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Thread: New Update today

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  1. #1
    Join Date
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    blackwiggle
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    Default New Update today

    Just got a email and have started updating, no idea yet on what changes have been made, as there is no news of it at the R8 FF Facebook page, or on Steam.

    EDIT: Just had a quick look at the changes, which aren't huge.....same 4 tracks, but the Night time option has been removed for this build
    1]Engine noise has been changed, it's currently in between a hum and a deep growl.
    2]The tracks have had a bit on some to a LOT more detail added to them, and the yellow 'side of track' proximity alert has disappeared again, replaced with a permanent Blue coloured one, but only on the major turns.
    3]More than one weapon works at a time now, rather than only having the one previously selected in menu as being active prior to racing, you now have two, plus the cannon seems to work a LOT better now than previously
    4]I think KERS has been removed in this current build, although I never managed to get it to work in the previous build, so I could be wrong.
    5]Craft view seems to stick now, it doesn't revert back to default view.
    6]Start now has a count down YAY!, but only visually, no Audio countdown.
    7]Start of race animation has changed. so has pre race track flyover [a LOT more detail with the latter]
    8]Craft DESIGN has changed, craft now have coloured semi transparent shield/wing like appendages on top rear of craft.
    9] Best times [Global and Friends] are now recorded and view able in custom event when you go to a particular track.
    10] New pilot view added, the 'in cockpit with control console view' is back with a redesign, not taking up half the screen this time around
    Last edited by blackwiggle; 1st October 2016 at 12:26 AM.

  2. #2
    Join Date
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    ericd7m
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    Default

    You have also access to 7 beta tracks but you can only select them with the mouse on the tracks menu (all the way down the list, it may not appear depending on your screen resolution or something). You can also play the reverse of the 4 tracks as 'red route'.
    The KERS by default is on the X button with xbox controller and square for Dualshock.

    It's only a TTP programm update. You can find a list of changes and give feedback on the R8 forums (not sure if we can discuss it here)

  3. #3
    Join Date
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    blackwiggle
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    Default

    Well most of the people here are on the TPP, and the only reason not to post here would be that R8 don't have enough time to respond to both it's Facebook page, it's own FF forum and the Wipeoutzone.
    I used to post at the FF forum, but there never seemed to be any response, so I stopped.....after just visiting it for the first time in ages I might start doing so again.
    Due to timezone differences, I usually get these updates installed a good 5 or 6 hours before most, my initial post was after spending only about 5 minutes giving it a quick look before I had to go out.


    Here is a copy & Pasted official release notes for this build which were eventually posted at the FF forum

    TPP Upate Notes

    Chase Camera has been added
    Prototype Cockpit Camera has been added
    Camera selection now persists through death and track selection
    Tweaks have been made to FOV and Camera distance from craft
    Pilot HUD has been redesigned to closer represent the original design
    Craft has now had Health added as well as Shield stat
    Default controls have been changed
    KERS no longer has a charge up time and now activates instantly
    Mine Weapon now drops a number of mines based on its upgrade state
    (0 = 1 mine dropped, 50 = 2 mines dropped, 100 = 3 mines dropped)
    Audio Track name appears at start of race or when new audio track changes
    There is now a Track Location ID on the HUD to aid in testing and feedback purposes
    Time Trial Ghost and timer will start only when the player first crosses the line
    Time Trial now has you starting further back to allow you to start your first lap at full speed
    Reverb added in tunnels across all levels
    LPF attenuation changed
    Craft engine sounds have been changed
    Track Select menu has been reordered
    New Red Route Tracks

    Manahatta Reverse Red Route

    Niagara Reverse Red Route

    Atlas Torres Reverse Red Route

    Trans Atol Reverse Red Route

    3 Potential Friar Fury Red Routes

    2 Potential Mid Town Red Routes

    1 Potential Terminus Red Route

    1 Potential Neo-Camden Red Route

    Known Issues

    Craft spawn points are not correct in red routes
    Track options for Trans Atol (Red Route, Reverse, Night) not aligned correctly
    Can only select Red Routes with Mouse
    AI unable to get around track 2 and 6
    Only the vixen can get round track 3
    Gravity physics are bumpy on some Red Routes, this is being worked on
    Some Red Routes not showing pick ups correctly
    As the 7 Red Routes do not have a cinematic video, when selected an in game advert can occasionally be seen instead.

    After much stuffing about [had to drop resolution to 1280 X 720] I finally managed to get to try the 7 new proposed tracks, some have great potential, one had me thinking I was playing a F-Zero track .... I can see this being a favorite for those who loved the Pulse Zone tracks.
    Others.... well I'll give them at least 50 laps each and rate them to see how well they score against each other, there is quite a difference in track layout with these new ones, some extremely tight twisting and turning type tracks [makes SOL 2 feel like driving across the Nullabour Plain in comparison it's that twisty ], and Neo Camden is very similar to running a Olympic Luge event.
    Last edited by blackwiggle; 3rd October 2016 at 01:44 AM.

  4. #4
    Join Date
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    ericd7m
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    Yes it can't hurt to notify updates here and i wouldn't have known for this one otherwise so thank you.
    R8 forum is more active now and developpers give tasks and ask for feedback every week or so.

  5. #5
    Join Date
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    blackwiggle
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    Default

    I went to the R8 forum and read the Test questions.... spent a long time thinking about constructive reply, then about 1 hour composing it...... the SOB timed out on me when I eventually went to post...ARRAGH !!!

    Anyway, R8 are saying use the numbers 1 to 7 as track numbers as they screwed it up.
    The Numbers are as so = Track
    RR 1 = Midtown 1
    RR 2 = Fury 1
    RR 3 = Fury V
    RR 4 = Neo Camden 1 ....This track is AWESOME!!!!! LOVE, LOVE, LOVE !!!!
    RR 5 = Midtown II
    RR 6 = Midtown III
    RR 7 = Fury IV

    I did manage to get the track TERMINUS open as well, but for the life of me, I can't remember how I did it [ A Saturn Returns moment when he found how to open Zone online ] ...... I'll PM you when I do
    Last edited by blackwiggle; 5th October 2016 at 11:20 AM.

  6. #6
    Join Date
    Mar 2002
    Location
    Washington, USA
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    Hybrid_Divide
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    877

    Default

    I haven't tried this newest version yet, but in previous ones, I noticed that when I'd go over a speed pad in cockpit view, there'd be a slight stutter before the effect would show. Under normal circumstances, I'd guess that it's my PC, but it's beefy enough to handle that without a hitch.

    Have you noticed the same?

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