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Thread: What would it take to make a NEW Wipeout ? -Estimate from those who know.

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  1. #20
    Join Date
    Oct 2008
    Location
    SW England
    PSN ID
    xxOBHxx
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    2,311

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    If you think about successful games now, while raw gameplay is obviously important, it's not the single most important thing like it was in the past. The post release love a title receives to keep things fresh is equally as important. By this I don't mean expansion packs, free tracks, extra teams, and all the stuff that requires a lot of work, i mean very, very small things that make a massive difference, like -

    • Weekly Community Challenges - Rainbow Six Siege, for example, has things like "Kill 1000 enemies in the next week with nothing but a spoon". A pretty monumental task, and if you do it, you win nothing but a keychain. But people will put the time in to do these challenges because they'll have the little key chain to hang off the front of their ship that thousands of others wont. Things like "Do a Speed Lap under 20 seconds on xxx track on xxx speed to win a new ship skin" would be HUGELY popular. The key part is though is they are all cosmetic rewards. None of them change them gameplay whatsoever.
    • Community Events - These can be even easier to implement. A little message saying "Show your colours; Qirex or Piranha?" and in a weeks time publishing which team won the most amount of multiplayer matches adds nothing more than a little bit of spice and competition.
    • "Clip of the month" - couldn't think of another way to word this, and to be honest this one's a little more difficult to do. But I guess it could be a "screenshot of the week" maybe? Just something to encourage saving clips, saving screenshots, and sharing them in game.
    • Current live Twitch streams - Pretty self explanatory Advertise current popular live streams.
    • Hearing from the developers - Right, this is a massive one for me. All it is, is some kind of article from the developers. and it could be almost anything to do with the game (or even not to do with it!). One of my favourite games at the moment is on Steam called Factorio. Only 2 guys made it, it's sold over a million copies, has the highest average rating on Steam with a frankly unbeatable 99.9% positive, and every single Friday without fail they release something called "Friday Facts". Just a little piece from the developers about whatever subject the want, be it changes to the game, an insight to how it was made, whatever they feel like. It makes a massive difference and they haven't missed a single one for 5 years.


    I guess my view on the series is if you want to make a new WO, and want it to be massively successful, I believe it just needs a few features to tie the community together.
    Last edited by OBH; 20th June 2017 at 07:21 PM.

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