Page 4 of 5 FirstFirst 12345 LastLast
Results 31 to 40 of 42

Thread: Guys, get your hopes up, Nick Burcombe talks about crowdfunding interest for a new WipEout game!

  1. #31
    Join Date
    Oct 2013
    Timezone
    GMT -6
    PSN ID
    mannjon
    Posts
    869

    Default

    ^ This. I don't know anyone that has the same feelings about 2048 that they did compared to WOHD/Fury. Elimination mode was dumbed down to the point where whoever got the most quakes often won. WOHD had tremendous depth in Elimination mode, and I'm not even a huge fan yet found Elimination mode more engaging. They also had a lot more city type tracks. Though a nice change, it almost felt like they were trying to attract fans of other racing titles to a fault. I get that it served as a precursor canon wise and those tracks would have been more realistic for the AG racing's initial feel.

    I think had SL had more time to go back and fix things it would have been a much better title. To be honest, for me personally it almost felt like a Beta. The multiplayer was one prime example of trying to innovate that failed miserably. But alas, we I apologize for steering off topic.

    I'm just worried that if there was a next gen true WO game, they wouldn't keep true to fans like they should. The perfect storm is brewing for a release, and the fact that Sony hasn't surrendered the rights might be an indication they are planning to develop something as a VR early launch title. Just think about it a minute... PS4 will be able to offer VR without having to upgrade your current system. All you need is the VR headset, and the camera. It would be a great opportunity for Sony to include a new wipeout offering to help sell VR units.

  2. #32
    Join Date
    May 2014
    Location
    Malaysia
    Timezone
    GMT + 8
    Posts
    54

    Default

    I absolutely love 2048's overall style and design, but the gameplay was horrid. Only Speed class ships were necessary to finish the game if you're used to WOHD, AI and physics were worse than before, and the like the posts above me, Elimination was like a slot machine. I almost going to ask my parents to buy me a VITA solely for 2048, but boy I'm glad and dissapointed that I didn't.

    My favorite in style will always be 2048, it fuses old present-day buildings and tech alongside futuristic ones, it felt ridiculously realistic. It tried its best to give a good nod to the original '95 WO and it's good enough, an also, city tracks! I absolutely love the atmosphere it gives out, just a pity it doesn't play well. 😿

    @manjon
    I don't really like the idea of a VR Wipeout. Can you play WOHD in cockpit view well?
    Sony kept on pushing high-tech fancy gimmicks that don't help making a game more fun, this is part of the reason SL might've made 2048 a limp cookie because they spent time developing weird wacky controls on the VITA that no one would ever use.

    It's more important for a game to be fun than innovative. Just look at DOOM '16.
    Last edited by TheXTR09; 15th July 2016 at 05:27 PM.

  3. #33
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    3,862

    Default

    I don't know just how relevant VR would be for a racing game to be honest, as the vast majority of the time you would be wanting to be looking straight ahead, especially at the speed Wipeout craft get to.
    Playing HD in 3D is fun, but you take a serious performance hit doing so, to such an extent it would be highly unlikely that you would ever win a online race if playing in 3D, I don't think I ever have managed it.

    VR seems to me best suited to RPG / Action games, but in saying that, it would depend on how it is implemented.
    If say Uncharted 4 had a VR version, I imagine you would tire of it pretty quickly what with all the climbing in that game.

    Gamers are pretty much coach potatoes, physical exertion over a long period is not something that will go down well with them, and having tried briefly the Sony VR when it had a short demo here, and plenty of hours trying the Steam VR which is on permanent demonstration at the Microsoft store across the road from my work place, I can see the novelty of VR soon wearing off.

    Imagine if you lost the remote to your TV and had to get up and walk over to the TV to change the channel or adjust volume each time, pretty annoying don't you think, well VR can easily slip into a very similar sort of thing, where you think, stuff it, I'd rather just play the game in 2D with a controller.

  4. #34
    Join Date
    Jan 2005
    Location
    Vienna, Austria
    Timezone
    GMT + 1
    PSN ID
    eLhabib
    Posts
    4,274

    Default

    Quote Originally Posted by blackwiggle View Post
    I don't know just how relevant VR would be for a racing game to be honest, as the vast majority of the time you would be wanting to be looking straight ahead, especially at the speed Wipeout craft get to.
    Have you ever played a racing game in VR? I think you wouldn't be saying that if you had. I recently played several racing games with oculus rift, including Assetto Corsa (a realistic race simulator), and I can tell you, VR absolutely changes the way a racing game feels, and also the way you play it. Being in VR gives you a feel for the scale of everything, the distances to corners, the width of the track - it all just feels natural and makes you a far more precise pilot. Also, if you watch people playing racing games in VR, you will notice that they hardly ever look straight ahead. Most of the time you look diagonally into corners to judge the apex and your speed (like you subconciously do in real life, btw). So yes, I absolutely think wipEout in VR would be freaking amazing and elevate the sense of high speed and floaty AG craft to a whole new level. I would love to play wo3 in VR cockpit mode as a high res emulation on 120Hz!

  5. #35
    Join Date
    Apr 2010
    PSN ID
    Xpand122
    Posts
    1,528

    Default

    That's racing games with a cockpit view. VR is meaningless in external views, except for a slight advantage in judging distances, but the vehicle itself already provides a scale in normal gameplay. Wipeout with VR would be cool, but it's not the omg-must-have-feature that happens with racing simulators.

