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Thread: big July update is LIVE!! go play

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  1. #1
    Join Date
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    Default big July update is LIVE!! go play

    THE FUTURE IS NOW!
    The new and improved BIG JULY UPDATE is now live on Steam, for your AG racing pleasure! As you may have seen over the weekend we had a couple of internal issues to resolve, unfortunately that meant delaying the launch slightly.
    However, I’m sure you will appreciate the results of our hard work and hopefully it serves to clearly set out our intentions to deliver something really special (wipes sweat from brow). Hopefully the wait will have been worth it.
    If you have approached us for keys please check your email tomorrow – we value constructive feedback so feel free to flood the forums with your critical appraisal and get the word out for others to do likewise.
    If you intend to just flame the forums with vitriol, we tend not to be as responsive, but we do value your input and do take note (be warned).
    The update we have given you, we feel, now justifies the £14.99 price tag, which is half the final RRP of £29.99.
    Whilst still in Alpha it is roughly half the game in terms of content and game treatment. We will now retreat to the trenches and push on to completion generating new content and refining gameplay as we go.

    DISCLAIMER: Because this is a big update, we want to stress test the game over the next week, so if you encounter a crash (multiplayer is a bit delicate) can you please provide details of the crash to team@r8games.com . Please put the words "CRASH REPORT" in the Subject line.

    THAT’S NOT ALL FOLKS!
    No no no…
    To keep you satisfied we will continue to deliver monthly patches on Steam to fine tune the game experience, along with a few exciting new features. However - new content will be limited to TPP members who will have exclusive access going forward.

    HOW DOES THE TPP THING WORK – IS IT EVEN A ‘THING’?
    Yes. Admittedly we have been very quiet, but it was always going to be a big part of how we develop the game; we just needed to put the brakes on and create the right conditions. But now we want to take a step back and focus our efforts on you special people. Our QA Manager, Robert D will lead you by the hand through this important phase.
    We will:
    - Deliver the remaining RedRoutes to you, starting with the new track Terminus – an exciting track design with lots of new features. The plan is to deliver this mid-August.
    - Set weekly QA tasks to gather feedback. This will be managed by our QA Manager!
    - Interact personally with community QA leaders to discuss development particulars (this will be under NDA of course as you will effectively be part of the team).

    I MISSED THE BOAT, CAN I BECOME A TEST PILOT?
    YES! There will be two more recruitment phases to co-inside with major updates. Wait for announcements to go out through twitter and social media and then join up!
    - The first phase will start next Monday and will last for 7 days. This is to bolster numbers so we can test multiplayer.
    - The second phase will start 2 months before launch. This is to focus test game balancing.

    LETS GET BACK TO THE UPDATE! WHAT’S THE DEALIO?
    As mentioned previously – this update is important for a number of reasons. For a start it shows that we have not been idle twiddling our thumbs – it represents a lot of late nights, a lot of testing and a lot of trawling through forums for feedback (don’t worry, we have thick skins). We are proud of how it is coming together now and for the first time, to us, the jigsaw pieces are slotting together.
    You will see (wip):
    - Craft: F4000, F3000, F2000 – complete with team skins;
    - Tracks: Niagara GP, Mannahatta, Trans Atol, Atlas Torres;
    - Menu: tDR elements being interwoven without our previous placeholder work;
    - Garage: The first pass version of the garage complete with basic upgrade nodes;
    - Game Loop: Play tracks, win credits and try all the different the classes;
    - Multiplayer: Host races and play with up to 10 friends;
    - Weapons: Mines; Gauss Cannon; Rockets; Shockwave (basic implementation);
    - AI Balancing: First pass AI behaviour trained and developed to fit each track;
    - Game Lore: All team lore in place;
    - Practice mode: Practice a race;
    - Tutorial: Learn the basics;
    - General: Loading screens, craft profiles, team profiles, speed boost and screen FX, optimisation;
    - Craft behaviour: refinements to handling and collision friction;
    Plus many many more..
    WHAT ARE YOU WAITING FOR!! GO PLAY THE GAME!

  2. #2
    Join Date
    Jan 2011
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    Apple-Guy-Cipher
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    Default

    A couple of us tried FF at WipeoutCon and we all kind of had the same feelings about it, the handling felt rather sluggish and weird. To me personally it felt as if just steering with the stick/d-pad was air brake behaviour, and the air brakes themselves, just extra of the same, steering also slowed you down incredibly, something that seems odd as that should be air brake behaviour and not really craft steering.
    In my opinion, steering should just be a constant rotation of the directionvector, where the rotation speed is exponentially lerped to its constant max value (This lerp should happen fast, as otherwise it appears as input lag where the ship starts turning much later than you actually started steering (how it appears to be now)), but stops incrementing once the maximum rotation speed for this ship's handling is reached, i'm okay if it slows you down just a touch, but not the way it is right now, just my input ;-) (Haven't tried the new patch yet, but just fyi)

    ps you are a good/enthusiastic community manager, you may not see many replies here, but you can rest assured your posts are being read

  3. #3
    Join Date
    Dec 2015
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    hi Cipher

    thanks for writing - I thought it was just me and BlackWiggle ;-)

    As per your last line, our bottom line is: please try out the new build on Steam EA and let me know what you think after that. Still some tweaking to be done but we feel it's moved on several light years.

