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  1. #1
    Join Date
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    theconzio
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    Default General Discussion

    I couldn't see general FF thread on here so I decided to create one, and with that here's a facebook livestream that they've recently done at EGX London showing a new build

    https://www.facebook.com/R8Games/vid...0981768924347/

    Man, these tracks are definitely wide now
    Last edited by TheConzio; 31st March 2017 at 03:17 PM.

  2. #2
    Join Date
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    blackwiggle
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    Things I see in that video that they have added / changed since the last build..... a huge amount of stuff.

    Added Campaign mode......BUT THERE WILL BE NO ZONE MODE.....at least on first release....They talk about the predecessor to Wipeout's Zone mode, which was a special loop track from WO3 Japanese version..It's also on WO3SE version, so I suspect if any Zone mode were to be added to FF it would be something like that.


    Changed the look of track selection menu.

    Added new weapons and the way they are selected.

    Updated A.I.

    10 different craft skins available....World region specific...nothing really changed there.

    Redesigned Craft / weapon update screen so it shows individual stats of what state your craft is at when changing things.

    Manahatta no longer has rain effect in play, just a wet track [Yay ! you can see where you are going now]

    Tracks have been widened and banked, and corners have been straightened out a bit [looking at Manahatta at least] I think that might be because shield energy is lost too easily at the fastest speed due to hitting the sides, plus the sheer speed you can get these craft up to need the wider tracks...a LOT faster than any Wipeout game.

    Trans Atol track has been changed dramatically, they widened it nearly everywhere, and IMHO have taken the challenge out of it by straightening out the chicanes and added a Gravity Loop [Like Moa Therma]

    New race modes - Online mode- is named [WAR -World Anti gravity Racing] [not sure which modes are available to be played online] Clean Race, Destruction, Elimination, Time Trial, Endurance, Speed Lap

    3 New tracks which takes the total to 8 tracks: Freeway, Flyami Fury, and Ti Muco, all except Freeway are playable in reverse, day/ night....[I've got videos of these new tracks in RED route route guise when we had to test them back in Nov last year , I'd put them up on YouTube but I've been asked not to by R8] They all seemed to have been widened and somewhat straightened out compared to the test versions [very few acute corners in this game apart from Manahatta ] again, probably due to the speed the craft can get up to, they would be too fast for the tracks otherwise.

    Two new faster craft speeds, which now takes total to 5 - Dragon and Voxel are the two new fastest speed classes - Each craft can have one of 5 variations to choose from [Pilot assist, Stealth Bomber, Blinder, Panzer and Lilol [?] ]

    R8 have basically stated that FF is a racer first, with weapons designed more as a disruptive element, rather than to eliminate opponents......I suppose Online will still suffer areas of track that will be like Cambodia [littered with mines], some things will never change.

  3. #3
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    theconzio
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    I think this is a good read for those who don't know too much about the game and R8's intentions

    http://www.pushsquare.com/news/2017/...turistic_racer

  4. #4
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    R8 have posted some new photos on their Facebook page.
    Two of them look like they might be ZONE related.

    First is a draft of a track design that is very similar to the one in the WO3SE video above.
    FF zone track.png

    Second is of what I assume would be a ZONE style of FF craft.
    FF zone craft.png

  5. #5
    Join Date
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    Xpand122
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    Isn't that fan art? I saw the FB posts and they mentioned fan-art.

  6. #6
    nu9get Guest

    Default

    same, saw on fb

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