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Thread: OMEGA COLLECTION - Glitches and Troubleshooting Report Page

  1. #1
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    Default OMEGA COLLECTION - Glitches and Troubleshooting Report Page

    Any Glitches found, please report in this Thread.
    Same with any other problems found [Apart from I can't beat Phantom]
    Wussyness is NOT a Glitch !
    Last edited by blackwiggle; 6th June 2017 at 10:37 AM.

  2. #2
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    Thanks for creating this thread, blackwiggle.
    Iím not here to rant, I love WipEout with all my heart, and few reasons (among obvious) for that are astonishing visuals and overall attention to details. But some things get overlooked in the process, and I - being an art-director myself and a picky one Ė just canít ignore them.
    Some of these things are HD/Fury visual glitches that actually came straight from the Vita version of HD and Fury, others - are not.

    The first one is also gameplay related and is about Zone mode.
    As you remember, each Zone craft has five blue markings on its both sides which show the level of shield power. I am talking about these markings:
    Screen Shot 2017-06-06 at 1.11.21 pm.png
    When ship loses its first 20 units of power, the top markings turn black, with the next 20 units are lost - the second row of markings goes off. And so on.
    So in PS3 version when you lose about 70 units of shield power, your ship and the markings will look like this:
    Screen Shot 2017-06-06 at 11.52.30 am.png
    The top three rows of these indicators are off.
    These markings are pretty handy when it comes to high-speed zones, cause you don't need to look at the upper middle of the screen to know your shield level: it's right in front of your eyes.

    But. In the Omega version something went wrong:
    Once you lose for example about 40 units of your shield the top row of lights will turn on again, and only the second row goes off.
    Here in the picture below we have a ship with around 30 units of shield left:
    Screen Shot 2017-06-06 at 11.36.01 am.png
    As you can see only the third row of lights is gone, the upper two rows are lit again. Which is a little bit strange and misleading.
    The same problem was in Vita version of HD and Fury.

    The second one is all about aesthetics and attention to details. And it's again about something that was in PS3 version and for some reason disappeared from Omega.
    I'm talking about the exhaust trails (the blue and red ones) of all the HD/Fury ships. So in PS3 version when you were tailgating any opponent his or her exhaust trail would hit your ship with a specific visual effect. Here it is:
    Screen Shot 2017-06-06 at 2.04.03 pm.png

    Screen Shot 2017-06-06 at 2.04.12 pm.jpg

    See all these particles surrounding the nose of your ship?
    For some unknown reason it's not here in Omega. I doubt PS4 can't handle it. )

    I know it's a minute detail, but well that's what WipEout is about - minute details.

    The third thing. Voiceovers. Although the idea to include both warning and pick-up voiceovers sounds great, in some cases it works against you. I'm talking about cases when warning voice and pick-up voice are both female. It gets really confusing during intense battles when you really don't know what's coming after you and what pick-up you have. When you have male voice for pick-ups and female for warnings everything is just fine. Maybe there is a way to solve this?

    The last one is all about design and consistency (I doubt it ever will be changed, but oh well, you never know).
    I'm talking about 2048 campaign grid design. It came straight from Vita and looks a little bit out of place in Omega within the flat HD/Fury main interface. If you remember, when HD and Fury came to Vita their campaign grid design was changed to correlate with the overall 2048 vita interface. So why then the same wasn't applied to 2048 campaign grid design here in Omega? I know each individual 2048 campaign has more events in its grid than any HD/Fury counterpart. But still I think it would be great to have consistency even in a such not-so-important thing as campaign grid design.

    Thanks in advance for reading this wall of text, I really hope these minute things I mentioned won't be ignored.

    Cheers.
    Last edited by chalovak; 6th June 2017 at 12:52 PM. Reason: correcting stupid mistakes

  3. #3
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    Report as found, that's the whole point of this thread.

    Nice Report ! Respect !
    Very thorough, just what's needed.

    I hope any future reports give the same amount of info, in as much detail....pointless otherwise.

  4. #4
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    Those new themes for zone mode, i dont really like them. hope they can bring them back, im not sure about 2048's version though, but i think its the same color themes as before.

    As for the trials part, same issue on psvita hd fury zone mode, this is a bit annoying to me as well

    as for zone, when your ship is destroyed, its the exactly same effect from vita's hd/fury

    shooting detonator's bombs is less colorful than PS3 version

    when flying the mag strip in modesto reverse, it may deactivate the mag strip effects halfway through (very annoying if you use turbo for it)

    As for online

    When a host leaves, theres a chance a random player in lobby will be the host

    Combat in online is too much, it has the same scoring as vita version, tracks are too huge for combat and too many pads and now you can absorb for shield. so a combat game that had 200 requirement can now last a hour or more

    when flying the mag strip in modesto reverse, it may deactivate the mag strip effects halfway through (very annoying if you use turbo for it)

    sometimes you will get a error message when joining a lobby (i never seen this from hd fury)
    Last edited by Racingfan; 6th June 2017 at 04:08 PM.

  5. #5
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    Leaderboard times are already showing glitched times. Venom single race times has a leader with a completion time of 0:37 seconds. I REALLLLLLLY hope this gets resolved.

    I was really hoping this wouldn't be a long occurring issue. Still ranked 10 on first. Not too shabby for someone out of practice.

  6. #6
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    BSB "exploit" is still avalaible ...

  7. #7
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    I've come across two glitches/issues so far. One is visual and the other is a definite gameplay concern. I encountered these in 2048.

    Visual;

    Contrails sometimes glitch out and are displaced or only show on one side. Happens all the time in Zone mode. It's slightly distracting and annoys the heck out of me, but not gamebreaking.


    Gameplay;

    I'm consistently glitching out of the map at the end of one of the tracks in Zone mode. I'll have to go find the name because I can't remember it, but it's the one with the finicky little left-right, left-right bumpy part at the start that's super-narrow and annoying. It also has a raised train track/monorail section as a side-path/shortcut. The very last speed pad on the circuit (on the 'normal' path and not the upper side-path) had a tendency to clip the craft under it at high speed; it happened to me twice in a row and around 4 times in the run I did.

    I also bounced accidentally going up the side-route half-way through the track (that goes along the monorail) and was sent airborne for a good ten/fifteen seconds before landing OOB and being reset.


    I was streaming at the time so I wasn't able to record it locally, though I (or someone else) could go through the stream recordings and find it.



    Side-comment

    A friend has also told me that some of the graphical effects (namely the equaliser effects) are missing in the backgrounds in Zone mode too. Deliberate game choice or accidentally left out? Huh...

  8. #8
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    This is how 2048 campaign grid could look if it was inline with the overall HD/Fury interface design:
    2048 interface.jpg

    What do you think?
    Last edited by chalovak; 7th June 2017 at 12:17 PM.

  9. #9
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    Glitched leaderboards are definitely back. One of the campaign events has a time of 0:00.00 as the top time.

    It appears in Speed Freak, Metropia, Venom I believe (I'll double check this). Similar to the above, I've also started to see impossible single race times too.

  10. #10
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    Someone in the Wipeout Omega Community wrote that it had been noticed. They knew the reason for it and it would be fixed. I don't know who this person was though.

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