THE FUTURE IS NOW!
The new and improved BIG JULY UPDATE is now live on Steam, for your AG racing pleasure! As you may have seen over the weekend we had a couple of internal issues to resolve, unfortunately that meant delaying the launch slightly.
However, I’m sure you will appreciate the results of our hard work and hopefully it serves to clearly set out our intentions to deliver something really special (wipes sweat from brow). Hopefully the wait will have been worth it.
If you have approached us for keys please check your email tomorrow – we value constructive feedback so feel free to flood the forums with your critical appraisal and get the word out for others to do likewise.
If you intend to just flame the forums with vitriol, we tend not to be as responsive, but we do value your input and do take note (be warned).
The update we have given you, we feel, now justifies the £14.99 price tag, which is half the final RRP of £29.99.
Whilst still in Alpha it is roughly half the game in terms of content and game treatment. We will now retreat to the trenches and push on to completion generating new content and refining gameplay as we go.

DISCLAIMER: Because this is a big update, we want to stress test the game over the next week, so if you encounter a crash (multiplayer is a bit delicate) can you please provide details of the crash to team@r8games.com . Please put the words "CRASH REPORT" in the Subject line.

THAT’S NOT ALL FOLKS!
No no no…
To keep you satisfied we will continue to deliver monthly patches on Steam to fine tune the game experience, along with a few exciting new features. However - new content will be limited to TPP members who will have exclusive access going forward.

HOW DOES THE TPP THING WORK – IS IT EVEN A ‘THING’?
Yes. Admittedly we have been very quiet, but it was always going to be a big part of how we develop the game; we just needed to put the brakes on and create the right conditions. But now we want to take a step back and focus our efforts on you special people. Our QA Manager, Robert D will lead you by the hand through this important phase.
We will:
- Deliver the remaining RedRoutes to you, starting with the new track Terminus – an exciting track design with lots of new features. The plan is to deliver this mid-August.
- Set weekly QA tasks to gather feedback. This will be managed by our QA Manager!
- Interact personally with community QA leaders to discuss development particulars (this will be under NDA of course as you will effectively be part of the team).

I MISSED THE BOAT, CAN I BECOME A TEST PILOT?
YES! There will be two more recruitment phases to co-inside with major updates. Wait for announcements to go out through twitter and social media and then join up!
- The first phase will start next Monday and will last for 7 days. This is to bolster numbers so we can test multiplayer.
- The second phase will start 2 months before launch. This is to focus test game balancing.

LETS GET BACK TO THE UPDATE! WHAT’S THE DEALIO?
As mentioned previously – this update is important for a number of reasons. For a start it shows that we have not been idle twiddling our thumbs – it represents a lot of late nights, a lot of testing and a lot of trawling through forums for feedback (don’t worry, we have thick skins). We are proud of how it is coming together now and for the first time, to us, the jigsaw pieces are slotting together.
You will see (wip):
- Craft: F4000, F3000, F2000 – complete with team skins;
- Tracks: Niagara GP, Mannahatta, Trans Atol, Atlas Torres;
- Menu: tDR elements being interwoven without our previous placeholder work;
- Garage: The first pass version of the garage complete with basic upgrade nodes;
- Game Loop: Play tracks, win credits and try all the different the classes;
- Multiplayer: Host races and play with up to 10 friends;
- Weapons: Mines; Gauss Cannon; Rockets; Shockwave (basic implementation);
- AI Balancing: First pass AI behaviour trained and developed to fit each track;
- Game Lore: All team lore in place;
- Practice mode: Practice a race;
- Tutorial: Learn the basics;
- General: Loading screens, craft profiles, team profiles, speed boost and screen FX, optimisation;
- Craft behaviour: refinements to handling and collision friction;
Plus many many more..
WHAT ARE YOU WAITING FOR!! GO PLAY THE GAME!