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Thread: WipEout omega collection videos

  1. #101
    Join Date
    Oct 2012
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    feisar_2097
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    497

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    yeah i agree. the ai wasnt like that back on ps3.

  2. #102
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    Sep 2009
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    Croatia
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    Kurlija
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    Thought I'd share my first successful attempt at an A+ Challenge (Sol). Still learning the ropes of 2048, so my skills aren't up to par yet compared to HD.

    https://youtu.be/Anf5ALqT1wQ

  3. #103
    Join Date
    Jan 2014
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    Stockport, UK
    PSN ID
    Snakenator1
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    Snakenator1 vs Xx_Jordan_38_xX, he's a real tough cookie to crack so this mean't even more intense pure races. Was a bundle of fun to compete against him ^^


  4. #104
    Join Date
    Oct 2012
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    feisar_2097
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    yup, i raced him, very tight a+ races

  5. #105
    Join Date
    Sep 2011
    Location
    Los Angeles, California, United States
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    GMT -8
    PSN ID
    Lightbuster88
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    321

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    Empire Climb SL with Weapons On:
    https://www.youtube.com/watch?v=n3qo...ature=youtu.be

    A+ Challenge on Empire Climb (Currently WR until SoA_Booney realizes that the RNG gods were on my side and finds a way to break the game even further.):
    https://www.youtube.com/watch?v=u5-6...ature=youtu.be

  6. #106
    Join Date
    Jun 2014
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    GMT -6
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    129

  7. #107
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    May 2017
    Location
    New Jersey
    Timezone
    GMT -5
    PSN ID
    Pime_Taradox234
    Posts
    31

    Default

    I wish this game had 4 player split screen, perhaps my friends would be more inclined to try out the game. They don't seem to share any interest in playing it at all. D: I guess 4 players would actually impact the almost flawless performance of the game, though.

  8. #108
    Join Date
    Nov 2016
    PSN ID
    Justice_Curtains
    Posts
    51

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    https://youtu.be/4kDuZ71g3fU

    So this happened... (Small but funny bug)

  9. #109
    Join Date
    Jun 2014
    Location
    Manila, PH
    Timezone
    GMT + 8
    PSN ID
    GBalao888
    Posts
    46

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    The main menu song, "DFCK" by Code:Manta.
    https://www.youtube.com/watch?v=SqIgJvuMCr4

    You can use any Youtube to MP3 conversion apps/methods to get the song for yourselves...
    Happy downloading and listening!

  10. #110
    Join Date
    Oct 2008
    Location
    SW England
    PSN ID
    xxOBHxx
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    2,311

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    Unity Square: C Class, SL & TT


  11. #111
    Join Date
    Aug 2011
    Location
    Cheltenham
    PSN ID
    SoA_Booney
    Posts
    178

  12. #112
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    Jul 2008
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    paris
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    leungbok - BADTEST
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    2,546

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    That ship deserves more supporters

  13. #113
    Join Date
    Oct 2008
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    SW England
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    xxOBHxx
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    2,311

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    Good laps lads

  14. #114
    Join Date
    Nov 2013
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    GMT + 8
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    Alphalon
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    5

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    I'm sure everyone else figured this out long before me, but at least in 2048, it turns out there's actually no reason you have to go forward when you start a time trial - it doesn't start counting until you cross the starting line.

    So yeah long story short you can charge up the FEISAR Prototype and do a bunch of barrel rolls on Downtown to go faster across the starting line than with just a regular boost start.

  15. #115
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    Oct 2008
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    I did not know this..... and the fact it exists angers me greatly....

  16. #116
    Join Date
    Oct 2012
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    feisar_2097
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    Quote Originally Posted by Hardwire View Post
    I'm sure everyone else figured this out long before me, but at least in 2048, it turns out there's actually no reason you have to go forward when you start a time trial - it doesn't start counting until you cross the starting line.

    So yeah long story short you can charge up the FEISAR Prototype and do a bunch of barrel rolls on Downtown to go faster across the starting line than with just a regular boost start.
    IMO its a small exploit and it should be fixed. it was reported to devs so hopefully its fixed in next patch (if theres another coming)

    however, speed pads before starting first lap does count to total speed pads so its very easy to tell who did that or not, especially with feisar proto
    Last edited by Racingfan; 4th July 2017 at 02:44 PM.

  17. #117
    Join Date
    Feb 2002
    Posts
    3,446

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    I saw that glitch a while ago, but didn't say anything to not make it know. It should definitely be gone. I think a good fix would be to have the timer start two seconds after "go" if you haven't crossed the starting line. This being the fix so it doesn't wreck the records. If it starts immediately on go, then that will add time on getting to the line for new records

  18. #118
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    Oct 2012
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    feisar_2097
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    its not a huge changer though, it saves like .25 but on downtown its probably more

  19. #119
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    Jul 2008
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    paris
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    leungbok - BADTEST
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    My bad i've misunderstood the exploit, hmmm i agree with racingfan, it'll not makes a huge difference (except on downtown maybe)
    Last edited by leungbok; 4th July 2017 at 09:04 PM.

  20. #120
    Join Date
    Oct 2013
    Timezone
    GMT -6
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    mannjon
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    921

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    I dunno, seems like it could be exploited on Metropark too if you went far enough back in the tunnel. The difference is magnified for speed laps too, although I also noticed that the first lap time was considerably less than the Beat Zico 2048 and the first lap was pretty decent. It might also be used to land that first roll on Queen's Mall, but at the same time, any ship could do it by reversing enough to go up the hill.

    Actually, how that I think about it, ANY ship could do this on any track that has a roll point just prior to the start line. Obviously not to the same extent as the prototype, but still.

    To me it kind of feels like the 2048 equivalent of BSB in HD. Which, by the way, what is the general sentiment on that for HD? Is that still a legit thing to do for a speed lap run on say, Vineta K? I haven't even tried it yet to know if it is possible, but based on some of the lap times for records, it looks like pilots are using it.

    And to clarify *I personally don't see anything wrong with BSB, because any ship can use it, and it takes a lot of skill to pull off anyway*

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