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Thread: Full release is out.

  1. #1
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    Default Full release is out.

    The full release of Formula Fusion came out today.

    Some new tracks [well fully rendered ones that those on the TPP would have seen in bare bones form before], and two new craft chassis, that will be new to everybody.

    I'll post some videos over the weekend.

    It's not where R8 want it to be, but they are sort of behind the 8 ball financially and need a influx of cash so they can get a fully fleshed out version working really well for console release, so it's still a work in progress, but at least it's playable.
    We have been told to expect lots of updates and DLC over the coming months, guess we shall see what eventuates.
    I was also told that there will definitely be Flight Stick and/ or Steering Wheel support for both the PC and PS4 versions....I think Flight Stick would be the best because FF is very sensitive to nose up/down, far more so than any wipeout game.

    The other problem is that it hasn't been optimized yet, so ATM you are going to need both a powerful CPU and GPU and a fair whack of RAM, I'm not having any problems running it on my i7 GTX980 32G Ram PC, I'm getting a solid 60FPS with Epic settings, but others with lesser machines can't get it running apparently, so I'd check to see what the current minimum spec'd PC is needed beforehand if you are thinking of giving it a try [it's very cheap compared to a full PS4 game] and there will be a free cut back demo version available probably from the 5th June.

  2. #2
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    Formula Fusion is very very Nice.
    I buy the Early Acces for 1 Year with 19sfr.
    All update later for free.
    And now the Full version for Free??
    This is finanziell ruin.
    Have R8 a Patreon.

  3. #3
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    No Patreon.

    I don't think they sold that many early access to begin with [only R8 would know the figures ] This 'full release' on Steam is at a reduced cost to just inject some cash into the business so they can get the game onto console, it still needs work, which everybody that is playing it would agree, but what is there in the current build is still at least playable, and there has already been a update to help solve the high CPU / GPU usage some have been suffering.

    I'd liken the situation to creating and cooking a complex recipe, you have to create the recipe, then you have to gather all your ingredients, and follow the individual steps to make the separate components, once you have done that you can start putting the dish together, then work on your presentation.
    FF is at around 3/4 of the making the separate components stage, what they have is having it seasoning adjusted so it tastes how it needs to

  4. #4
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    Don't know much about Formula Fusion, but i can't help but think they should of just called it "WipEout Formula" in my opinon. I mean from what i gather thats more or less what it is right?
    A variation of wipeout using stuff similar to wipeout. hence the reason why i think it should be called WipEout Formula... but i don't expect anyone to agree with me & i just know you've paragraphs of text to convince me i'm wrong...

  5. #5
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    It's more like a F1 AG Racing league, as in getting the right lines and the pitch of the craft nose at the correct angle for the track is paramount, the weapons are meant to be more of a hindrance than a out right craft destroyers

    Actually they had in the last build internal Cockpit view, where you looked out through a windshield and had a control console and steering wheel in front of you, now I don't usually use that view [WO Fusion had it] as I prefer nose cam view, but I did notice that using internal cockpit view made judging the pitch of the craft nose a lot easier, as you can use the top of the dash as a reference.

    They have removed it for this first version, but it will quickly be reinstated, but with different internal cockpit designs for each craft.
    Which reminds me, I really should be making some videos of the new tracks and craft......I'll do that as soon as I post this.

  6. #6
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    Quote Originally Posted by blackwiggle View Post
    Which reminds me, I really should be making some videos of the new tracks and craft......I'll do that as soon as I post this.
    If you do, let me know... I would like to learn more about the game tbh for when a possible ps4 release happens... my fear is that it will mess with Omega's launch/reviews/ratings... ect.

  7. #7
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    It will be a while before it gets a PS4 port I think, but hopefully in time for a Xmas release.

    This game could be huge [In Size= Content] if what I am seeing that is currently locked, compared to what is unlockable now.
    I'm just talking about Campaign.

    Wipeout Fury/ HD, 2048 etc, there are Campaign Events [Like Meltdown,Uplift, Warped ETC ] that contain the different race types, single race SL/TT, tracks and race modes/ Zone etc

    Formula Fusion has 10 Events, only one is unlockable ATM.
    Each event page [or at least the one that is currently available] is broken down into speed classes, slowest to fastest, FF has 5 speed classes FF4000, FF3000,FF2000,FF1000 and ELITE
    So to progress you have to place 3rd or better in the majority of the races in that category , this then opens the last Tournament race in that speed class, again you have to finish 3rd or better, once you have beaten that, your reward is that it opens up new tracks and the next faster speed class.

    The type of events in Campaign are Single race [Like Wipeout, faster speed classes have more laps per race], Endurance [survive as long as you can before shield failure], Speed Lap [Still not sure how this on works, it's not the same as wipeout ] and Elimination [There are 10 craft on the track, the one that is running last at the start/finish line after each lap is eliminate].......you could probably chalk in Zone like mode, among others, as future DLC

    The tracks vary for each race type by running forward or reverse, now you might think, big deal, how hard can that be, well you need to see just how long some of these tracks are, some are at least 2.5X to 3X as long as the longest track in HD/FURY....The Niagara track is 12km long !
    Multiple doing 10 laps on one of these to beat a Elimination challenge, and remembering where all the speed pads and pickups are for both forward and reverse versions.....it takes a hell of a lot of concentration.

