Page 2 of 5 FirstFirst 12345 LastLast
Results 11 to 20 of 41

Thread: they killed the sound completely

  1. #11
    Join Date
    Feb 2002
    Location
    Scotland
    PSN ID
    infoxicated
    Posts
    5,628

    Default

    I can sympathise with that entirely - I wanted to sprinkle in classic WipEout sound effects into the WipEoutZone Retrospective video, but the quality was just awful by today's standards and I only used a couple of them in the end.

    Which was probably for the best.

  2. #12
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    3,863

    Default

    When played on a good surround system that's calibrated [My surround amp comes with a MIC that you put where you seat, it then sends out test signals to each speaker and calibrates them for delay and volume], the new sound effects give a much clearer aural clue as in what is coming from your rear, from which side, and how close it is, you don't need to use the rear view, it's that clear cut where everything thing is spatially.

  3. #13
    Join Date
    Oct 2006
    Location
    Paris/Hobart
    Posts
    427

    Default

    Thanks for your input Chris, appreciated.

  4. #14
    Join Date
    Jul 2009
    Location
    Russia, Moscow
    Timezone
    GMT + 3
    PSN ID
    chalovak
    Posts
    199

    Default

    I wonder if PlayStation Gold/Platinum Wireless Stereo Headset will get a full WipEout support with a special preset in the corresponding app.

  5. #15
    Join Date
    Feb 2017
    Location
    Ireland
    PSN ID
    scalliano
    Posts
    31

    Default

    I have to say, the juxtaposition of the 2048 and the HD announcer was a bit jarring at first, feeling almost like one of those user-made custom sound replacements that doesn't quite replace everything. However, I do like the way that the 2048 ship computers have been integrated into HD Fury and combined vice versa with the warning messages. Now you can hear exactly what you've picked up AND what's coming at you just by listening to the voice/accent. More information for the player is always good.

    Also, great to have the old Amiga 1200 back <3

  6. #16
    Join Date
    Mar 2013
    Location
    Germany, North-Rhine Westphalia
    Timezone
    GMT + 1
    PSN ID
    JonnydotB
    Posts
    1,294

    Default

    I love the sound changes!
    Actually I jumped up the first time I heard the mix of the 2097 and WO1 announcer at the starting sequence.
    And this clicking sound of the airbrakes is really sweet

  7. #17
    Join Date
    Dec 2013
    Location
    Italy - Sicily - Palermo
    Timezone
    GMT + 1
    PSN ID
    El__Cho
    Posts
    64

    Default

    Quote Originally Posted by gmrtom7 View Post
    I actually rather like the sound changes; there's a chunkiness in the new barrel roll sound and some of the weapons (the rockets especially whew) that contributes this great heft to the game I'm, of course).
    Same. I also loved new sound fxs on Zone Mode.

  8. #18
    Join Date
    Oct 2013
    Timezone
    GMT -6
    PSN ID
    mannjon
    Posts
    869

    Default

    I personally like the audio changes. In fact, despite criticism from some, I like to default music list too. It reminds me of a more modern version of the soundtrack for older titles like 2097 or Wip3out. There are a lot of new faces that don't remember the older music, but I think it is a modern take on the older games. Meanwhile. the new sound effects seem updated and I actually like the new rocket noises. It sounds more like a "rocket" should sound.

    Think of it like this... the 2048 chapter has different sounds than WOHD. Would you want the sound effects to be different for just that game? I personally like that they have new sounds across the board. It gives the various titles a new more cohesive sound.

  9. #19
    Join Date
    Oct 2013
    Timezone
    GMT -6
    PSN ID
    mannjon
    Posts
    869

    Default

    Quote Originally Posted by chalovak View Post
    I wonder if PlayStation Gold/Platinum Wireless Stereo Headset will get a full WipEout support with a special preset in the corresponding app.
    This ^ would be fantastic. Sorry for back to back posts too!

  10. #20
    Join Date
    Sep 2005
    Location
    Newcastle / Ballymoney
    PSN ID
    JamboGT
    Posts
    163

    Default

    Have really enjoyed the sound changes personally, especially the weapon effects, some very satisfying noises there.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •