Zone Battle in Fury, so I've rammed into the invisible wall beside it several times. I've been caught out by various invisible walls many times so far.
    Honestly my current feeling on 2048 is that it's kinda cool but the tracks need more visual differentiation and even some kind of indicator of where the edges are would be enormously helpful... something like the red and white kerbs or rumble strips on real racetracks to show where the track actually goes. I'm glad to get to play (what is for me) a "new" wipeout, but the track design is really grinding my gears.

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    Quote Originally Posted by mannjon View Post
    As a general overall tip use speed pads to help figure out your lines.
    Seems plausible. Should help as a guidance.

    Quote Originally Posted by mannjon View Post
    it helps to play 2048 enough without playing the hd side until you get used to the physics for a while.
    Yep, I figured that to be the case. I treat WOOC as two different games really and Iíll probably not touch WOHD for a while. After all, WO2048 is the new game for me and I played WOHD plenty of time on PS3.

    Quote Originally Posted by mannjon View Post
    2048 [Ö] retains a lot of the original handling quirks
    Actually I do not have any problems with a different handling. It changed with pretty much every installment and Iím totally fine with it. I cannot say it puts me off, Iím just having a hard time to get the hang of it. Thatís probably due to the fact that I have less time to play games nowadays. Thatís why Iím searching for a way to get a faster access to the game. Which brings me to Ö


    Quote Originally Posted by Cipher View Post
    Zone mode [Ö] Speed laps [Ö] & Time trial
    Ö which class to start with if I aim for A+ in the long run? And should I try to take the skillcuts right from the start? Same goes for the ship: Like I mentioned before they behave differently in different speed classes. What to choose first? Take a slower speed class, get to know the track and adjust ships and racing lines as I go up in classes?

    Quote Originally Posted by Cipher View Post
    do not hold the air brakes unless for hair pins
    I get the impression air brakes tend to react in an over sensitive way with certain crafts. Which gets me to my Fighter/Speed/Agility statement in the first post.

    Quote Originally Posted by Cipher View Post
    try the motion sensor with pitch only [Ö] pitch is rather essential for [Ö] shortcuts
    Thanks for the heads-up! I do use the motion sensor for pitch already but Iíll probably need a much bigger focus on pitch in general.


    Quote Originally Posted by Lion View Post
    the trackside setpieces look very similar in a lot of places (all set around the city) so I get pieces of the tracks messed up in my mind.
    Oh wow, I can totally relate to that. First time playing WO2048 I was like Ąwhere do I have to go?ď. Experiencing the tracks first hand really is a different story than watching some footage of it. I got totally lost. Thatís also the reason why I get the impression Sol and Altima are at least easier to the eye. Even tough I know where the track should go in theory, I get confused constantly and miss entrances. I can only imagine how it must have felt on PS Vita with its small screen and 30fps.
    But yeah, I guess thatís really something that gets better over time. But you have to [i]force[i] yourself into playing the tracks. Itís somewhere between joy and frustration. I donít remember it to be that hard in the past, but thatís probably just my memory thatís playing tricks on me. Again: I have less time to play games nowadays Ė WipEout pretty much being the only game Iím willing to make an [i]effort[i] that will probably pay off with pure enjoyment in the long run.

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    Quote Originally Posted by Lion View Post
    I'm also struggling with the 2048 tracks... but it's not just the physics. At least the first few tracks, the trackside setpieces look very similar in a lot of places (all set around the city) so I get pieces of the tracks messed up in my mind.
    It is even worse for 2048 zone. I don't know who made the stupid decision to make the tracks the same color as the wall for the B class zones but it is horrible. There are other zones that are almost as bad but B and the start of A class are the worst. The walls should always be visually contrasting to the track. It is unnecessarily more challenging because you just can't tell what is going on and it had nothing to do with skill level (aside from counting memory as a skill).

  7. #7
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    Completely agree. And this is probably not a problem specific to certain users, I think itís going to be quite universally annoying.

    You just gotta fix the glow on the track in the distance and it wonít matter what class youíre in, itíll just look neat and slick.

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    Zone in 2048 is worse from the vita version as yeah sometimes the walls get so bright from the colors amd the textures are simple so i cant see them

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    i never noticed that, they look normal to me

  10. #10
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    The first thing I did was just to go around every track really slowly to find where all the skill cuts were, a lot of them you wouldn't notice if traveling at speed, and since they can make your times faster, it would seem best practice to learn the quickest route first, then improve your times from there.

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