    The other thing is that for Campaign you have the default VIXEN craft only, as you progress you win points which can be spent on craft upgrades, the tricky thing with this is that you could probably get through the FF4000 and FF3000 speed class challenges without changing anything on your craft, come FF2000 speed class though, things change dramatically.
    The VIXEN craft unaltered at FF2000 speed class can become too fast for some tracks, can fly into the scenery or off the track, and just become unmanagable to steer correctly, or can not withstand being rammed by other craft/ hit the side walls at that speed etc, so you are forced to experiment with the upgrades.......flying off the track ?- Increase AG , Not surviving being rammed/hit side walls at speed ?- Increase hull weight, Too fast for track ?- change chassis material and air brake type....the combinations are huge
    You might need to change something for race type, Speed class or track specifics [has it got jumps to make you airborne etc]....so this is not a arcade racer as such, like Wipeout where you can just pick a different craft for a specific track....nope, you have to build the specific craft yourself, save it and name it, it then becomes available as a option every time you start a race.

    Now I'm no slouch when piloting wipeout craft, I can handle Phantom class OK [I'm no ACE pilot, that I know] , but Holy crap, I'm having difficulty getting through FF2000 speed class, it's just so FAST and I haven't totally remembered the reverse of some of the longer tracks, which is causing me to get 5th or 6th on these races [I just need to get a 3rd on one more race to open the FF2000 Tournament ]

    R8 said they were going to make a AG racing game that will make your eyes bleed if I remember correctly.

    Well might eyes aren't bleeding yet, but is bloody close, they are certainly watering, because I can't afford to blink......I'll be so glad when this gets ported to the PS4, then I won't have to use this horrid Xbox 360 controllers steering stick.
    Last edited by blackwiggle; 4th June 2017 at 12:50 PM.

  8. #8
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    Quote Originally Posted by blackwiggle View Post
    I'm no slouch when piloting wipeout craft, I can handle Phantom class OK [I'm no ACE pilot, that I know] , but Holy crap, I'm having difficulty getting through FF2000 speed class, it's just so FAST and I haven't totally remembered the reverse of some of the longer tracks, which is causing me to get 5th or 6th on these races [I just need to get a 3rd on one more race to open the FF2000 Tournament ]
    Definitely, you have to be very precise with your cornering at ff2000 and up. I've played elite class online a few times and it's like the supersonic speed class on zone mode in Wipeout, except there's others on the track too

  9. #9
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    This is just a brief update on what has been going on behind the scenes with Formula Fusion.
    We have had two updates to the game in the first week, the first was solely to fix the high processor usage the game was suffering, and the second was a further reduction of the same, plus other changes to AI performance etc.

    I had been wondering why the game seemed so hard to play compared to previous TPP builds [I've only been playing the Campaign, and starting at the slowest speed classes, as you must, to unlock the faster ones....it's when I hit the faster speeds I noticed the problem], it's seems we have found why after I asked a question on the weekend....it's a really basic problem that will be easy to fix...thankfully
    I'm surprised nobody else picked up on it, as it's going to be a BIG change in what people thought of the game as it is now, to when the next patch comes out and sorts it.

    What the problem has been is that the accelerate button has been working exactly the same as Wipeout's, as in it's either full ON or OFF.
    You might be thinking, well why is that a problem?
    Well with Wipeout that doesn't really matter, as you can race all tracks at all speeds with your thumb permanently pressed down on the accelerate button, if your good enough and have learned the tracks well enough, you could probably get away with doing the same on most of the tracks of FF at the two slowest speed classes FF4000 & FF3000,[ Wipeout equivalent would be a slightly faster version of Venom & Flash ] ....but try the same at FF2000 and up, well you are going to start having serious problems.

    I had tried re mapping my controller to use the right trigger button as a throttle , which was how the accelerate button used to work on previous builds [ Dec Build], but found it wasn't working on this 'Finished Release'.. for R8.
    Likewise, re mapping the steering from D-Pad/ stick or Air brakes from one button to the other had left everything in Digital, rather that Analog control....No wonder people have been having problems with the game saying it's much too hard.

    We traced the problem back to the build immediately before the final release, the control re mapping function had been disabled for that build, and what got reengaged in the final build wasn't what was meant to be.

    SO, I'm guessing a new patch coming very soon to fix this very basic problem, and a lot of Nay Sayers will be getting a tap on the shoulder saying, excuse me, would you mind trying it again.

    Hopefully they will edit their initial responses to the game.....not that those that have reviewed the game that I have seen, have any AG racing experience.

    YES, I WILL post videos, please bare with me.
    But I'm NOT going to post videos until I know the game is up to the standard that I know everybody expects of a AG racer [Well In actuality, I think why post videos now, when it's not a true representation of what the game Will be like when you get your hands on it...seems pointless]....FF is very close, except for this main oversight which makes the game feel clunky.
    I want to be able to show you just how good this game can be, and that means showing somebody being able to control all craft at all speed on all tracks....with the problem at the moment, that's not possible, there will be NO perfect laps at Elite speed ATM done by anybody....it will be worth the wait, trust me.
    Last edited by blackwiggle; 14th June 2017 at 07:05 AM.

  10. #10
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    With the new Update become the Formula Fusion a
    Menü configurations Save Bug.
    I cant save a new configuration from Grafik,Sound and Controller,
    ever come back my first Configuration.
    I have the Musik to 0 and now i cant back justieren.

    I miss a Tournament or Championchip Modus.
    Wipeout have a Rennbox-Modus
    Last edited by mikee74; 14th June 2017 at 09:15 PM.

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