  6. #36
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    3,862

    Default

    No I haven't played a racing game on VR as yet, closest thing to that was a Sony demo when I was in a car and other cars were coming from behind, then in front with somebody shooting at me, and me having to shoot back, it almost felt like a VR version of Time Crisis on wheels, but you needed to look behind you both to your right & left.

    One of the Steam VR demos available here ATM is a space shooter, sort of like flying a X-Wing fighter and shooting at Imperial craft, a lot of turning around 360 degrees, and looking up & down to survive.

    As I said, I suppose it all depends on how the VR is implemented for any particular game, and type of game, and also the controller type that will work with them.

    I'll have to try and get a play of Assetto Corsa VR when somebody I know gets a rift, but for the price they are asking for it in Aus [approx Aus $1200 ] they are going to be few and far between, the HTC Vive is even more, and works out about Aus$1400, and both of those prices are without any controllers.

    The Sony VR works out about Aus $600, but I have my doubts about how well it will work out if the field, rather than in controlled Demos, especially now Sony are bringing out a up rated spec'd PS4, and if that console is what is really going to be needed to get the VR working well, rather than passable.

    Every time Sony brings out something new it tends to not work as well as the hype, or has some 'feature' that is never implemented by the game makers, like the PS4's Share Play.

    See what happens, nothing is hitting the market here officially till Oct.

  7. #37
    Join Date
    Oct 2013
    Timezone
    GMT -6
    PSN ID
    mannjon
    Posts
    869

    Default

    Cockpit view and VR are to be taken in different lights, but I see your point. Most racing games do have very clunky cockpit views. The precision involved would have to be near perfect. No one has said anything about input lag on VR because we haven't really seen VR yet.

    Still, it could be done. For a VR Wipeout, you would need to have wider tracks for starters. It would need to be a new experience, which I think the series could use to appeal to new would be racers. Most launch titles aren't really full games as they are tech demos that show what VR can do, and a VR racing experience could be an easy yet early adaptation. I think a VR racing game would need to have the option to use a standard controller or the dual motion sensor controls. One thing that would help to offset the difficulty of cockpit view would be to have your peripherals in wider view. The problem I have with cockpit view is that the peripheral side views don't really help much. In a car, you can look outside either side. I think with a fully 3D VR experience, if you look to the side, your view should change. That might help with some of the cockpit view problems. But the first thing to do is widen the tracks.

  8. #38
    Join Date
    Oct 2006
    Location
    Sydney Australia
    Timezone
    GMT + 10
    PSN ID
    blackwiggle
    Posts
    3,862

    Default

    I can only go by playing WOHD in 3D online, and as I mentioned above, you take a serious performance hit when doing so.
    The lag just playing solo offline is pretty severe, but it is very immersive if playing in cockpit view like I always have, I do it occasionally just for a laugh, but doing the same online, well you don't stand a chance of winning a race unless playing a in a room of complete noobs.

    Mind you, the 3D became a update on HD, so it was a early attempt, on a previous generation console.
    Looking at the PC spec's needed for a rift to work, it will be interesting to see just what a upgrade the newer spec'd PS4 ends up being, I saw a video interview with one of the heads of Sony saying that they intend to change to the roll out model of it's consoles, with gradual updates on the same platform over years, rather than bringing out a PS5.
    Unless they make the PS4, or some future variant of it modular, that can have parts easily upgraded, like a PC, I think it will cause too many incompatibility problems along the way, which is why people have chosen consoles over PC gaming in the first place, as until now, everybody has been on the same page,gaming machine power wise.
    Last edited by blackwiggle; 19th July 2016 at 05:12 AM.

  9. #39
    Join Date
    May 2012
    Timezone
    GMT -6
    Posts
    854

    Default

    What I think needs to be done is a WipEout that's continually updated with new content (optional download). It would be like Pure, but better managed. And if you enter an online game or receive a challenge that uses content you haven't downloaded yet, then it will automatically do a temporary download and ask if you wish to install it permanently.

    Combine that with PWYW marketing, optional ad revenue (users may opt out), an in-game diagnostic/feedback system, a system for user-content generation and/or partially open-source code (though you wouldn't be able to use online features or extra content without an official build)... It would take a lot of stress off the developers, both in terms of time pressure for new content and bug fixes, and budget for the same stuff. Oh, and a replay/theater mode.

    - - - - -

    Unrelated: an open-world Anti-Gravity racing game would also be good... Because exploration and whatnot. Like those old racing games for MS-DOS. And then there is the idea of side games, like a story-driven spin-off in the WipEout universe.
    Last edited by Amaroq Dricaldari; 5th December 2016 at 01:54 AM.

  10. #40
    Join Date
    Jun 2006
    Location
    Berlin, Germany
    Timezone
    GMT + 1
    PSN ID
    Ekkobelli
    Posts
    7

    Default

    What did actually happen with the "dramatically different" PS4-wipEout which was said to be "already far in development" and got cancelled when SL was closed? Isn't there a possibility to rekindle that spark? I don't think Sony just went and said "alright Studio Liverpool, we also need the hard disk space, please just delete everything". If there's a chance for a new and official wipEout, this could be a possibility, I guess. Also, I am super curious about that 'dramatically different' statement. It just sounds so intriguing! (Does anyone know anything about that?)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •