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Thread: Omega Collection tops the UK sales charts

  1. #21
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    Quote Originally Posted by Force Ten View Post
    Good on ya fellows for putting Wipeout at the top. I wish us in Yankland could do the same D:
    Yay! ANOTHER AMERICAN!!!!!! I totally feel you on this one. Imagine living the southeast here. I wonder how far away the nearest pilot is to me. So far its you Force.

  2. #22
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    Don't shoot the messenger, but I just went and did the slowest lap possible on one of the first cells of the 2048 Campaign [Metro Park TT C class], figuring that most people are at least going to try it when they first get the game, so it would give a reasonably accurate number on sales world wide.
    Slowest time was 127 minutes, so I guess somebody else thought of doing the same thing, or died while playing this cell.

    58,956 times recorded, so even being generous, I estimate under 65 thousand Omega Packs sold.....That's World Wide.

    Sony would need to sell 4 times that amount just to cover the costs of building a totally new Wipeout.
    Last edited by blackwiggle; 15th June 2017 at 10:44 AM.

  3. #23
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    Is it possible there’s more than one server, with several sets of times?
    Or maybe the leaderboard doesn’t actually display all the times?

    Also, this means Tekken 7 and DiRT 5 sold less than 65.000 copies in their first and second week, since they were behind WOOC last week.
    So something’s not right with this way of making an estimation

  4. #24
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    There would be only one leader board, it would be pointless have multiple ones.
    I allowed for 6,000 people playing offline.

    As for Tekken 7 and DiRT 5, are times and game statistics automatically recorded on a online leader board?

    The thing is with the Omega Pack, all times are recorded, be it Campaign, Racebox or online races, so unless your PS4 isn't connected to the internet, your time WILL be recorded, and since you will have only one time recorded for any particular track and race type, and that applies to everybody, it's as good a indicator of how many people bought the game as you are going to get without official figures from Sony.

    I'll try another track and race type and see if there is a huge variance between it and the figures I just posted, but I suspect to find pretty much the same......I really hope I could be wrong....we shall see.
    Last edited by blackwiggle; 15th June 2017 at 12:35 PM.

  5. #25
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    There could be a number of technical reasons why the number you reported wouldn’t be accurate. I can think of a few, but I’ll let the actual developers shine some light on this, even if I know they’re not supposed to discuss sales numbers.

  6. #26
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    This is still only the first week. What happens post launch is equally as important.

    I'm going to throw a controversial idea out there - but I'd be all up for seeing micro transactions in Wipeout. So long as they were purely for aesthetics.

  7. #27
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    Quote Originally Posted by blackwiggle View Post
    Don't shoot the messenger, but I just went and did the slowest lap possible on one of the first cells of the 2048 Campaign [Metro Park TT C class], figuring that most people are at least going to try it when they first get the game, so it would give a reasonably accurate number on sales world wide.
    Slowest time was 127 minutes, so I guess somebody else thought of doing the same thing, or died while playing this cell.

    58,956 times recorded, so even being generous, I estimate under 65 thousand Omega Packs sold.....That's World Wide.

    Sony would need to sell 4 times that amount just to cover the costs of building a totally new Wipeout.
    i checked the very first board of 2048 campaign, and its in the 80k range i think

  8. #28
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    Actually there is a very simple stat that is visible to everybody and doesn't need you to record a slow time, well at least in HD/FURY, 2048 you still do, I only just noticed it.

    At the top right of any record on the leader boards, in any particular category, is the amount of times recorded in that particular stat you are viewing.

    So all one has to do is find the page that has the most amount of times recorded on it, and that will be the best case scenario of finding out Omega pack sales via this method.............I'll go through them and edit this post when I find it.

    Here's a telling stat, everybody who plays at least one race online will receive a ranking.....there are 17,059 rankings to date.

    When looking at the leader boards, it says the times are for what is achieved in Racebox, it says nothing about Campaign, yet they must include Campaign if you have a recorded time and haven't race that p[articular track / race type or speed class, this is for 2048, for HD/FURY it includes both.
    Nope, leader boards for 2048 are only for what is recorded in Racebox, NOT Campaign, so if you do a faster time in Campaign it won't show...........So, since my theory was that most people will be playing 2048 first over HD/FURY, the original figures given of 58,956 ARE the best case, as figures for HD Vineta K Venom single race are at 49,784
    Last edited by blackwiggle; 15th June 2017 at 01:52 PM.

  9. #29

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    Definitely an interesting thread..

    The event boards aren't mutually exclusive in anyway - only the highest number is relevant:
    (Wipeout 2048: Event 1, 76412 records on the board) - this is the absolute minimum the game could have sold. (as each record is unique)

    However:
    The assumptions are a bit out though
    (there's loads of factors not represented on the leader boards, people playing offline, people who've bought multiple copies, or people who've rented the game, etc etc)
    (people who've not played 2048 (?!?!) - people who've only played racebox)


    There's lots of factors at work....


    Edit #2: I'm not privvy to sales figures, this is a personal opinion piece - please don't sack me boss person.
    Last edited by NotEnoughRed; 15th June 2017 at 02:59 PM.

  10. #30
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    Thanks for your input, NER.

    Yeah, I think there’s a few variables we’re missing out on. I’m more optimistic and am thinking the 100.000 copies barrier is or will be reached in no time.

    IIRC, previous WipEout games sold at over 200.000-300.000 copies, maybe even more?

    At an average of $20 per copy, that’s at least $4 million in revenue, which is more than enough to cover development/advertising costs, which would be next to nothing since it’s not even a new game, and make a profit.

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