-
4th November 2016, 09:07 PM
#6
One idea I currently have for a track;
- Right before the starting grid and pit lane, there is a small track split. The branch to the right (with the pit lane) goes downhill, and the branch with the starting grid stays uphill.
- Going through the pit lane, it starts going uphill, while the starting grid is going downhill. They are kept separated by a narrow wall.
- Ships coming out of the starting grid have to turn left, while the people coming out of the pit lane are already going left, and are suddenly greeted by a pair of speed pads, enabling them to fly over a couple of the ships coming out of the starting grid to make up for lost time (the ships on the starting grid are still going a little faster because they were going downhill).
On that note; is there anything in place to keep ships from moving during the countdown sequence (gamecode wise)? If not, then that would explain why there haven't been any starting grids on inclines. Man, that would just be so funny... the game hasn't even started, and people are already crashing into walls because of gravity.
In-universe, you could explain a locking mechanism as a safety maglock, disengaging as soon as the race actually starts.
Last edited by Amaroq Dricaldari; 4th November 2016 at 09:11 PM.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules