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Thread: FF online Multiplayer TPP cordnated testing times - availability staus

  1. #11
    Join Date
    May 2009
    Timezone
    GMT + 1
    PSN ID
    ericd7m
    Posts
    128

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    Hey BW, on steam they say a bug with the ghost files can make loading times much longer. Try to delete them in C:\Program Files (x86)\Steam\SteamApps\common\Formula Fusion\Ghosts
    For the problem with Manahatta always freezing, have you tried to check the game's cache integrity? (in steam right click on formula fusion > Properties > local files)

    Hey Purdisc i'm not sure to use the right words, i use steam framerate counter which said it was quite stable but there was some stuttering and the ship had jerky movements with some input delay in controls.
    Compared to wipeout hd servers problems, the other ships positions tracking was good here with no ship which suddenly appears/disappears.
    Amongst the servers i joined things were a bit better when the player Blu was hosting, It was very difficult to play on yours, g2wolf and R8Games servers.


    Thanks for the Discord chat link, i'll join you there next time.
    Last edited by ericd7; 3rd August 2016 at 04:07 PM.

  2. #12
    Join Date
    Dec 2015
    Timezone
    GMT -8
    Posts
    58

    Default

    hi Ericd7

    Glad to read you were finding the synchronous multiplayer was working reasonably well. Multiplayer performance at the moment, save for pc spec is down to a combination of the bandwidth of the host and the competitors and their relative distance to each other. I'm in LA with a fast business line and have had some fantastic races against the studio in Middlesbrough UK on occasion, but unplayable on other sessions. Europe to West Coast USA is about as bad as it can get!

    We're going to start increasing the number of suggested times that people get out and start hosting sessions for different geographical regions.

    Feel free to get on Steam and suggest a date, time, and area. Tell me and we'll post something on FaceBook and Twitter. I'll make this a separate post on this WOZ forum too.

    As I said, Discord chat is the main channel for communications but I believe the next build will have text chat in the On-Line screen. VOIP will come later when we're confident it will work well.

    Quote Originally Posted by ericd7 View Post
    Hey Purdisc i'm not sure to use the right words, i use steam framerate counter which said it was quite stable but there was some stuttering and the ship had jerky movements with some input delay in controls.
    Compared to wipeout hd servers problems, the other ships positions tracking was good here with no ship which suddenly appears/disappears.
    Amongst the servers i joined things were a bit better when the player Blu was hosting, It was very difficult to play on yours, g2wolf and R8Games servers.


    Thanks for the Discord chat link, i'll join you there next time.

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