Hi,
Could anyone confirm whether the game use the same physics model for every track/game, or HD/Fury tracks play with HD/Fury physics and 2048 tracks play with 2048 physics ?
I can't find that information online.
Thanks !
Hi,
Could anyone confirm whether the game use the same physics model for every track/game, or HD/Fury tracks play with HD/Fury physics and 2048 tracks play with 2048 physics ?
I can't find that information online.
Thanks !
The latter. That's the reason why you can't use 2048 crafts on HD/Fury tracks and vice versa. Or so they say.
Game Phyics are different for each game.
Air brake sensitivity settings are GLOBAL, as in one setting effect all, and both types.......SO, I would suggest testing air brake setting with each change of craft speed, plus HD/FURY craft V's 2048 Craft.....could be HUGE difference on times
Thanks for the answer guys.
I eventually got a PS4 and the game The physics in 2048 are definitely different indeed (even Feisar seem to have more weight and inertia).
Last edited by Kaede; 14th June 2017 at 06:23 PM.
both games haves their own physics so no. when u play hd is hd, when u play 2048 is 2048