    BTW you'll be seeing much much more activity on the http://formulafusion.co.uk/index.php?/forums/ as we now have someone full time in the studio who will be on top of the TPP forum. We hang our heads in shame as we know we've been very neglectful of our most important community. Community management can take up a huge amount of time and we were basically focusing on the game.

    As per Andrew's announcement above, after opening the TPP again for a limited period, the game will effectively continue as a closed beta with the TPP community, of which you are a prominent member.

    Quote Originally Posted by Cipher View Post
    A couple of us tried FF at WipeoutCon and we all kind of had the same feelings about it, the handling felt rather sluggish and weird. To me personally it felt as if just steering with the stick/d-pad was air brake behaviour, and the air brakes themselves, just extra of the same, steering also slowed you down incredibly, something that seems odd as that should be air brake behaviour and not really craft steering.
    In my opinion, steering should just be a constant rotation of the directionvector, where the rotation speed is exponentially lerped to its constant max value (This lerp should happen fast, as otherwise it appears as input lag where the ship starts turning much later than you actually started steering (how it appears to be now)), but stops incrementing once the maximum rotation speed for this ship's handling is reached, i'm okay if it slows you down just a touch, but not the way it is right now, just my input ;-) (Haven't tried the new patch yet, but just fyi)

    ps you are a good/enthusiastic community manager, you may not see many replies here, but you can rest assured your posts are being read

  4. #4
    Join Date
    Oct 2006
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    Sydney Australia
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    blackwiggle
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    Just read the heads up and downloaded it, unfortunately it's a bit late for me to actually try it out, so I'll give it a shot after work tomorrow.

    I see that you haven't actually posted any specifics on how new people will able to join up on the TPP, I checked R8's site, R8's Facebook.

    I got thinking that the vast majority of former Wipeout players that would be interested in doing so would be based in UK/ Euro, which traditionally is where Wipeout has had it core following [only due to Sony's lack of advertising of Wipeout elsewhere ]

    So I took the liberty of posting at the Official UK/Euro Playstation forums about this up coming additional TPP, in the hope that you get the required numbers, giving links to R8's website and R8's Facebook page, as you mention you intend to use social media to get the word out.
    Suggest a separate new thread at this forum, as some who missed out on the original TPP I'm sure would love a second crack at it.

    Since FF is going to be ported to the PS4, I figured that the temptation for those interested to be ahead of the game by participating in the TPP would be pretty strong .... guess we shall see what happens.[link to post below - Hope I got it all correct ]
    http://community.eu.playstation.com/...d/m-p/24428371
    Last edited by blackwiggle; 27th July 2016 at 04:32 PM.

  5. #5
    Join Date
    Dec 2015
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    hi BW

    Not an omission, we will be posting TPP entry instructions shortly. We'll make sure that everyone who wants in gets in. No pilot left behind ;-)
    We want to leave the public Steam EA version in a really good state so we're not closing it off to all but TPPs yet. A number of bugs need to be fixed.

    Thanks for posting to the PS site.

    PM me for my thoughts on Sony and their franchise
    ;-)

    Quote Originally Posted by blackwiggle View Post
    Just read the heads up and downloaded it, unfortunately it's a bit late for me to actually try it out, so I'll give it a shot after work tomorrow.

    I see that you haven't actually posted any specifics on how new people will able to join up on the TPP, I checked R8's site, R8's Facebook.

    I got thinking that the vast majority of former Wipeout players that would be interested in doing so would be based in UK/ Euro, which traditionally is where Wipeout has had it core following [only due to Sony's lack of advertising of Wipeout elsewhere ]

    So I took the liberty of posting at the Official UK/Euro Playstation forums about this up coming additional TPP, in the hope that you get the required numbers, giving links to R8's website and R8's Facebook page, as you mention you intend to use social media to get the word out.
    Suggest a separate new thread at this forum, as some who missed out on the original TPP I'm sure would love a second crack at it.

    Since FF is going to be ported to the PS4, I figured that the temptation for those interested to be ahead of the game by participating in the TPP would be pretty strong .... guess we shall see what happens.[link to post below - Hope I got it all correct ]
    http://community.eu.playstation.com/...d/m-p/24428371

  6. #6
    Join Date
    May 2009
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    ericd7m
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    I just had a quick go at this build and your game starts to look very promising imo. Speed sensations are awesome and general feeling of the ship is already good, especially in internal view.
    This update fixed the lack of responsivness in controls of the last build and the game is more enjoyable to play.
    Gameplay is not perfect yet but it's nice to see improvments, keep going

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