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Thread: Omega Collection tops the UK sales charts

  1. #31
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    anyone know how many sales there were for HD/fury and 2048?

  2. #32

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    Game break-even calculations are a lot more complicated than just (RRP x copies sold)

    There's plenty of tax's, platform fee's, cost of goods, etc etc etc...

  3. #33
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    I think youíll be hard pressed to find any number, let alone offical figures.

    But according to this: http://www.wipeoutzone.com/forum/arc...hp/t-5653.html
    and this: https://www.reddit.com/r/PS3/comment...l_at_the_time/
    ... itís at least in the 200-300K copies for HD/Fury.

    The problem with HD/Fury being that many digital copies were offered as part of the Welcome Back package.

    Quote Originally Posted by NotEnoughRed View Post
    Game break-even calculations are a lot more complicated than just (RRP x copies sold)

    There's plenty of tax's, platform fee's, cost of goods, etc etc etc...
    Yeah I meant purely gross revenue. Which, if it is indeed several millions dollars, even before tax, is still exceptional for WipEout.

    Regarding 2048, nothing much to find, and itís only speculation, but: https://www.destroyrepeat.com/thread...ad.7979/page-3 says several hundred thousands.
    No idea really.
    Last edited by AdHoc; 15th June 2017 at 03:26 PM.

  4. #34
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    You also have players who don't own a PS4 yet, but bought it anyway
    (5 copies of the game here >_>)

  5. #35
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    Great news! Maybe we will get a brand new game after all. =)

  6. #36
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    I don't think we can really put Omega sales in the same context as 'most' previous Wipeout releases, as the vast majority of the old games coincided with either a new Playstation console release, which would have boosted sales dramatically or first download only game 'Not so good' [if only that people were wary of not having a physical copy ]

    Also the time of year of release, one would have though that had this game been released in Nov/Dec initial sales might of been higher [by the same token, it probably would of had a lot more competition for your $$$ ]

    I couldn't help but see the irony in the post I copied and pasted below made by I8YOU back in early Jan 2009 [3 months after HD was released] still rings true about Sony USA marketing of Wipeout.

    Thing is - what kind of sales were they hoping for in the States - with ZERO marketing? I'm not talking about minimal marketing - I'm talking about an absolute NULL .

    If not for the fact I've got some type of mental AG disorder that I caught in 1995 - I would have been none-the-wiser about this games release.

    To the casual AG racer - this games existence likely still eludes.

    Making this game physical, I'm sure would increase sales too. Not everyone has a credit card, or desire to find a PSN card. If it were on a Disc, in a store - it would catch the eyes of passers-by, AND, capture the demographic that isn't heavily networked into PSN. (i.e. people who reside in reality)

    I'd have no hesitation about going out and purchasing a hard-copy - should one become available. (in spite of already having a digital copy already)


    At least we now have a hard copy available to be seen in stores, and in Aus it's TAX return time coming up soon, so sales might be bolstered a bit by that [God it needs it, one online room open when I checked the Aus server last night]
    Last edited by blackwiggle; 15th June 2017 at 08:49 PM.

  7. #37
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    Regarding online play: I donít know how big of an impact it makes, but I know quite a few people who do not own, neither plan to purchase a PSN subscription. For a casual few hours a week (or month!) itís just not worth it. Iíll give it a shot eventually because there are some great deals available right now. But generally speaking itís too less of an incentive if your time for gaming is limited anyway.

  8. #38
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    With Wipeout releases, well, you really have to have your head against the rails as they say, and be listening for the next big thing.

    It's not going to be 3D, been there done that, Sony has stopped making 3D capable TV's last year......More the pity, as the PS4's power could have made the Omega pack totally awesome in 3D.....I'm going for it anyway with a high powered external video processor... If you haven't played Wipeout in 3D first person cockpit view, you haven't lived
    I doubt it will be VR either....60 million PS4 consoles sold, 1 million VR headsets sold.... a 60:1 Ratio is not a successful ratio.....the new Xbox super power WTF console had NO VR mentioned in it's launch, so one can only gather Microsoft has deemed VR a None Event, and not worth following.

    Where does that leave you, advanced Tech wise?...4K...Really?...Is that it ?
    IMHO leave 4K alone, your just buying into a TV that will burn it's screen out in twice the time as a standard TV, especially if playing 4K games with the added brightness factored in.
    Last edited by blackwiggle; 16th June 2017 at 12:23 PM.

  9. #39

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    The number of VR headsets sold has surpassed a million now. It was more like 1.5 mill last time I checked. That's without any proper marketing, because there hasn't been enough stock to fulfill orders.

    It's been a fantastic E3 for VR a third of the games shown by Sony were VR games. Sony have also announced they are going to start pushing VR marketing more as there are more headsets to go around.

    The attachment rate of games to headsets is also probably higher than games to just PS4s as I understand it. A couple of weeks before WipEout topped the software charts, Farpoint did. A PSVR only title.

    I'm not sure it's fair to say that it's not a successful ratio I think it's still a little premature to make that judgement.

    I know that a VR WipEout would throw up some unique challenges and people debate fiery whether or not it could be a comfortable experience. First and foremost I would like any kind of new WipEout at all, but I hope that VR WipEout one day isn't out of the realms of possibility. It's one of the most requested games by the PSVR community.
    Last edited by missmolotov; 16th June 2017 at 02:04 PM.

  10. #40
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    Please don't construe my last post as negative, I'd love nothing more than VR gaming to be a success.
    As it is being sold ATM, it is not ideal.

    The resolution is too low to take seriously [the major problem when you have 4k gaming hitting you from the other side]
    It will take a hugely powerful gaming console to make VR 'User Ready'...Sorry, but the PS4 Pro isn't the one to do it......it's might be considered the harbinger of Playstations to come, but ATM, NO, VR via a PlayStation is not ready for 'Prime Time', more of a 'Proof of Concept' than anything else.

    I say this as somebody that has been testing the various different versions of VR gaming available, once you get past the initial, OH WoW! this is Awesome! moment, reality clicks in, and VR soon becomes a 'If only' or a 'When they eventually' sort of Tech.

    Wipeout's closest successor , Formula Fusion, had a few early TPP builds that trialed VR.
    I didn't have the equipment to try it at the time, so I can't comment on how it went, all I can say is that it is still being considered........now if that is for the Steam release, for far more powerful PC's than any PS4 Pro, I don't know.
    All I know is R8 is working hard on a PS4 release......I can only hint at PS4 VR compatibility, but to be honest, I wouldn't get your hopes up, as it's Way down the 'To Do' list

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